Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
AL3X684
Cliodhna
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,255 Elo+
Solo
Scylla
Scylla
Otaku Sytro
Scylla
Level 106
God Stats
0W - 1L
1,693 SR
Queue Stats
131W - 147L
1,491 Elo+
Party 2
Team Averages
Level 53
1,564 SR
1,415 Elo+

VS

Team Averages
Level 74
1,455 SR
1,579 Elo+
Tyr
Tyr
CHINO27
Tyr
Level 68
God Stats
6W - 2L
1,704 SR
Queue Stats
242W - 193L
1,569 Elo+
Party 1
Chang'e
Chang'e
Lethal_PandaYT
Chang'e
Level 140
God Stats
9W - 9L
1,368 SR
Queue Stats
245W - 196L
1,566 Elo+
Party 1
Ullr
Ullr
devilwoman0
Ullr
Level 13
God Stats
2W - 3L
1,295 SR
Queue Stats
19W - 16L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 2 / 0
5,606
561
3,317
8,424
2,951
Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
AL3X684
Cliodhna
9
0 / 6 / 1
5,869
587
4,177
8,677
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
9
1 / 4 / 0
6,364
636
4,469
5,756
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
7 / 1 / 4
8,245
825
7,742
9,050
5,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 0 / 10
7,038
704
3,083
5,242
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
5 / 0 / 5
7,546
755
7,822
8,792
3,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
12
12
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
0
0
L
Cliodhna
AL3X684
Cliodhna
0
6
1
0.08
W
Tyr
7
1
4
9
W
0
0
10
5
L
Scylla
1
4
0
0.25
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,963
Damage
18,647
22,857
Taken
23,084
7,166
Mitigated
10,585
2,461
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,317
535
163
1,872
8,424
2,951
0
881
7,230
0
10,553
L
Cliodhna
AL3X684
Cliodhna
4,177
150
0
426
8,677
2,664
0
1,024
7,161
0
8,427
W
Tyr
7,742
676
0
3,523
9,050
5,839
697
2,078
6,972
0
23,827
W
3,083
80
2,319
2,695
5,242
1,636
608
1,170
4,072
21,881
0
L
Scylla
4,469
304
0
0
5,756
1,551
0
1,274
4,286
17,119
0
W
7,822
2,104
0
2,598
8,792
3,110
842
2,162
6,630
0
20,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,839
Gold Earned
22,829
53
Minions Killed
107
2
Camps Cleared
6
491,079
Distance Traveled
587,907
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,606
561
20
2
0
154,542
2
L
Cliodhna
5,869
587
10
1
1
169,659
0
W
Tyr
8,245
825
33
3
2
195,780
5
W
Chang'e
7,038
704
55
6
3
200,090
3
L
Scylla
6,364
636
23
2
1
166,878
1
W
Ullr
7,546
755
19
2
1
192,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role