Player Matchup

Ullr
Ullr
 
Ullr
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Clydem13
Scylla
Level 28
God Stats
3W - 4L
1,454 SR
Queue Stats
38W - 31L
1,457 Elo+
Party 1
Ao Kuang
Ao Kuang
PHENIX Rafiki
Ao Kuang
Level 65
God Stats
6W - 8L
1,469 SR
Queue Stats
93W - 98L
1,389 Elo+
Party 2
Mulan
Mulan
Tueur du 67
Mulan
Level 46
God Stats
4W - 9L
1,403 SR
Queue Stats
47W - 61L
1,399 Elo+
Party 2
Bacchus
Bacchus
gameplay12pop
Bacchus
Level 26
God Stats
2W - 3L
1,531 SR
Queue Stats
23W - 28L
1,370 Elo+
Party 1
Team Averages
Level 41
1,471 SR
1,423 Elo+

VS

Team Averages
Level 61
1,510 SR
1,431 Elo+
Nu Wa
Nu Wa
BlakersW
Nu Wa
Level 61
God Stats
10W - 4L
1,667 SR
Queue Stats
352W - 344L
1,510 Elo+
Party 3
Izanami
Izanami
DrQaiz
Izanami
Level 9
God Stats
8W - 2L
1,500 SR
Queue Stats
76W - 73L
1,460 Elo+
Party 3
Nemesis
Nemesis
Goldenlotus8787
Nemesis
Level 122
God Stats
7W - 18L
1,300 SR
Queue Stats
330W - 314L
1,352 Elo+
Solo
Gilgamesh
Gilgamesh
PenguinProdigy
Gilgamesh
Level 49
God Stats
10W - 16L
1,396 SR
Queue Stats
176W - 181L
1,414 Elo+
Party 3
Ymir
Ymir
bad_integer
Ymir
Level 62
God Stats
4W - 2L
1,684 SR
Queue Stats
142W - 127L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
0 / 3 / 1
4,953
413
1,939
8,091
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
Clydem13
Scylla
11
0 / 2 / 0
5,214
435
1,943
5,109
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
PHENIX Rafiki
Ao Kuang
8
1 / 5 / 0
5,304
442
3,023
9,185
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 6 / 0
5,618
468
4,228
9,010
4,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
9
1 / 2 / 0
5,291
441
1,441
7,995
4,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BlakersW
Nu Wa
13
3 / 1 / 3
7,436
620
6,999
4,751
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
DrQaiz
Izanami
10
4 / 2 / 0
6,256
521
6,076
3,408
885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 4
6,583
549
3,714
5,346
2,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
PenguinProdigy
Gilgamesh
12
7 / 1 / 3
7,150
596
6,660
6,659
3,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 4
6,360
530
3,797
7,999
4,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
18
18
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
3
1
0.17
W
Nu Wa
BlakersW
Nu Wa
3
1
3
4.5
L
Scylla
Clydem13
Scylla
0
2
0
0
W
Izanami
DrQaiz
Izanami
4
2
0
2
W
3
0
4
5
L
Ao Kuang
PHENIX Rafiki
Ao Kuang
1
5
0
0.2
W
Gilgamesh
PenguinProdigy
Gilgamesh
7
1
3
8.5
L
1
6
0
0.17
W
1
1
4
3
L
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,574
Damage
27,246
39,390
Taken
28,163
14,472
Mitigated
12,395
9,089
Healing
7,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
1,939
1,159
0
1,933
8,091
2,131
0
2,956
5,073
0
24,907
W
Nu Wa
BlakersW
Nu Wa
6,999
1,575
0
1,161
4,751
1,463
331
3,108
1,643
47,538
0
L
Scylla
Clydem13
Scylla
1,943
135
0
850
5,109
1,262
135
3,602
1,257
30,672
0
W
Izanami
DrQaiz
Izanami
6,076
3,734
0
230
3,408
885
557
492
2,916
0
36,086
W
3,714
1,668
0
2,452
5,346
2,029
3
412
4,851
0
32,076
L
Ao Kuang
PHENIX Rafiki
Ao Kuang
3,023
869
0
2,177
9,185
2,216
0
1,396
7,709
20,758
0
W
Gilgamesh
PenguinProdigy
Gilgamesh
6,660
2,708
0
2,208
6,659
3,364
262
1,446
4,849
0
26,129
L
4,228
1,241
27
2,212
9,010
4,472
0
513
8,435
0
23,147
W
3,797
1,022
250
1,015
7,999
4,654
0
1,054
6,945
19,703
0
L
Bacchus
1,441
54
0
1,890
7,995
4,391
96
1,814
6,120
10,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,380
Gold Earned
33,785
204
Minions Killed
314
0
Camps Cleared
0
1,076,183
Distance Traveled
1,161,042
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,953
413
48
4
0
201,562
4
W
Nu Wa
7,436
620
92
8
0
213,105
2
L
Scylla
5,214
435
41
3
0
227,311
0
W
Izanami
6,256
521
74
6
0
219,833
4
W
Nemesis
6,583
549
63
5
0
269,593
4
L
Ao Kuang
5,304
442
44
4
0
199,437
2
W
Gilgamesh
7,150
596
53
4
0
242,220
5
L
Mulan
5,618
468
55
5
0
217,104
1
W
Ymir
6,360
530
32
3
0
216,291
3
L
Bacchus
5,291
441
16
1
0
230,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role