Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ACES MURKIN
Nike
Level 47
God Stats
31W - 24L
1,476 SR
Queue Stats
301W - 280L
1,476 Elo+
Party 2
Hun Batz
Hun Batz
By_D12
Hun Batz
Level 88
God Stats
10W - 11L
1,490 SR
Queue Stats
57W - 63L
1,492 Elo+
Party 3
Rama
Rama
Noadyn
Rama
Level 29
God Stats
6W - 2L
1,751 SR
Queue Stats
124W - 120L
1,470 Elo+
Party 2
Discordia
Discordia
lufi390
Discordia
Level 79
God Stats
5W - 2L
1,468 SR
Queue Stats
153W - 141L
1,540 Elo+
Party 3
Team Averages
Level 70
1,537 SR
1,495 Elo+

VS

Team Averages
Level 90
1,372 SR
1,538 Elo+
Anhur
Anhur
Adibibi
Anhur
Level 86
God Stats
1W - 6L
1,235 SR
Queue Stats
329W - 288L
1,631 Elo+
Party 1
Loki
Loki
Brkfst
Loki
Level 109
God Stats
0W - 1L
1,267 SR
Queue Stats
62W - 47L
1,533 Elo+
Party 1
Olorun
Olorun
Chronic_Cyclow
Olorun
Level 100
God Stats
3W - 7L
1,481 SR
Queue Stats
734W - 825L
1,457 Elo+
Solo
The Morrigan
The Morrigan
GoTekk
The Morrigan
Level 130
God Stats
32W - 33L
1,304 SR
Queue Stats
249W - 249L
1,492 Elo+
Solo
Yemoja
Yemoja
Mamia5
Yemoja
Level 27
God Stats
126W - 102L
1,572 SR
Queue Stats
128W - 107L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 0 / 15
8,122
508
4,740
9,658
8,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 3 / 3
9,305
582
6,552
12,421
7,970
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hun Batz
By_D12
Hun Batz
14
7 / 3 / 6
9,029
564
8,382
13,214
4,481
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
Noadyn
Rama
15
5 / 1 / 8
8,921
558
7,125
6,465
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
lufi390
Discordia
15
10 / 2 / 5
9,949
622
16,183
7,386
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Adibibi
Anhur
12
1 / 6 / 1
7,277
455
4,904
11,192
2,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Brkfst
Loki
9
0 / 7 / 2
6,413
401
5,980
13,078
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 9 / 1
7,399
462
3,987
13,071
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

The Morrigan
GoTekk
The Morrigan
14
6 / 2 / 1
9,063
566
11,942
10,180
6,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
Mamia5
Yemoja
12
1 / 3 / 2
7,955
497
2,715
10,475
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
27
Kills
9
9
Deaths
27
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
15
7.5
W
5
3
3
2.17
L
Anhur
Adibibi
Anhur
1
6
1
0.25
L
Loki
Brkfst
Loki
0
7
2
0.14
W
Hun Batz
By_D12
Hun Batz
7
3
6
3.33
L
1
9
1
0.17
L
The Morrigan
GoTekk
The Morrigan
6
2
1
3.25
L
Yemoja
Mamia5
Yemoja
1
3
2
0.67
W
Rama
Noadyn
Rama
5
1
8
9
W
Discordia
lufi390
Discordia
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,982
Damage
29,528
49,144
Taken
57,996
25,802
Mitigated
24,700
14,118
Healing
12,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,740
203
313
2,477
9,658
8,589
315
2,961
6,697
19,829
0
W
6,552
635
0
3,397
12,421
7,970
574
3,898
8,523
8,669
53,274
L
Anhur
Adibibi
Anhur
4,904
2,935
0
2,072
11,192
2,622
0
3,296
7,814
0
46,944
L
Loki
Brkfst
Loki
5,980
1,985
0
2,570
13,078
3,231
0
5,044
7,721
0
24,569
W
Hun Batz
By_D12
Hun Batz
8,382
3,085
0
3,154
13,214
4,481
598
4,851
8,363
0
57,119
L
3,987
2,042
379
2,226
13,071
4,634
396
6,499
6,174
34,900
5,641
L
The Morrigan
GoTekk
The Morrigan
11,942
2,559
0
2,827
10,180
6,313
543
2,396
7,144
45,149
10,022
L
Yemoja
Mamia5
Yemoja
2,715
733
1,254
1,251
10,475
7,900
0
3,724
6,568
16,922
0
W
Rama
Noadyn
Rama
7,125
4,576
0
2,934
6,465
2,257
1,541
492
5,973
0
59,266
W
Discordia
lufi390
Discordia
16,183
936
181
1,662
7,386
2,505
355
2,813
4,573
66,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,326
Gold Earned
38,107
475
Minions Killed
313
0
Camps Cleared
0
1,591,987
Distance Traveled
1,399,505
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,122
508
4
0
0
328,593
3
W
Nike
9,305
582
113
7
0
327,460
3
L
Anhur
7,277
455
80
5
0
263,513
2
L
Loki
6,413
401
50
3
0
304,644
1
W
Hun Batz
9,029
564
100
6
0
328,066
3
L
Olorun
7,399
462
64
4
0
257,696
1
L
The Morrigan
9,063
566
92
6
0
289,239
3
L
Yemoja
7,955
497
27
2
0
284,413
7
W
Rama
8,921
558
139
9
0
296,182
7
W
Discordia
9,949
622
119
7
0
311,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role