Player Matchup

Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
AcidicPlayer381
Osiris
Level 126
God Stats
15W - 24L
1,488 SR
Queue Stats
769W - 720L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
ItsCirclex93
Baron Samedi
Level 141
God Stats
19W - 8L
1,699 SR
Queue Stats
187W - 169L
1,560 Elo+
Solo
Khepri
Khepri
LegendOfDaAppex
Khepri
Level 138
God Stats
5W - 4L
1,770 SR
Queue Stats
326W - 291L
1,531 Elo+
Party 1
Susano
Susano
oZ3N0
Susano
Level 124
God Stats
4W - 6L
1,565 SR
Queue Stats
338W - 296L
1,552 Elo+
Party 1
Team Averages
Level 130
1,605 SR
1,535 Elo+

VS

Team Averages
Level 132
1,603 SR
1,590 Elo+
Zhong Kui
Zhong Kui
Feroid
Zhong Kui
Level 95
God Stats
65W - 25L
1,711 SR
Queue Stats
131W - 89L
1,585 Elo+
Party 2
Geb
Geb
RogueBoogey
Geb
Level 149
God Stats
24W - 14L
1,701 SR
Queue Stats
127W - 128L
1,566 Elo+
Solo
Arachne
Arachne
loku1106
Arachne
Level 129
God Stats
34W - 15L
1,774 SR
Queue Stats
283W - 211L
1,634 Elo+
Party 2
Zeus
Zeus
lotengoenoferta
Zeus
Level 141
God Stats
2W - 1L
1,345 SR
Queue Stats
232W - 179L
1,576 Elo+
Party 2
Xbalanque
Xbalanque
manuelabp
Xbalanque
Level 145
God Stats
10W - 13L
1,482 SR
Queue Stats
203W - 127L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
3 / 3 / 3
9,756
542
8,786
13,694
5,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
0 / 1 / 1
9,402
522
7,095
15,952
9,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
ItsCirclex93
Baron Samedi
16
2 / 4 / 3
9,153
509
8,301
11,538
5,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 4
8,161
453
4,319
10,275
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
oZ3N0
Susano
13
4 / 4 / 1
8,361
465
9,805
12,204
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Feroid
Zhong Kui
16
1 / 1 / 2
9,796
544
13,965
12,829
10,668
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 2 / 3
7,790
433
6,543
13,853
9,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
loku1106
Arachne
16
8 / 3 / 1
10,030
557
12,303
17,183
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 1 / 2
9,931
552
7,536
7,887
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
manuelabp
Xbalanque
15
0 / 3 / 1
8,667
482
6,454
10,148
2,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
10
Kills
12
12
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
3
3
1.5
L
0
1
1
0.5
W
Zhong Kui
Feroid
Zhong Kui
1
1
2
2
L
Baron Samedi
ItsCirclex93
Baron Samedi
2
4
3
0.88
L
1
0
4
3
W
0
2
3
0.75
W
Arachne
loku1106
Arachne
8
3
1
2.83
W
3
1
2
4
W
Xbalanque
manuelabp
Xbalanque
0
3
1
0.17
L
Susano
oZ3N0
Susano
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,306
Damage
46,801
63,663
Taken
61,900
33,351
Mitigated
32,171
23,352
Healing
27,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,786
4,896
0
4,053
13,694
5,228
0
3,037
10,615
0
74,324
L
7,095
2,512
0
6,193
15,952
9,219
0
11,700
4,252
0
71,814
W
Zhong Kui
Feroid
Zhong Kui
13,965
573
0
8,954
12,829
10,668
252
1,543
11,286
71,020
0
L
Baron Samedi
ItsCirclex93
Baron Samedi
8,301
198
1,210
4,177
11,538
5,725
159
5,372
5,866
71,401
0
L
4,319
766
728
2,615
10,275
9,306
0
4,516
5,639
23,881
0
W
6,543
606
0
3,159
13,853
9,771
0
4,717
9,136
27,144
0
W
Arachne
loku1106
Arachne
12,303
7,571
0
10,141
17,183
6,227
0
2,043
15,140
0
58,569
W
7,536
1,183
0
2,560
7,887
2,518
0
3,639
4,248
69,992
0
W
Xbalanque
manuelabp
Xbalanque
6,454
2,306
0
2,356
10,148
2,987
52
746
9,402
0
73,247
L
Susano
oZ3N0
Susano
9,805
1,514
0
4,376
12,204
3,873
0
2,905
9,247
0
53,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,833
Gold Earned
46,214
585
Minions Killed
556
0
Camps Cleared
0
1,708,257
Distance Traveled
1,790,866
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,756
542
155
9
0
310,456
4
L
Osiris
9,402
522
158
9
0
332,553
0
W
Zhong Kui
9,796
544
153
9
0
294,351
5
L
Baron Samedi
9,153
509
142
8
0
321,014
5
L
Khepri
8,161
453
38
2
0
355,578
8
W
Geb
7,790
433
15
1
0
368,872
9
W
Arachne
10,030
557
100
6
0
436,757
4
W
Zeus
9,931
552
153
9
0
356,021
3
W
Xbalanque
8,667
482
135
8
0
334,865
5
L
Susano
8,361
465
92
5
0
388,656
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role