Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Batmansfield12
Achilles
Level 122
God Stats
26W - 30L
1,578 SR
Queue Stats
180W - 146L
1,621 Elo+
Party 2
Sylvanus
Sylvanus
MAJESTICTOENAIL
Sylvanus
Level 110
God Stats
27W - 12L
1,753 SR
Queue Stats
133W - 103L
1,565 Elo+
Party 2
Jing Wei
Jing Wei
MetMoss
Jing Wei
Level 135
God Stats
1W - 5L
1,105 SR
Queue Stats
199W - 160L
1,628 Elo+
Party 2
Scylla
Scylla
Shafty617
Scylla
Level 135
God Stats
21W - 7L
1,733 SR
Queue Stats
136W - 110L
1,600 Elo+
Party 2
Team Averages
Level 129
1,534 SR
1,583 Elo+

VS

Team Averages
Level 81
1,556 SR
1,733 Elo+
Janus
Janus
GuyWithFeelings
Janus
Level 41
God Stats
35W - 47L
1,465 SR
Queue Stats
143W - 115L
1,555 Elo+
Party 1
Mercury
Mercury
Sloshyeel
Mercury
Level 149
God Stats
4W - 3L
1,535 SR
Queue Stats
46W - 20L
1,783 Elo+
Party 1
Charybdis
Charybdis
TwoHeadedPeen
Charybdis
Level 29
God Stats
4W - 2L
1,779 SR
Queue Stats
91W - 41L
1,805 Elo+
Party 1
Geb
Geb
peepeeboy2004
Geb
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 13L
1,824 Elo+
Party 1
Cliodhna
Cliodhna
thhfthtfhtfhfht
Cliodhna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 20L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
0 / 0 / 0
8,862
554
9,867
11,747
8,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
15
9 / 1 / 8
9,392
587
9,130
11,728
4,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
13
0 / 1 / 14
7,778
486
4,913
8,519
7,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
MetMoss
Jing Wei
16
6 / 2 / 2
9,722
608
11,405
10,298
3,555
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Shafty617
Scylla
14
8 / 4 / 10
9,114
570
8,184
8,829
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,843
490
9,612
9,731
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Sloshyeel
Mercury
12
2 / 6 / 3
7,652
478
4,651
12,585
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
TwoHeadedPeen
Charybdis
14
1 / 3 / 2
8,396
525
6,277
11,566
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 0 / 0
8,356
522
6,969
13,145
10,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
12
4 / 8 / 2
8,015
501
7,564
13,550
9,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
23
Kills
8
8
Deaths
23
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
0
0
W
Achilles
9
1
8
13
L
1
6
4
0.5
W
Sylvanus
0
1
14
7
W
Jing Wei
MetMoss
Jing Wei
6
2
2
3.5
W
Scylla
Shafty617
Scylla
8
4
10
3.25
L
Mercury
Sloshyeel
Mercury
2
6
3
0.58
L
Charybdis
TwoHeadedPeen
Charybdis
1
3
2
0.67
L
0
0
0
0
L
Cliodhna
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,499
Damage
35,073
51,121
Taken
60,577
27,450
Mitigated
29,502
21,928
Healing
18,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,867
2,725
0
5,817
11,747
8,822
0
6,724
5,023
0
62,420
W
Achilles
9,130
3,128
0
3,906
11,728
4,767
0
3,078
8,410
0
51,085
L
9,612
408
0
1,689
9,731
2,284
0
5,033
4,698
58,217
0
W
Sylvanus
4,913
1,120
3,513
3,802
8,519
7,247
503
2,773
5,515
28,804
7,331
W
Jing Wei
MetMoss
Jing Wei
11,405
10,326
0
2,989
10,298
3,555
591
606
9,652
0
70,961
W
Scylla
Shafty617
Scylla
8,184
934
410
1,491
8,829
3,059
357
2,715
5,940
50,952
0
L
Mercury
Sloshyeel
Mercury
4,651
1,798
0
4,466
12,585
3,603
0
2,156
10,429
0
40,397
L
Charybdis
TwoHeadedPeen
Charybdis
6,277
2,924
0
5,934
11,566
3,731
0
284
11,282
0
62,405
L
6,969
1,309
0
3,890
13,145
10,571
0
0
13,145
61,444
0
L
Cliodhna
7,564
818
0
2,062
13,550
9,313
0
5,465
8,085
0
20,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,868
Gold Earned
40,262
515
Minions Killed
480
0
Camps Cleared
0
1,573,012
Distance Traveled
1,548,865
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,862
554
142
9
0
338,048
0
W
Achilles
9,392
587
86
5
0
344,636
6
L
Janus
7,843
490
124
8
0
289,831
2
W
Sylvanus
7,778
486
72
5
0
288,918
2
W
Jing Wei
9,722
608
123
8
0
310,727
5
W
Scylla
9,114
570
92
6
0
290,683
4
L
Mercury
7,652
478
74
5
0
339,280
0
L
Charybdis
8,396
525
125
8
0
261,357
1
L
Geb
8,356
522
131
8
0
366,347
3
L
Cliodhna
8,015
501
26
2
0
292,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role