Player Matchup

Sol
Sol
Caldalt
Sol
Level 116
God Stats
1W - 2L
1,290 SR
Queue Stats
293W - 223L
1,660 Elo+
Party 2
Cliodhna
Cliodhna
FrakturedStorm
Cliodhna
Level 158
God Stats
16W - 7L
1,703 SR
Queue Stats
455W - 365L
1,598 Elo+
Solo
Janus
Janus
Jalapenø
Janus
Level 109
God Stats
3W - 2L
1,753 SR
Queue Stats
205W - 129L
1,695 Elo+
Party 2
Horus
Horus
LuxuryHamster
Horus
Level 96
God Stats
5W - 4L
1,543 SR
Queue Stats
91W - 71L
1,585 Elo+
Party 2
Sobek
Sobek
SoggyBal1s
Sobek
Level 84
God Stats
1W - 0L
1,290 SR
Queue Stats
46W - 46L
1,540 Elo+
Party 2
Team Averages
Level 113
1,516 SR
1,616 Elo+

VS

Team Averages
Level 113
1,510 SR
1,588 Elo+
Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Pillcozby843
Thoth
Level 135
God Stats
6W - 2L
1,563 SR
Queue Stats
340W - 304L
1,613 Elo+
Solo
Gilgamesh
Gilgamesh
Player666493
Gilgamesh
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 59L
1,711 Elo+
Solo
Geb
Geb
Voidspar
Geb
Level 124
God Stats
6W - 8L
1,575 SR
Queue Stats
233W - 205L
1,535 Elo+
Party 1
Charybdis
Charybdis
funtown
Charybdis
Level 104
God Stats
5W - 5L
1,411 SR
Queue Stats
356W - 318L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
4 / 2 / 4
9,224
659
10,814
12,196
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
15
4 / 1 / 3
8,512
608
5,480
7,782
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Jalapenø
Janus
15
5 / 1 / 3
8,988
642
4,368
8,283
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 7
7,183
513
3,576
13,213
10,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
14
3 / 1 / 2
8,224
587
6,631
11,195
10,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 3 / 1
7,487
535
6,643
10,358
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
2 / 1 / 2
8,021
573
9,151
5,734
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Player666493
Gilgamesh
8
0 / 4 / 0
5,879
420
2,400
8,196
4,110
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 5
6,288
449
5,063
11,505
7,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
funtown
Charybdis
12
2 / 4 / 2
7,294
521
7,801
9,465
2,656
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
17
Kills
7
7
Deaths
17
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
3
1
1.17
W
Sol
4
2
4
3
W
Cliodhna
4
1
3
5.5
W
Janus
Jalapenø
Janus
5
1
3
6.5
W
1
2
7
2.25
L
2
1
2
3
L
Gilgamesh
Player666493
Gilgamesh
0
4
0
0
W
Sobek
3
1
2
4
L
0
5
5
0.5
L
Charybdis
funtown
Charybdis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,869
Damage
31,058
52,669
Taken
45,258
29,468
Mitigated
18,607
23,221
Healing
14,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,643
1,844
0
4,737
10,358
2,841
0
2,366
7,682
0
35,223
W
Sol
10,814
6,339
0
6,529
12,196
3,534
108
3,195
8,923
73,782
0
W
Cliodhna
5,480
776
0
4,182
7,782
2,705
0
1,813
5,907
0
62,628
W
Janus
Jalapenø
Janus
4,368
397
0
2,753
8,283
2,530
194
2,698
5,373
58,115
0
W
3,576
1,215
972
3,381
13,213
10,520
0
4,854
8,143
0
8,778
L
9,151
527
0
1,655
5,734
1,542
0
2,353
3,243
48,515
0
L
Gilgamesh
Player666493
Gilgamesh
2,400
281
0
1,360
8,196
4,110
0
3,787
3,631
0
20,726
W
Sobek
6,631
748
0
5,404
11,195
10,179
630
1,086
10,043
40,277
0
L
5,063
495
0
2,808
11,505
7,458
0
7,004
4,405
17,509
0
L
Charybdis
funtown
Charybdis
7,801
4,642
0
3,522
9,465
2,656
0
4,939
4,484
0
47,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,131
Gold Earned
34,969
488
Minions Killed
335
0
Camps Cleared
0
1,393,692
Distance Traveled
1,264,710
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,487
535
64
5
0
307,272
6
W
Sol
9,224
659
146
10
0
255,678
3
W
Cliodhna
8,512
608
115
8
0
336,365
5
W
Janus
8,988
642
128
9
0
274,030
5
W
Horus
7,183
513
13
1
0
312,194
1
L
Thoth
8,021
573
106
8
0
298,737
9
L
Gilgamesh
5,879
420
45
3
0
178,739
1
W
Sobek
8,224
587
86
6
0
215,425
1
L
Geb
6,288
449
15
1
0
233,183
2
L
Charybdis
7,294
521
105
8
0
246,779
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role