Player Matchup

Horus
Horus
HOT CINNAMON76
Horus
Level 86
God Stats
10W - 7L
1,616 SR
Queue Stats
159W - 163L
1,430 Elo+
Party 1
Fenrir
Fenrir
HarmeetP
Fenrir
Level 123
God Stats
2W - 0L
1,962 SR
Queue Stats
79W - 78L
1,487 Elo+
Solo
Nu Wa
Nu Wa
mathwiz3000
Nu Wa
Level 36
God Stats
2W - 2L
1,290 SR
Queue Stats
48W - 62L
1,366 Elo+
Party 1
Team Averages
Level 82
1,623 SR
1,428 Elo+

VS

Team Averages
Level 112
1,519 SR
1,526 Elo+
Geb
Geb
Bu1ge
Geb
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
887W - 857L
1,495 Elo+
Solo
Hel
Hel
Jachezy
Hel
Level 99
God Stats
0W - 3L
1,270 SR
Queue Stats
24W - 23L
1,569 Elo+
Party 2
Artemis
Artemis
LieutenantDoggo
Artemis
Level 102
God Stats
9W - 3L
1,786 SR
Queue Stats
84W - 85L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 17
11,629
646
10,381
27,674
22,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
HarmeetP
Fenrir
17
12 / 2 / 7
12,923
718
18,791
21,494
16,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 0 / 11
11,728
652
14,896
12,065
4,885
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Bu1ge
Geb
13
1 / 8 / 1
10,905
606
15,994
24,876
23,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hel
13
1 / 5 / 2
10,464
581
11,018
13,896
11,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 1
10,227
568
14,616
11,534
4,222
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
19
Kills
3
3
Deaths
19
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Geb
Bu1ge
Geb
1
8
1
0.19
W
2
1
17
10.5
W
Fenrir
HarmeetP
Fenrir
12
2
7
7.75
L
Hel
1
5
2
0.4
L
1
6
1
0.25
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,068
Damage
41,628
61,233
Taken
50,306
44,605
Mitigated
39,036
34,210
Healing
10,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Bu1ge
Geb
15,994
1,891
0
1,832
24,876
23,517
0
10,614
14,262
46,543
0
W
10,381
3,412
5,694
15,449
27,674
22,829
31
11,153
16,521
9,857
27,005
W
Fenrir
HarmeetP
Fenrir
18,791
6,932
0
7,956
21,494
16,891
754
9,763
11,731
0
53,854
L
Hel
11,018
850
3,705
3,936
13,896
11,297
0
4,418
9,478
41,872
0
L
14,616
5,576
249
1,224
11,534
4,222
0
3,198
8,336
0
44,513
W
14,896
5,014
1,575
3,536
12,065
4,885
1,704
7,470
4,595
58,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,280
Gold Earned
31,596
196
Minions Killed
186
11
Camps Cleared
4
939,432
Distance Traveled
817,307
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,905
606
39
2
1
309,103
4
W
Horus
11,629
646
44
2
1
332,795
2
W
Fenrir
12,923
718
71
4
5
335,144
7
L
Hel
10,464
581
61
3
3
282,095
1
L
Artemis
10,227
568
86
5
0
226,109
3
W
Nu Wa
11,728
652
81
5
5
271,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role