Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Joao876Pedro7
Fenrir
Level 28
God Stats
17W - 28L
1,356 SR
Queue Stats
85W - 92L
1,350 Elo+
Party 3
Agni
Agni
cortez_100freio
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,320 Elo+
Solo
Bakasura
Bakasura
furacao_eleito
Bakasura
Level 7
God Stats
0W - 2L
1,322 SR
Queue Stats
4W - 11L
1,203 Elo+
Party 3
Scylla
Scylla
yPanetoni
Scylla
Level 3
God Stats
1W - 2L
1,377 SR
Queue Stats
1W - 3L
1,297 Elo+
Party 3
Team Averages
Level 14
1,411 SR
1,334 Elo+

VS

Team Averages
Level 16
1,472 SR
1,427 Elo+
Jormungandr
Jormungandr
Biankhan
Jormungandr
Level 22
God Stats
10W - 4L
1,430 SR
Queue Stats
14W - 14L
1,209 Elo+
Party 1
Zeus
Zeus
Bluur575
Zeus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,470 Elo+
Party 2
Cernunnos
Cernunnos
Cracro0
Cernunnos
Level 22
God Stats
2W - 2L
1,435 SR
Queue Stats
35W - 34L
1,344 Elo+
Party 1
Fenrir
Fenrir
RyuSenka1
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,642 Elo+
Party 2
Kumbhakarna
Kumbhakarna
erikmito123
Kumbhakarna
Level 8
God Stats
1W - 0L
1,496 SR
Queue Stats
3W - 2L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 2 / 1
4,837
605
3,647
3,986
2,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

3
0 / 1 / 0
3,347
418
560
2,010
492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
3 / 5 / 1
4,346
543
3,094
4,828
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
4
1 / 2 / 0
3,778
472
592
2,953
942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
yPanetoni
Scylla
1
0 / 1 / 0
2,963
370
0
446
35
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Biankhan
Jormungandr
6
0 / 2 / 3
4,186
523
804
4,022
2,095
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
8
6 / 3 / 1
5,149
644
5,549
4,324
1,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Cracro0
Cernunnos
7
4 / 0 / 1
4,881
610
1,515
1,845
515
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
RyuSenka1
Fenrir
6
0 / 0 / 1
4,166
521
305
4,565
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
erikmito123
Kumbhakarna
7
0 / 2 / 1
4,364
546
643
5,209
2,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
6
Kills
10
11
Deaths
7
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
1
1.25
W
Jormungandr
Biankhan
Jormungandr
0
2
3
0.75
W
Zeus
6
3
1
2.17
W
Cernunnos
Cracro0
Cernunnos
4
0
1
4.5
L
0
1
0
0
W
Fenrir
RyuSenka1
Fenrir
0
0
1
0.5
L
3
5
1
0.7
W
Kumbhakarna
erikmito123
Kumbhakarna
0
2
1
0.25
L
Bakasura
1
2
0
0.5
L
Scylla
yPanetoni
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,893
Damage
8,816
14,223
Taken
19,965
5,112
Mitigated
7,227
2,786
Healing
3,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,647
1,690
92
1,317
3,986
2,234
186
1,839
2,147
15,330
5,931
W
Jormungandr
Biankhan
Jormungandr
804
60
119
192
4,022
2,095
352
798
3,156
9,650
0
W
Zeus
5,549
1,331
0
405
4,324
1,026
996
1,946
2,088
20,269
0
W
Cernunnos
Cracro0
Cernunnos
1,515
998
0
419
1,845
515
1,640
549
1,222
0
15,287
L
560
235
0
175
2,010
492
170
737
1,273
0
5,642
W
Fenrir
RyuSenka1
Fenrir
305
203
0
2,015
4,565
1,246
62
1,010
3,409
0
16,545
L
3,094
482
0
617
4,828
1,409
168
2,795
2,033
12,206
0
W
Kumbhakarna
erikmito123
Kumbhakarna
643
183
0
180
5,209
2,345
70
1,235
3,934
12,235
0
L
Bakasura
592
280
0
585
2,953
942
0
1,625
1,328
0
6,136
L
Scylla
yPanetoni
Scylla
0
0
0
0
446
35
0
0
446
1
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,271
Gold Earned
22,746
109
Minions Killed
147
0
Camps Cleared
0
493,716
Distance Traveled
657,262
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,837
605
45
6
0
127,093
1
W
Jormungandr
4,186
523
13
2
0
103,755
0
W
Zeus
5,149
644
34
4
0
130,020
0
W
Cernunnos
4,881
610
31
4
0
123,714
1
L
Fenrir
3,347
418
15
2
0
97,949
0
W
Fenrir
4,166
521
47
6
0
163,689
1
L
Agni
4,346
543
27
3
0
147,243
1
W
Kumbhakarna
4,364
546
22
3
0
136,084
0
L
Bakasura
3,778
472
21
3
0
90,385
0
L
Scylla
2,963
370
1
0
0
31,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role