Player Matchup

Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
FwBKoolAid
Ymir
Level 114
God Stats
1W - 0L
1,681 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
MonkyBot
Bastet
Level 97
God Stats
4W - 1L
1,549 SR
Queue Stats
60W - 58L
1,573 Elo+
Party 1
Team Averages
Level 117
1,577 SR
1,524 Elo+

VS

Team Averages
Level 146
1,555 SR
1,498 Elo+
Olorun
Olorun
 
Olorun
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Viscere
Cthulhu
Level 129
God Stats
6W - 7L
1,616 SR
Queue Stats
50W - 54L
1,509 Elo+
Solo
Heimdallr
Heimdallr
stugamer
Heimdallr
Level 159
God Stats
0W - 1L
1,550 SR
Queue Stats
79W - 105L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 2
6,106
611
3,364
4,836
1,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 0 / 2
6,284
628
1,861
6,403
4,638
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
MonkyBot
Bastet
11
4 / 0 / 1
7,099
710
8,817
7,153
2,693
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 4 / 1
5,822
582
2,888
6,348
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Viscere
Cthulhu
11
2 / 0 / 0
6,590
659
7,709
8,139
4,328
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
stugamer
Heimdallr
8
0 / 1 / 0
5,740
574
1,974
2,721
905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
2
2
0.5
L
Olorun
 
Olorun
0
4
1
0.13
W
1
0
2
2
W
Bastet
MonkyBot
Bastet
4
0
1
4.5
L
Cthulhu
Viscere
Cthulhu
2
0
0
2
L
Heimdallr
stugamer
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,042
Damage
12,571
18,392
Taken
17,208
9,020
Mitigated
7,351
4,193
Healing
4,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,364
122
621
650
4,836
1,689
506
3,447
1,389
22,690
0
L
Olorun
 
Olorun
2,888
1,131
429
1,252
6,348
2,118
32
1,431
4,917
13,038
1,102
W
1,861
328
616
748
6,403
4,638
115
3,163
3,240
6,347
0
W
Bastet
MonkyBot
Bastet
8,817
1,629
0
1,558
7,153
2,693
308
3,810
3,343
0
25,154
L
Cthulhu
Viscere
Cthulhu
7,709
74
0
2,063
8,139
4,328
0
3,264
4,875
18,934
0
L
Heimdallr
stugamer
Heimdallr
1,974
918
0
618
2,721
905
37
691
2,030
0
10,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,489
Gold Earned
18,152
103
Minions Killed
91
3
Camps Cleared
5
544,172
Distance Traveled
447,070
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,106
611
61
6
1
172,851
1
L
Olorun
5,822
582
17
2
2
131,492
2
W
Ymir
6,284
628
10
1
1
187,000
0
W
Bastet
7,099
710
32
3
1
184,321
5
L
Cthulhu
6,590
659
40
4
2
196,589
0
L
Heimdallr
5,740
574
34
3
1
118,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role