Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
LordTempa
Chronos
Level 27
God Stats
1W - 1L
1,698 SR
Queue Stats
51W - 15L
1,742 Elo+
Solo
Artio
Artio
Skonbergendy
Artio
Level 101
God Stats
2W - 5L
1,591 SR
Queue Stats
100W - 116L
1,437 Elo+
Party 1
Team Averages
Level 76
1,596 SR
1,560 Elo+

VS

Team Averages
Level 64
1,659 SR
1,405 Elo+
Neith
Neith
Ole pumpshy
Neith
Level 48
God Stats
4W - 5L
1,500 SR
Queue Stats
21W - 21L
1,448 Elo+
Party 2
Chang'e
Chang'e
malott008
Chang'e
Level 105
God Stats
3W - 1L
2,010 SR
Queue Stats
248W - 241L
1,532 Elo+
Party 2
Fenrir
Fenrir
up classed
Fenrir
Level 39
God Stats
11W - 9L
1,467 SR
Queue Stats
31W - 69L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 3 / 12
8,315
832
10,200
10,722
7,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
LordTempa
Chronos
14
10 / 1 / 7
9,441
944
12,395
6,852
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
4 / 2 / 14
8,754
875
9,799
14,371
16,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 4
6,476
648
4,189
9,540
3,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
malott008
Chang'e
10
4 / 5 / 2
7,643
764
10,125
11,196
3,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
up classed
Fenrir
10
1 / 8 / 1
6,772
677
3,636
14,961
7,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
19
Kills
5
6
Deaths
19
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
12
3.67
W
Chronos
LordTempa
Chronos
10
1
7
13.5
L
0
6
4
0.33
W
4
2
14
5.5
L
Chang'e
malott008
Chang'e
4
5
2
1
L
Fenrir
up classed
Fenrir
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,394
Damage
17,950
31,945
Taken
35,697
27,530
Mitigated
14,454
12,506
Healing
7,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,200
3,675
0
2,254
10,722
7,862
0
4,122
6,600
0
19,478
W
Chronos
LordTempa
Chronos
12,395
6,004
0
2,775
6,852
3,053
2,531
2,109
4,743
40,584
4,262
L
4,189
1,423
120
1,099
9,540
3,196
0
6,613
2,927
0
14,708
W
9,799
992
1,796
5,681
14,371
16,615
0
4,261
10,110
22,762
0
L
Chang'e
malott008
Chang'e
10,125
1,126
1,473
3,545
11,196
3,853
0
7,247
3,949
19,283
0
L
Fenrir
up classed
Fenrir
3,636
974
0
942
14,961
7,405
0
7,201
7,760
0
11,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,510
Gold Earned
20,891
117
Minions Killed
70
8
Camps Cleared
1
589,075
Distance Traveled
507,853
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,315
832
14
1
2
199,578
1
W
Chronos
9,441
944
83
8
5
189,768
0
L
Neith
6,476
648
28
3
0
159,706
0
W
Artio
8,754
875
20
2
1
199,729
2
L
Chang'e
7,643
764
18
2
0
181,599
1
L
Fenrir
6,772
677
24
2
1
166,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role