Player Matchup

Athena
Athena
OGC x Callum
Athena
Level 87
God Stats
2W - 3L
1,321 SR
Queue Stats
439W - 519L
1,410 Elo+
Solo
Neith
Neith
SkAcRoNiK-Zz
Neith
Level 42
God Stats
4W - 7L
1,440 SR
Queue Stats
27W - 39L
1,358 Elo+
Party 1
King Arthur
King Arthur
WalvaWest
King Arthur
Level 59
God Stats
35W - 38L
1,610 SR
Queue Stats
374W - 324L
1,519 Elo+
Party 1
Fenrir
Fenrir
adalotheone
Fenrir
Level 145
God Stats
10W - 11L
1,486 SR
Queue Stats
58W - 47L
1,522 Elo+
Party 3
Merlin
Merlin
lottino21
Merlin
Level 89
God Stats
1W - 2L
1,475 SR
Queue Stats
22W - 16L
1,587 Elo+
Party 3
Team Averages
Level 84
1,467 SR
1,479 Elo+

VS

Team Averages
Level 70
1,505 SR
1,440 Elo+
Neith
Neith
Aggfree2
Neith
Level 98
God Stats
9W - 19L
1,338 SR
Queue Stats
511W - 556L
1,434 Elo+
Party 2
Geb
Geb
FREDDO FAMILY
Geb
Level 86
God Stats
6W - 3L
1,720 SR
Queue Stats
190W - 181L
1,498 Elo+
Solo
Nemesis
Nemesis
ScofieldAlex
Nemesis
Level 12
God Stats
3W - 2L
1,490 SR
Queue Stats
15W - 26L
1,422 Elo+
Party 2
Bastet
Bastet
Wr5cker
Bastet
Level 86
God Stats
6W - 11L
1,500 SR
Queue Stats
36W - 50L
1,434 Elo+
Solo
Cthulhu
Cthulhu
zL Dreeqz
Cthulhu
Level 69
God Stats
49W - 77L
1,479 SR
Queue Stats
289W - 353L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
3 / 7 / 3
9,740
443
7,824
25,037
24,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 8 / 4
9,032
411
5,810
13,652
5,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
WalvaWest
King Arthur
17
2 / 4 / 2
10,588
481
13,976
21,462
18,864
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
16
4 / 8 / 2
9,826
447
9,997
18,238
7,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
lottino21
Merlin
17
1 / 5 / 3
10,085
458
12,513
10,993
3,823
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aggfree2
Neith
20
17 / 0 / 6
13,156
598
27,495
12,363
4,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 1 / 5
11,275
513
11,964
15,396
14,314
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
ScofieldAlex
Nemesis
17
4 / 3 / 15
10,625
483
9,824
17,046
17,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
Wr5cker
Bastet
19
6 / 4 / 5
11,414
519
12,522
17,707
7,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
zL Dreeqz
Cthulhu
17
2 / 3 / 3
10,678
485
7,436
16,809
8,680
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
11
Kills
31
32
Deaths
11
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Neith
Aggfree2
Neith
17
0
6
20
W
2
1
5
4.5
L
Athena
3
7
3
0.64
W
Nemesis
ScofieldAlex
Nemesis
4
3
15
3.83
L
1
8
4
0.38
L
King Arthur
WalvaWest
King Arthur
2
4
2
0.75
W
Bastet
Wr5cker
Bastet
6
4
5
2.13
L
Fenrir
4
8
2
0.63
L
Merlin
lottino21
Merlin
1
5
3
0.5
W
Cthulhu
zL Dreeqz
Cthulhu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,120
Damage
69,241
89,382
Taken
79,321
60,021
Mitigated
52,364
22,275
Healing
29,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aggfree2
Neith
27,495
15,844
155
6,891
12,363
4,991
2,824
5,376
6,987
0
109,698
W
11,964
1,800
0
7,110
15,396
14,314
140
1,348
14,048
78,282
0
L
Athena
7,824
1,221
2,107
4,173
25,037
24,394
0
4,071
20,966
31,319
0
W
Nemesis
ScofieldAlex
Nemesis
9,824
2,928
136
2,100
17,046
17,133
430
5,059
11,987
8,032
42,604
L
5,810
2,017
0
1,790
13,652
5,064
0
132
13,520
0
48,940
L
King Arthur
WalvaWest
King Arthur
13,976
1,436
0
7,025
21,462
18,864
120
9,884
11,578
503
73,004
W
Bastet
Wr5cker
Bastet
12,522
2,481
0
6,749
17,707
7,246
0
2,068
15,639
0
84,463
L
Fenrir
9,997
1,571
0
5,866
18,238
7,876
0
3,837
14,401
0
65,181
L
Merlin
lottino21
Merlin
12,513
153
0
1,314
10,993
3,823
0
2,790
8,203
78,492
0
W
Cthulhu
zL Dreeqz
Cthulhu
7,436
1,088
258
6,284
16,809
8,680
524
7,066
9,743
69,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,271
Gold Earned
57,148
537
Minions Killed
617
0
Camps Cleared
0
1,899,823
Distance Traveled
2,074,034
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,156
598
147
7
0
384,949
3
W
Geb
11,275
513
141
6
0
429,830
6
L
Athena
9,740
443
43
2
0
394,758
2
W
Nemesis
10,625
483
71
3
0
404,860
5
L
Neith
9,032
411
94
4
0
355,363
2
L
King Arthur
10,588
481
147
7
0
394,058
3
W
Bastet
11,414
519
132
6
0
448,738
5
L
Fenrir
9,826
447
105
5
0
402,546
1
L
Merlin
10,085
458
148
7
0
353,098
1
W
Cthulhu
10,678
485
126
6
0
405,657
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role