Player Matchup

Ares
Ares
GraveCataclysm
Ares
Level 55
God Stats
2W - 0L
1,948 SR
Queue Stats
11W - 6L
1,473 Elo+
Party 2
Charybdis
Charybdis
Juiceinat0r
Charybdis
Level 8
God Stats
8W - 12L
1,266 SR
Queue Stats
100W - 94L
1,432 Elo+
Party 1
Sol
Sol
TheNoahBoat
Sol
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
294W - 297L
1,423 Elo+
Party 1
Ao Kuang
Ao Kuang
forealforeal
Ao Kuang
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,692 Elo+
Party 2
Odin
Odin
oldmanp
Odin
Level 25
God Stats
3W - 5L
1,115 SR
Queue Stats
127W - 147L
1,428 Elo+
Party 1
Team Averages
Level 27
1,466 SR
1,490 Elo+

VS

Team Averages
Level 27
1,390 SR
1,347 Elo+
Fenrir
Fenrir
Akathris
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,308 Elo+
Solo
Hades
Hades
CrackedOutGranny
Hades
Level 15
God Stats
0W - 1L
1,455 SR
Queue Stats
16W - 12L
1,446 Elo+
Solo
Loki
Loki
Imnate123
Loki
Level 6
God Stats
1W - 3L
1,184 SR
Queue Stats
1W - 3L
1,127 Elo+
Party 3
Achilles
Achilles
darksamuri1
Achilles
Level 84
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Artio
Artio
dirtybird30
Artio
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 7
6,976
537
4,844
9,344
7,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Juiceinat0r
Charybdis
11
6 / 3 / 1
6,986
537
2,865
7,324
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 1 / 7
7,733
595
9,246
7,517
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
forealforeal
Ao Kuang
15
14 / 1 / 1
9,396
723
13,469
11,723
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Odin
oldmanp
Odin
12
1 / 0 / 1
7,069
544
3,180
6,904
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Akathris
Fenrir
11
2 / 6 / 0
6,885
530
5,724
11,396
4,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 5 / 3
5,896
454
1,919
7,662
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
10
6 / 4 / 0
6,060
466
5,545
5,599
1,669
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
darksamuri1
Achilles
11
0 / 2 / 0
6,583
506
5,065
7,862
4,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 9 / 0
5,177
398
1,887
14,640
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
26
Kills
8
8
Deaths
26
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Akathris
Fenrir
2
6
0
0.33
L
0
5
3
0.3
W
1
3
7
1.5
L
Loki
6
4
0
1.5
W
Charybdis
Juiceinat0r
Charybdis
6
3
1
2.17
W
4
1
7
7.5
L
Achilles
darksamuri1
Achilles
0
2
0
0
L
0
9
0
0
W
Ao Kuang
forealforeal
Ao Kuang
14
1
1
14.5
W
Odin
oldmanp
Odin
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,604
Damage
20,140
42,812
Taken
47,159
22,132
Mitigated
20,476
16,718
Healing
7,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Akathris
Fenrir
5,724
1,311
0
2,578
11,396
4,192
0
6,711
4,685
0
32,532
L
1,919
341
147
1,323
7,662
2,621
412
4,412
3,250
17,646
0
W
4,844
118
0
762
9,344
7,386
684
699
8,573
19,291
0
L
Loki
5,545
1,439
0
0
5,599
1,669
50
2,565
3,034
0
18,790
W
Charybdis
Juiceinat0r
Charybdis
2,865
836
0
2,476
7,324
2,022
1,374
777
6,415
0
36,816
W
9,246
4,501
0
3,198
7,517
2,001
3,041
1,165
6,352
37,955
0
L
Achilles
darksamuri1
Achilles
5,065
2,465
0
1,647
7,862
4,296
704
2,103
5,286
0
36,165
L
1,887
435
80
1,266
14,640
7,698
249
11,064
3,576
11,192
0
W
Ao Kuang
forealforeal
Ao Kuang
13,469
4,503
0
7,708
11,723
5,210
0
1,116
10,537
45,957
12,463
W
Odin
oldmanp
Odin
3,180
862
0
2,574
6,904
5,513
164
0
6,904
6,890
27,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,160
Gold Earned
30,601
316
Minions Killed
209
0
Camps Cleared
0
1,274,073
Distance Traveled
1,211,323
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,885
530
66
5
0
263,795
7
L
Hades
5,896
454
36
3
0
213,496
1
W
Ares
6,976
537
23
2
0
233,794
0
L
Loki
6,060
466
21
2
0
246,975
0
W
Charybdis
6,986
537
62
5
0
234,932
0
W
Sol
7,733
595
65
5
0
233,616
0
L
Achilles
6,583
506
70
5
0
247,107
1
L
Artio
5,177
398
16
1
0
239,950
0
W
Ao Kuang
9,396
723
91
7
0
294,783
0
W
Odin
7,069
544
75
6
0
276,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role