Player Matchup

Sobek
Sobek
 
Sobek
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
MaFKINGIllest
Thor
Level 14
God Stats
4W - 4L
1,488 SR
Queue Stats
45W - 31L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
Mr Narwhal41303
Baron Samedi
Level 88
God Stats
2W - 0L
1,519 SR
Queue Stats
122W - 181L
1,359 Elo+
Party 3
Achilles
Achilles
OlivePlanet2902
Achilles
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,690 Elo+
Party 3
Izanami
Izanami
Skinark
Izanami
Level 26
God Stats
33W - 21L
1,518 SR
Queue Stats
105W - 112L
1,426 Elo+
Solo
Team Averages
Level 31
1,505 SR
1,507 Elo+

VS

Team Averages
Level 31
1,495 SR
1,445 Elo+
Hachiman
Hachiman
AbsolX123
Hachiman
Level 4
God Stats
0W - 2L
1,235 SR
Queue Stats
2W - 3L
1,604 Elo+
Solo
Zhong Kui
Zhong Kui
Bravehoof
Zhong Kui
Level 125
God Stats
1W - 3L
1,733 SR
Queue Stats
124W - 125L
1,540 Elo+
Party 2
Set
Set
Chaos335
Set
Level 16
God Stats
2W - 1L
1,506 SR
Queue Stats
4W - 5L
1,507 Elo+
Party 1
Yemoja
Yemoja
DeathSlayer73
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,418 Elo+
Party 1
Janus
Janus
Vauhan
Janus
Level 7
God Stats
5W - 4L
1,500 SR
Queue Stats
11W - 13L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 0 / 19
8,205
547
3,630
11,042
11,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 1 / 6
9,605
640
9,060
10,508
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
Mr Narwhal41303
Baron Samedi
14
17 / 1 / 5
9,549
637
14,307
9,861
4,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
13
1 / 2 / 4
7,487
499
2,092
9,154
7,125
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
Skinark
Izanami
16
12 / 0 / 1
10,438
696
11,665
6,886
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AbsolX123
Hachiman
6
1 / 8 / 0
5,372
358
3,208
9,389
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
Bravehoof
Zhong Kui
13
3 / 3 / 0
8,190
546
11,935
13,225
11,166
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 8 / 0
5,647
376
1,831
11,114
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 6 / 0
5,241
349
687
8,077
4,865
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
Vauhan
Janus
9
0 / 12 / 1
5,777
385
5,277
11,598
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
5
37
Kills
4
4
Deaths
37
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
19
9.5
L
Hachiman
AbsolX123
Hachiman
1
8
0
0.13
L
Zhong Kui
Bravehoof
Zhong Kui
3
3
0
1
L
0
8
0
0
L
0
6
0
0
W
7
1
6
10
W
Baron Samedi
Mr Narwhal41303
Baron Samedi
17
1
5
19.5
W
Achilles
1
2
4
1.5
W
Izanami
Skinark
Izanami
12
0
1
12.5
L
Janus
Vauhan
Janus
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,754
Damage
22,938
47,451
Taken
53,403
30,747
Mitigated
25,294
15,372
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,630
445
0
2,778
11,042
11,809
696
3,381
7,258
9,015
0
L
Hachiman
AbsolX123
Hachiman
3,208
1,493
0
1,466
9,389
2,508
480
4,896
4,251
0
9,063
L
Zhong Kui
Bravehoof
Zhong Kui
11,935
1,086
0
5,144
13,225
11,166
797
2,935
10,166
56,758
0
L
1,831
671
0
1,179
11,114
3,629
0
1,978
9,055
0
30,821
L
687
167
418
280
8,077
4,865
0
1,583
6,442
4,972
0
W
9,060
2,461
0
5,144
10,508
4,360
0
4,427
6,047
0
64,743
W
Baron Samedi
Mr Narwhal41303
Baron Samedi
14,307
1,018
2,591
4,600
9,861
4,742
1,492
3,545
6,074
47,906
0
W
Achilles
2,092
702
0
93
9,154
7,125
236
5,145
3,997
0
27,644
W
Izanami
Skinark
Izanami
11,665
8,796
0
166
6,886
2,711
7,603
569
6,176
0
84,227
L
Janus
Vauhan
Janus
5,277
591
0
748
11,598
3,126
0
5,638
5,552
23,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,284
Gold Earned
30,227
432
Minions Killed
240
0
Camps Cleared
0
1,433,267
Distance Traveled
1,152,096
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,205
547
12
1
0
286,333
0
L
Hachiman
5,372
358
20
1
0
192,895
1
L
Zhong Kui
8,190
546
108
7
0
240,827
0
L
Set
5,647
376
55
4
0
262,397
0
L
Yemoja
5,241
349
13
1
0
208,181
1
W
Thor
9,605
640
119
8
0
317,656
2
W
Baron Samedi
9,549
637
83
6
0
289,648
6
W
Achilles
7,487
499
53
4
0
270,449
0
W
Izanami
10,438
696
165
11
0
269,181
0
L
Janus
5,777
385
44
3
0
247,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role