Player Matchup

Fenrir
Fenrir
Elitenoob13
Fenrir
Level 153
God Stats
6W - 5L
1,474 SR
Queue Stats
363W - 310L
1,558 Elo+
Party 1
Rama
Rama
FrictionWolf
Rama
Level 29
God Stats
21W - 9L
1,479 SR
Queue Stats
36W - 30L
1,574 Elo+
Party 1
Thoth
Thoth
Littletyke1
Thoth
Level 27
God Stats
1W - 1L
1,675 SR
Queue Stats
16W - 18L
1,511 Elo+
Solo
Team Averages
Level 70
1,543 SR
1,548 Elo+

VS

Team Averages
Level 63
1,608 SR
1,501 Elo+
Merlin
Merlin
DakotaDKT
Merlin
Level 26
God Stats
29W - 23L
1,604 SR
Queue Stats
40W - 41L
1,464 Elo+
Party 2
Hercules
Hercules
PerfectDays
Hercules
Level 126
God Stats
0W - 1L
1,716 SR
Queue Stats
88W - 90L
1,571 Elo+
Solo
Fenrir
Fenrir
SmOkEmAgE
Fenrir
Level 38
God Stats
3W - 10L
1,504 SR
Queue Stats
109W - 145L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 4 / 7
11,203
747
14,311
16,076
7,162
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 3 / 9
10,671
711
12,708
8,311
2,758
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 9
10,315
688
8,947
7,086
2,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DakotaDKT
Merlin
14
3 / 7 / 5
10,412
694
7,166
12,103
3,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
PerfectDays
Hercules
12
4 / 4 / 5
10,219
681
7,624
15,940
12,247
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
SmOkEmAgE
Fenrir
12
3 / 7 / 6
9,894
660
6,707
13,648
6,773
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
18
Kills
10
10
Deaths
18
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
DakotaDKT
Merlin
3
7
5
0.79
W
Fenrir
9
4
7
3.13
W
6
3
9
3.5
W
3
3
9
2.5
L
Hercules
PerfectDays
Hercules
4
4
5
1.63
L
Fenrir
SmOkEmAgE
Fenrir
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,966
Damage
21,497
31,473
Taken
41,691
12,204
Mitigated
22,580
4,844
Healing
3,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DakotaDKT
Merlin
7,166
377
0
0
12,103
3,560
131
2,564
9,539
43,966
0
W
Fenrir
14,311
5,027
0
2,546
16,076
7,162
0
3,339
12,737
0
35,197
W
12,708
8,046
0
1,923
8,311
2,758
981
2,342
5,969
0
29,561
W
8,947
0
0
375
7,086
2,284
635
2,512
4,574
49,372
0
L
Hercules
PerfectDays
Hercules
7,624
2,408
165
3,108
15,940
12,247
44
2,974
12,966
27
13,638
L
Fenrir
SmOkEmAgE
Fenrir
6,707
1,123
0
668
13,648
6,773
0
3,536
10,112
0
12,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,189
Gold Earned
30,525
178
Minions Killed
119
12
Camps Cleared
1
802,162
Distance Traveled
782,408
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,412
694
97
6
0
253,766
3
W
Fenrir
11,203
747
37
2
5
279,009
6
W
Rama
10,671
711
38
3
1
254,855
1
W
Thoth
10,315
688
103
7
6
268,298
4
L
Hercules
10,219
681
13
1
1
281,439
4
L
Fenrir
9,894
660
9
1
0
247,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role