Player Matchup

Da Ji
Da Ji
DazedGarbage
Da Ji
Level 25
God Stats
2W - 2L
1,524 SR
Queue Stats
85W - 71L
1,523 Elo+
Party 3
Sun Wukong
Sun Wukong
Jendt
Sun Wukong
Level 41
God Stats
7W - 2L
1,682 SR
Queue Stats
161W - 156L
1,524 Elo+
Solo
Nox
Nox
MaddockWhite
Nox
Level 152
God Stats
2W - 2L
1,582 SR
Queue Stats
8W - 15L
1,475 Elo+
Party 1
Zeus
Zeus
Ruinedcosmonaut
Zeus
Level 84
God Stats
19W - 10L
1,616 SR
Queue Stats
432W - 421L
1,559 Elo+
Party 3
Artemis
Artemis
Wottermelon
Artemis
Level 17
God Stats
4W - 2L
1,685 SR
Queue Stats
29W - 22L
1,627 Elo+
Party 1
Team Averages
Level 64
1,618 SR
1,542 Elo+

VS

Team Averages
Level 65
1,536 SR
1,486 Elo+
Jormungandr
Jormungandr
FrigusAries
Jormungandr
Level 54
God Stats
1W - 6L
1,340 SR
Queue Stats
160W - 224L
1,440 Elo+
Party 2
Cthulhu
Cthulhu
GamingZealot
Cthulhu
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 74L
1,541 Elo+
Solo
Raijin
Raijin
MochiiCream
Raijin
Level 83
God Stats
2W - 1L
1,709 SR
Queue Stats
166W - 212L
1,461 Elo+
Party 2
Sun Wukong
Sun Wukong
Theythemlin
Sun Wukong
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,476 Elo+
Party 2
Chronos
Chronos
Valldus
Chronos
Level 26
God Stats
28W - 12L
1,632 SR
Queue Stats
149W - 167L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,028
603
2,532
4,995
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Jendt
Sun Wukong
11
4 / 0 / 0
6,668
667
3,997
5,040
2,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 2 / 3
5,212
521
2,805
4,525
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
11 / 0 / 0
7,655
766
9,309
6,878
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Wottermelon
Artemis
9
3 / 2 / 2
5,554
555
7,129
6,010
1,730
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FrigusAries
Jormungandr
8
1 / 3 / 3
5,284
528
2,830
8,515
4,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
GamingZealot
Cthulhu
7
0 / 5 / 0
4,638
464
1,109
7,745
3,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Raijin
8
0 / 5 / 0
4,820
482
3,589
6,611
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Theythemlin
Sun Wukong
9
0 / 5 / 0
5,063
506
2,946
8,438
3,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Chronos
Valldus
Chronos
9
3 / 2 / 1
5,473
547
3,376
5,545
1,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
20
Kills
4
4
Deaths
20
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Jormungandr
FrigusAries
Jormungandr
1
3
3
0.83
L
Cthulhu
GamingZealot
Cthulhu
0
5
0
0
W
Sun Wukong
Jendt
Sun Wukong
4
0
0
4
W
1
2
3
1.25
L
Raijin
0
5
0
0
W
11
0
0
11
L
Sun Wukong
Theythemlin
Sun Wukong
0
5
0
0
L
Chronos
Valldus
Chronos
3
2
1
1.75
W
Artemis
Wottermelon
Artemis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,772
Damage
13,850
27,448
Taken
36,854
10,065
Mitigated
14,812
10,656
Healing
5,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,532
370
0
1,861
4,995
2,050
0
171
4,824
0
36,491
L
Jormungandr
FrigusAries
Jormungandr
2,830
991
214
1,177
8,515
4,474
0
2,007
6,406
18,037
0
L
Cthulhu
GamingZealot
Cthulhu
1,109
38
0
635
7,745
3,413
0
2,246
5,499
18,915
0
W
Sun Wukong
Jendt
Sun Wukong
3,997
1,898
0
1,318
5,040
2,678
633
102
4,898
0
31,928
W
2,805
339
0
1,308
4,525
1,421
0
2,459
2,024
16,230
0
L
Raijin
3,589
772
0
940
6,611
2,266
0
5,497
1,114
21,119
0
W
9,309
3,436
0
4,334
6,878
2,186
380
3,716
2,762
44,566
0
L
Sun Wukong
Theythemlin
Sun Wukong
2,946
785
0
1,774
8,438
3,080
0
556
7,882
0
23,978
L
Chronos
Valldus
Chronos
3,376
1,286
0
848
5,545
1,579
492
1,528
3,839
19,767
3,196
W
Artemis
Wottermelon
Artemis
7,129
3,503
0
1,835
6,010
1,730
0
3,518
2,452
0
28,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,117
Gold Earned
25,278
323
Minions Killed
216
0
Camps Cleared
0
1,037,742
Distance Traveled
815,168
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,028
603
80
8
0
231,519
0
L
Jormungandr
5,284
528
25
3
0
160,719
1
L
Cthulhu
4,638
464
43
4
0
144,642
1
W
Sun Wukong
6,668
667
74
7
0
207,328
2
W
Nox
5,212
521
41
4
0
209,424
3
L
Raijin
4,820
482
44
4
0
167,724
2
W
Zeus
7,655
766
84
8
0
194,409
0
L
Sun Wukong
5,063
506
56
6
0
159,481
1
L
Chronos
5,473
547
48
5
0
182,602
1
W
Artemis
5,554
555
44
4
0
195,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role