Player Matchup

Sol
Sol
Gold V
ifyoure555Im666
Sol
Gold V
Level 40
God Stats
2W - 0L
1,669 SR
Queue Stats
4W - 0L
1,719 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 40
1,669 SR
1,719 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,515 SR
1,223 MMR
Zeus
Zeus
Gold IV
alvaro257
Zeus
Gold IV
Level 129
God Stats
4W - 6L
1,515 SR
Queue Stats
241W - 276L
1,223 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 0
7,742
1,106
6,750
7,062
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabHe BoUllr

VS

Bans
SkadiKaliChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
1 / 7 / 0
5,904
843
3,982
7,809
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
7
Kills
1
1
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
7
0
0.14
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,750
Damage
3,982
7,062
Taken
7,809
3,218
Mitigated
2,851
4,593
Healing
1,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
3,982
1,111
0
1,120
7,809
2,851
0
6,187
1,622
20,527
1,209
W
6,750
3,092
0
4,593
7,062
3,218
1,423
3,797
3,265
34,626
3,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,742
Gold Earned
5,904
76
Minions Killed
49
5
Camps Cleared
2
145,096
Distance Traveled
127,419
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,904
843
49
7
2
127,419
1
W
Sol
7,742
1,106
76
11
5
145,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role