Player Matchup

Cthulhu
Cthulhu
GandalfOfVarda
Cthulhu
Level 120
God Stats
2W - 4L
1,519 SR
Queue Stats
106W - 91L
1,482 Elo+
Solo
Bakasura
Bakasura
OjSimponsGloves
Bakasura
Level 116
God Stats
0W - 2L
1,340 SR
Queue Stats
304W - 345L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
Proto987
Kuzenbo
Level 80
God Stats
3W - 4L
1,475 SR
Queue Stats
91W - 87L
1,455 Elo+
Party 2
He Bo
He Bo
PunMasterTyler
He Bo
Level 148
God Stats
12W - 6L
1,654 SR
Queue Stats
495W - 525L
1,462 Elo+
Solo
Tiamat
Tiamat
SnorlaxVibe
Tiamat
Level 101
God Stats
3W - 4L
1,592 SR
Queue Stats
119W - 107L
1,533 Elo+
Party 2
Team Averages
Level 113
1,516 SR
1,476 Elo+

VS

Team Averages
Level 86
1,524 SR
1,481 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Lotus Kuzen
Rama
Level 65
God Stats
2W - 0L
1,529 SR
Queue Stats
57W - 63L
1,452 Elo+
Party 1
The Morrigan
The Morrigan
MasonsMad
The Morrigan
Level 85
God Stats
2W - 2L
1,550 SR
Queue Stats
124W - 101L
1,528 Elo+
Party 1
He Bo
He Bo
danxxyxjav
He Bo
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 60L
1,457 Elo+
Solo
Heimdallr
Heimdallr
whynofindname
Heimdallr
Level 84
God Stats
15W - 11L
1,540 SR
Queue Stats
330W - 329L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 4
10,135
724
16,090
14,908
17,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bakasura
14
2 / 6 / 4
8,294
592
2,432
12,109
5,200
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kuzenbo
Proto987
Kuzenbo
15
1 / 1 / 12
9,344
667
4,881
14,406
18,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
3 / 3 / 8
9,209
658
11,080
9,270
3,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
15
2 / 5 / 9
9,172
655
14,354
13,071
9,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
0 / 3 / 12
9,096
650
4,927
18,728
23,275
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
6 / 2 / 11
11,160
797
13,551
8,179
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
MasonsMad
The Morrigan
16
3 / 4 / 12
10,156
725
12,753
9,228
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

He Bo
17
6 / 2 / 11
10,405
743
9,857
11,468
6,041
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heimdallr
whynofindname
Heimdallr
16
4 / 4 / 12
9,961
712
16,814
12,583
6,309
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
77
15
Kills
19
19
Deaths
15
37
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
3
12
2
L
7
4
4
2.25
W
6
2
11
5.75
W
The Morrigan
MasonsMad
The Morrigan
3
4
12
2.25
L
Bakasura
2
6
4
0.67
L
Kuzenbo
Proto987
Kuzenbo
1
1
12
7
L
3
3
8
2.33
L
Tiamat
2
5
9
1.3
W
He Bo
6
2
11
5.75
W
Heimdallr
whynofindname
Heimdallr
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,837
Damage
57,902
63,764
Taken
60,186
54,292
Mitigated
44,069
27,969
Healing
26,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,927
1,465
206
6,485
18,728
23,275
429
11,013
7,082
0
12,884
L
16,090
619
1,361
2,580
14,908
17,506
0
4,537
10,336
28,638
0
W
13,551
7,529
1,238
900
8,179
4,239
1,637
6,760
1,373
0
37,689
W
The Morrigan
MasonsMad
The Morrigan
12,753
1,687
5,308
3,260
9,228
4,205
1,422
7,021
1,807
34,832
0
L
Bakasura
2,432
1,832
2,951
2,881
12,109
5,200
0
4,185
7,796
0
2,922
L
Kuzenbo
Proto987
Kuzenbo
4,881
1,684
1,985
3,857
14,406
18,074
0
6,457
7,871
9,105
0
L
11,080
521
2,974
2,106
9,270
3,871
54
2,740
6,530
25,910
0
L
Tiamat
14,354
1,440
2,890
4,384
13,071
9,641
0
4,393
8,618
33,323
0
W
He Bo
9,857
1,113
1,457
3,014
11,468
6,041
1,104
10,021
1,192
19,353
0
W
Heimdallr
whynofindname
Heimdallr
16,814
3,793
1,778
2,503
12,583
6,309
503
10,188
2,092
0
27,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,154
Gold Earned
50,778
119
Minions Killed
165
0
Camps Cleared
0
1,324,257
Distance Traveled
1,260,031
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,096
650
9
1
0
295,176
11
L
Cthulhu
10,135
724
27
2
0
271,152
0
W
Rama
11,160
797
70
5
0
246,082
0
W
The Morrigan
10,156
725
48
3
0
244,522
1
L
Bakasura
8,294
592
8
1
0
245,929
1
L
Kuzenbo
9,344
667
10
1
0
325,497
1
L
He Bo
9,209
658
41
3
0
232,023
2
L
Tiamat
9,172
655
33
2
0
249,656
6
W
He Bo
10,405
743
14
1
0
217,973
0
W
Heimdallr
9,961
712
24
2
0
256,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role