Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Bαstet
Bastet
Level 5
God Stats
20W - 1L
2,099 SR
Queue Stats
37W - 1L
2,213 Elo+
Party 2
Geb
Geb
Ronnocneab
Geb
Level 138
God Stats
19W - 14L
1,610 SR
Queue Stats
619W - 307L
1,806 Elo+
Party 2
Team Averages
Level 96
1,736 SR
1,840 Elo+

VS

Team Averages
Level 82
1,485 SR
1,627 Elo+
Medusa
Medusa
ScrapyJ11
Medusa
Level 11
God Stats
0W - 1L
1,322 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Smogeylul
Xbalanque
Level 147
God Stats
2W - 2L
1,604 SR
Queue Stats
78W - 59L
1,704 Elo+
Party 1
Cabrakan
Cabrakan
kyleconfirme
Cabrakan
Level 89
God Stats
2W - 2L
1,528 SR
Queue Stats
167W - 104L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
11 / 1 / 6
8,747
875
11,645
6,399
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Bαstet
Bastet
13
7 / 1 / 9
8,073
807
10,010
6,998
2,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 17
8,059
806
4,833
10,563
10,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ScrapyJ11
Medusa
8
0 / 9 / 0
5,431
543
1,010
10,323
3,407
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xbalanque
Smogeylul
Xbalanque
10
2 / 5 / 0
6,848
685
10,719
10,083
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
kyleconfirme
Cabrakan
9
0 / 5 / 2
6,124
612
5,620
10,075
9,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
19
Kills
2
2
Deaths
19
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
1
6
14
W
Bastet
Bαstet
Bastet
7
1
9
11.5
W
1
0
17
9.5
L
Medusa
ScrapyJ11
Medusa
0
9
0
0
L
Xbalanque
Smogeylul
Xbalanque
2
5
0
0.4
L
Cabrakan
kyleconfirme
Cabrakan
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,488
Damage
17,349
23,960
Taken
30,481
16,125
Mitigated
17,256
5,882
Healing
1,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,645
948
63
1,312
6,399
2,809
1,270
1,427
4,806
33,667
0
W
Bastet
Bαstet
Bastet
10,010
2,308
0
1,197
6,998
2,874
369
1,745
5,045
0
22,046
W
4,833
1,073
0
3,310
10,563
10,442
459
2,504
7,856
11,637
0
L
Medusa
ScrapyJ11
Medusa
1,010
884
0
120
10,323
3,407
0
5,104
5,026
0
4,212
L
Xbalanque
Smogeylul
Xbalanque
10,719
4,407
0
273
10,083
4,012
0
5,810
4,001
0
28,630
L
Cabrakan
kyleconfirme
Cabrakan
5,620
750
0
1,347
10,075
9,837
0
4,933
4,889
11,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,879
Gold Earned
18,403
94
Minions Killed
79
8
Camps Cleared
1
601,834
Distance Traveled
486,951
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,747
875
59
6
6
182,179
3
W
Bastet
8,073
807
23
2
2
225,891
3
W
Geb
8,059
806
12
1
0
193,764
3
L
Medusa
5,431
543
20
2
0
163,601
0
L
Xbalanque
6,848
685
41
4
1
160,052
4
L
Cabrakan
6,124
612
18
2
0
163,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role