Player Matchup

Izanami
Izanami
Diamond I
LHR Yungbleezy
Izanami
Diamond I
Level 157
God Stats
62W - 54L
1,658 SR
Queue Stats
634W - 625L
2,170 MMR
Solo
Ares
Ares
Diamond II
MinajDollxo
Ares
Diamond II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
1,733W - 1,766L
2,148 MMR
Party 2
Osiris
Osiris
Diamond II
Mr__Wiggles-_-
Osiris
Diamond II
Level 119
God Stats
5W - 13L
1,362 SR
Queue Stats
557W - 544L
2,135 MMR
Party 2
Ra
Ra
Diamond IV
TheAvenger73
Ra
Diamond IV
Level 156
God Stats
10W - 9L
1,588 SR
Queue Stats
149W - 137L
2,182 MMR
Solo
Ymir
Ymir
Diamond III
opcommander1
Ymir
Diamond III
Level 124
God Stats
31W - 19L
1,705 SR
Queue Stats
461W - 450L
2,156 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,563 SR
2,158 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,746 SR
2,158 MMR
Tiamat
Tiamat
Diamond III
Humberto2894
Tiamat
Diamond III
Level 160
God Stats
10W - 11L
1,666 SR
Queue Stats
147W - 130L
2,328 MMR
Party 1
Khepri
Khepri
Platinum II
Joey59_7
Khepri
Platinum II
Level 135
God Stats
2W - 2L
1,844 SR
Queue Stats
73W - 50L
2,152 MMR
Solo
Poseidon
Poseidon
Diamond IV
Kakabadze2000
Poseidon
Diamond IV
Level 160
God Stats
3W - 2L
1,929 SR
Queue Stats
125W - 125L
2,143 MMR
Solo
Achilles
Achilles
Diamond V
RogueInstincts
Achilles
Diamond V
Level 119
God Stats
9W - 9L
1,603 SR
Queue Stats
638W - 635L
2,083 MMR
Solo
Charybdis
Charybdis
Diamond IV
SpeedCurry26
Charybdis
Diamond IV
Level 160
God Stats
6W - 4L
1,688 SR
Queue Stats
265W - 237L
2,085 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
9,199
657
7,049
7,871
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 2
7,899
564
5,845
11,092
9,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 1 / 2
8,586
613
6,788
10,998
7,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 1 / 1
7,971
569
7,162
7,500
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 0 / 5
6,965
498
5,524
10,819
9,749
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ArtioGilgameshCliodhna

VS

Bans
FreyaPersephoneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 1 / 0
7,387
528
7,845
8,156
4,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
Joey59_7
Khepri
11
1 / 2 / 2
7,120
509
3,038
9,340
5,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
Kakabadze2000
Poseidon
12
0 / 3 / 2
7,040
503
4,698
8,500
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
13
2 / 3 / 0
7,887
563
6,894
11,789
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
SpeedCurry26
Charybdis
13
2 / 4 / 2
7,889
564
8,726
11,301
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
6
6
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
1
0
1
L
Khepri
Joey59_7
Khepri
1
2
2
1
L
Poseidon
Kakabadze2000
Poseidon
0
3
2
0.33
W
3
2
2
2
W
2
2
2
1.5
W
5
1
2
6
L
Achilles
2
3
0
0.67
L
Charybdis
SpeedCurry26
Charybdis
2
4
2
0.75
W
2
1
1
2.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,368
Damage
31,201
48,280
Taken
49,086
32,320
Mitigated
21,994
14,929
Healing
13,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
7,845
962
0
2,405
8,156
4,956
0
4,998
2,838
51,402
0
L
Khepri
Joey59_7
Khepri
3,038
463
0
1,077
9,340
5,467
0
5,831
3,306
18,429
0
L
Poseidon
Kakabadze2000
Poseidon
4,698
618
0
3,786
8,500
2,092
0
1,895
6,484
50,134
0
W
7,049
4,076
0
3,710
7,871
2,658
778
1,472
6,399
0
80,931
W
5,845
122
0
2,160
11,092
9,375
0
2,284
8,076
36,150
0
W
6,788
1,459
0
3,263
10,998
7,580
86
3,706
7,162
0
66,068
L
Achilles
6,894
1,446
0
3,043
11,789
6,931
0
3,742
7,431
0
45,880
L
Charybdis
SpeedCurry26
Charybdis
8,726
4,328
0
3,671
11,301
2,548
0
727
10,496
0
67,058
W
7,162
1,022
1,514
3,302
7,500
2,958
62
3,675
3,825
64,627
0
W
5,524
961
210
770
10,819
9,749
0
4,575
6,244
16,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,620
Gold Earned
37,323
501
Minions Killed
447
0
Camps Cleared
0
1,467,067
Distance Traveled
1,469,925
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,387
528
109
8
0
309,325
6
L
Khepri
7,120
509
28
2
0
319,373
6
L
Poseidon
7,040
503
91
7
0
293,838
4
W
Izanami
9,199
657
143
10
0
271,332
4
W
Ares
7,899
564
73
5
0
264,364
1
W
Osiris
8,586
613
106
8
0
323,607
4
L
Achilles
7,887
563
106
8
0
293,051
1
L
Charybdis
7,889
564
113
8
0
254,338
6
W
Ra
7,971
569
144
10
0
310,904
7
W
Ymir
6,965
498
35
3
0
296,860
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role