Player Matchup

Vamana
Vamana
BELZEBUFF0
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,596 Elo+
Solo
Danzaburou
Danzaburou
CourtlyAA
Danzaburou
Level 29
God Stats
3W - 2L
1,458 SR
Queue Stats
107W - 111L
1,529 Elo+
Solo
Thoth
Thoth
francoismx2015
Thoth
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,420 Elo+
Solo
Thor
Thor
maddy10
Thor
Level 16
God Stats
5W - 5L
1,494 SR
Queue Stats
57W - 49L
1,600 Elo+
Solo
Yemoja
Yemoja
seductive95brown
Yemoja
Level 7
God Stats
0W - 2L
1,224 SR
Queue Stats
3W - 7L
1,556 Elo+
Solo
Team Averages
Level 12
1,435 SR
1,540 Elo+

VS

Team Averages
Level 14
1,486 SR
1,471 Elo+
Anhur
Anhur
 
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CherryBerrii
Olorun
Level 30
God Stats
6W - 3L
1,855 SR
Queue Stats
186W - 199L
1,498 Elo+
Solo
Izanami
Izanami
HakGamer11
Izanami
Level 3
God Stats
1W - 1L
1,135 SR
Queue Stats
2W - 2L
1,334 Elo+
Solo
Ra
Ra
LifeIsGood4163
Ra
Level 5
God Stats
2W - 4L
1,442 SR
Queue Stats
39W - 50L
1,425 Elo+
Solo
Thor
Thor
distantjonathan
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BELZEBUFF0
Vamana
12
1 / 2 / 2
7,495
441
8,038
16,537
14,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
CourtlyAA
Danzaburou
4
0 / 2 / 0
5,346
314
1,055
1,966
547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 15 / 0
5,749
338
1,422
11,392
2,632
Thor
maddy10
Thor
17
14 / 1 / 0
10,380
611
15,119
14,911
5,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

1
0 / 1 / 0
4,791
282
54
595
57

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 0 / 4
11,105
653
4,892
10,586
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
16
5 / 1 / 2
10,145
597
10,746
12,834
7,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
HakGamer11
Izanami
12
4 / 7 / 5
8,624
507
6,095
12,303
3,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 2 / 1
10,379
611
8,351
11,616
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 8 / 2
7,728
455
2,971
11,129
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
15
Kills
21
21
Deaths
18
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
4
5
L
Vamana
BELZEBUFF0
Vamana
1
2
2
1
W
Olorun
5
1
2
6
L
Danzaburou
CourtlyAA
Danzaburou
0
2
0
0
W
Izanami
HakGamer11
Izanami
4
7
5
0.93
W
5
2
1
2.75
W
4
8
2
0.63
L
0
15
0
0
L
Thor
maddy10
Thor
14
1
0
14
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,688
Damage
33,055
45,401
Taken
58,468
22,976
Mitigated
22,173
12,421
Healing
19,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,892
1,496
0
4,513
10,586
3,864
270
507
10,037
0
89,770
L
Vamana
BELZEBUFF0
Vamana
8,038
2,529
0
7,099
16,537
14,263
0
8,994
7,339
0
39,487
W
Olorun
10,746
5,284
248
6,688
12,834
7,514
1,276
175
11,911
59,126
0
L
Danzaburou
CourtlyAA
Danzaburou
1,055
610
0
364
1,966
547
0
987
883
0
8,102
W
Izanami
HakGamer11
Izanami
6,095
4,420
0
1,947
12,303
3,072
1,285
87
12,170
0
49,690
W
8,351
382
857
4,541
11,616
4,199
231
29
11,367
67,658
0
W
2,971
740
0
1,042
11,129
3,524
435
907
10,222
0
20,314
L
1,422
336
0
0
11,392
2,632
9
4,664
6,608
10,448
0
L
Thor
maddy10
Thor
15,119
4,824
0
4,958
14,911
5,477
0
4,087
10,638
0
72,147
L
54
54
0
0
595
57
0
0
595
54
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,761
Gold Earned
47,981
236
Minions Killed
503
0
Camps Cleared
0
1,113,207
Distance Traveled
1,570,658
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,105
653
155
9
0
315,144
4
L
Vamana
7,495
441
77
5
0
357,475
2
W
Olorun
10,145
597
117
7
0
324,485
1
L
Danzaburou
5,346
314
15
1
0
58,784
0
W
Izanami
8,624
507
85
5
0
288,593
0
W
Ra
10,379
611
111
7
0
365,057
0
W
Thor
7,728
455
35
2
0
277,379
0
L
Thoth
5,749
338
13
1
0
318,079
0
L
Thor
10,380
611
131
8
0
357,732
2
L
Yemoja
4,791
282
0
0
0
21,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role