Player Matchup

Tsukuyomi
Tsukuyomi
AuroraViMist
Tsukuyomi
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,673 Elo+
Party 2
Cerberus
Cerberus
Cerbisawife
Cerberus
Level 6
God Stats
5W - 4L
1,399 SR
Queue Stats
5W - 4L
1,431 Elo+
Party 2
Hachiman
Hachiman
Chiefs_1_Fanboy
Hachiman
Level 25
God Stats
33W - 40L
1,477 SR
Queue Stats
171W - 167L
1,529 Elo+
Solo
Odin
Odin
LokiIsAWife
Odin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,594 Elo+
Party 2
Ra
Ra
Rose1997
Ra
Level 63
God Stats
2W - 2L
1,324 SR
Queue Stats
229W - 240L
1,491 Elo+
Party 2
Team Averages
Level 24
1,440 SR
1,544 Elo+

VS

Team Averages
Level 13
1,607 SR
1,570 Elo+
Neith
Neith
Elenquessj
Neith
Level 5
God Stats
7W - 6L
1,790 SR
Queue Stats
21W - 27L
1,712 Elo+
Party 1
Olorun
Olorun
JuanchoViso
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,642 Elo+
Party 1
Ra
Ra
Moestangs
Ra
Level 29
God Stats
1W - 1L
1,521 SR
Queue Stats
94W - 77L
1,633 Elo+
Solo
Thor
Thor
Qumon1324
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,362 Elo+
Solo
Janus
Janus
ttv_imlives
Janus
Level 11
God Stats
2W - 5L
1,725 SR
Queue Stats
9W - 24L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AuroraViMist
Tsukuyomi
18
14 / 0 / 6
11,961
665
14,964
16,648
7,358
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Cerbisawife
Cerberus
16
4 / 0 / 16
10,167
565
5,910
15,580
13,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
16
16 / 0 / 5
10,746
597
16,021
12,341
4,540
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
7 / 0 / 5
11,058
614
5,269
12,748
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 1 / 4
10,089
561
3,413
8,564
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 12 / 0
6,468
359
7,010
12,224
2,329
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
11
0 / 7 / 0
6,901
383
5,517
11,982
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 5 / 0
7,267
404
6,929
9,018
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
8
0 / 11 / 0
6,056
336
2,395
14,992
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
0 / 8 / 0
6,539
363
4,856
10,534
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
0
43
Kills
0
1
Deaths
43
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AuroraViMist
Tsukuyomi
14
0
6
17
W
Cerberus
Cerbisawife
Cerberus
4
0
16
12
W
Hachiman
16
0
5
18.5
L
Neith
0
12
0
0
L
Olorun
0
7
0
0
W
7
0
5
9.5
L
0
5
0
0
L
Thor
0
11
0
0
W
2
1
4
4
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,577
Damage
26,707
65,881
Taken
58,750
34,759
Mitigated
14,119
35,912
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AuroraViMist
Tsukuyomi
14,964
3,126
0
10,877
16,648
7,358
31
3,984
12,476
0
93,911
W
Cerberus
Cerbisawife
Cerberus
5,910
617
442
5,413
15,580
13,842
1,111
4,225
10,953
32,345
0
W
Hachiman
16,021
10,935
0
6,514
12,341
4,540
4,069
4,006
7,997
0
69,770
L
Neith
7,010
3,481
0
1,058
12,224
2,329
0
2,170
10,002
0
33,998
L
Olorun
5,517
3,064
0
2,051
11,982
4,746
1,020
1,599
10,383
28,347
4,324
W
5,269
1,353
0
7,731
12,748
5,564
183
1,219
11,383
0
85,854
L
6,929
480
145
1,322
9,018
2,545
0
1,517
7,381
42,594
0
L
Thor
2,395
862
0
1,168
14,992
3,322
0
1,563
13,369
0
15,092
W
3,413
301
228
4,707
8,564
3,455
1,522
1,695
6,687
71,554
0
L
4,856
567
0
136
10,534
1,177
1,138
2,242
8,292
29,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,021
Gold Earned
33,231
658
Minions Killed
287
0
Camps Cleared
0
1,782,576
Distance Traveled
1,381,777
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,961
665
179
10
0
386,785
2
W
Cerberus
10,167
565
77
4
0
355,639
2
W
Hachiman
10,746
597
115
6
0
294,700
0
L
Neith
6,468
359
46
3
0
296,529
0
L
Olorun
6,901
383
59
3
0
284,073
1
W
Odin
11,058
614
149
8
0
383,519
1
L
Ra
7,267
404
90
5
0
280,136
4
L
Thor
6,056
336
35
2
0
232,231
0
W
Ra
10,089
561
138
8
0
361,933
9
L
Janus
6,539
363
57
3
0
288,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role