Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
Marrern
Bellona
Silver I
Level 66
God Stats
13W - 6L
1,653 SR
Queue Stats
19W - 15L
1,469 MMR
Solo
Achilles
Achilles
Gold IV
jéff
Achilles
Gold IV
Level 159
God Stats
2W - 1L
1,245 SR
Queue Stats
17W - 10L
1,602 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,466 SR
1,524 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,408 SR
1,611 MMR
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold V
 
Geb
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Gold II
abdullah127
Jing Wei
Gold II
Level 129
God Stats
0W - 1L
1,225 SR
Queue Stats
64W - 62L
1,832 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 0 / 9
10,780
719
19,474
11,141
5,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
Marrern
Bellona
14
3 / 1 / 11
10,870
725
11,296
16,048
20,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
jéff
Achilles
15
6 / 0 / 8
10,330
689
14,825
19,998
27,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
GilgameshPersephoneThothNoxAphrodite

VS

Bans
DiscordiaAnhurRatatoskrDanzaburouCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 5 / 0
9,215
614
10,945
18,301
13,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
 
Geb
12
0 / 6 / 1
8,931
595
10,281
19,902
16,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
abdullah127
Jing Wei
11
0 / 4 / 0
8,035
536
9,400
12,779
4,353
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
15
Kills
1
1
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
9
10.5
L
Jormungandr
 
Jormungandr
1
5
0
0.2
L
Geb
 
Geb
0
6
1
0.08
W
Bellona
Marrern
Bellona
3
1
11
8.5
L
Jing Wei
abdullah127
Jing Wei
0
4
0
0
W
Achilles
jéff
Achilles
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,595
Damage
30,626
47,187
Taken
50,982
53,799
Mitigated
33,680
16,138
Healing
6,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,474
9,322
0
5,457
11,141
5,911
2,790
6,944
4,197
65,683
6,194
L
Jormungandr
 
Jormungandr
10,945
2,657
0
937
18,301
13,226
0
6,026
11,599
36,303
0
L
Geb
 
Geb
10,281
782
0
2,604
19,902
16,101
0
8,468
10,747
21,826
0
W
Bellona
Marrern
Bellona
11,296
2,024
0
5,630
16,048
20,774
103
6,922
9,126
4,565
24,329
L
Jing Wei
abdullah127
Jing Wei
9,400
6,887
0
2,771
12,779
4,353
58
3,619
8,746
0
32,758
W
Achilles
jéff
Achilles
14,825
3,122
0
5,051
19,998
27,114
298
7,742
12,256
0
25,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,980
Gold Earned
26,181
185
Minions Killed
139
9
Camps Cleared
2
873,937
Distance Traveled
824,513
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,780
719
127
8
6
275,337
6
L
Jormungandr
9,215
614
50
3
1
261,653
5
L
Geb
8,931
595
16
1
1
286,158
9
W
Bellona
10,870
725
38
3
1
289,918
2
L
Jing Wei
8,035
536
73
5
0
276,702
3
W
Achilles
10,330
689
20
1
2
308,682
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role