Player Matchup

Baron Samedi
Baron Samedi
Droslow
Baron Samedi
Level 129
God Stats
3W - 2L
1,483 SR
Queue Stats
111W - 145L
1,292 Elo+
Solo
Medusa
Medusa
SupaSwag 7924
Medusa
Level 137
God Stats
0W - 4L
1,168 SR
Queue Stats
378W - 418L
1,409 Elo+
Solo
Janus
Janus
ThePetros14
Janus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,285 Elo+
Party 1
Mulan
Mulan
UPGDTK
Mulan
Level 148
God Stats
4W - 2L
1,682 SR
Queue Stats
148W - 152L
1,455 Elo+
Party 1
Tyr
Tyr
kdsspecops
Tyr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,238 Elo+
Party 1
Team Averages
Level 124
1,467 SR
1,336 Elo+

VS

Team Averages
Level 126
1,441 SR
1,423 Elo+
Khepri
Khepri
DarkRyosuke
Khepri
Level 125
God Stats
55W - 64L
1,490 SR
Queue Stats
149W - 190L
1,407 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GMunnny
Ah Muzen Cab
Level 155
God Stats
22W - 11L
1,568 SR
Queue Stats
176W - 182L
1,408 Elo+
Party 2
Pele
Pele
Icldbeyourdad
Pele
Level 103
God Stats
1W - 3L
1,371 SR
Queue Stats
63W - 59L
1,434 Elo+
Party 2
Hel
Hel
JoJoWeEbStR
Hel
Level 103
God Stats
1W - 0L
1,468 SR
Queue Stats
4W - 2L
1,449 Elo+
Solo
Chiron
Chiron
MoMz MeDz
Chiron
Level 145
God Stats
3W - 1L
1,309 SR
Queue Stats
70W - 66L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Droslow
Baron Samedi
11
0 / 2 / 1
6,273
627
5,094
7,029
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 3 / 0
6,912
691
7,207
9,153
3,051
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 4 / 0
6,761
676
6,360
8,576
2,094
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
UPGDTK
Mulan
14
1 / 3 / 0
7,139
714
3,333
16,439
7,537
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 0
5,814
581
541
7,426
5,984
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 1 / 15
8,764
876
5,049
10,210
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
GMunnny
Ah Muzen Cab
16
7 / 0 / 8
9,601
960
14,682
4,183
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 1 / 6
8,406
841
6,409
7,558
3,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 6
8,405
841
4,147
3,936
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
MoMz MeDz
Chiron
15
1 / 0 / 11
7,871
787
9,510
5,908
2,548
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
62
2
Kills
16
16
Deaths
2
1
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
1
15
8.5
L
Baron Samedi
Droslow
Baron Samedi
0
2
1
0.25
W
Ah Muzen Cab
GMunnny
Ah Muzen Cab
7
0
8
11
W
3
1
6
6
W
4
0
6
7
W
Chiron
MoMz MeDz
Chiron
1
0
11
6.5
L
0
3
0
0
L
1
4
0
0.25
L
Mulan
UPGDTK
Mulan
1
3
0
0.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,535
Damage
39,797
48,623
Taken
31,795
20,764
Mitigated
20,947
12,723
Healing
13,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,049
300
0
1,078
10,210
11,442
340
2,896
7,314
11,069
0
L
Baron Samedi
Droslow
Baron Samedi
5,094
217
2,498
1,750
7,029
2,098
0
1,155
5,796
14,286
0
W
Ah Muzen Cab
GMunnny
Ah Muzen Cab
14,682
5,325
0
1,327
4,183
2,334
1,225
1,802
2,381
0
46,412
W
6,409
1,298
0
513
7,558
3,041
854
3,003
4,555
0
26,523
W
4,147
216
4,856
2,353
3,936
1,582
748
1,345
2,591
11,256
0
W
Chiron
MoMz MeDz
Chiron
9,510
2,111
916
2,466
5,908
2,548
1,632
2,651
3,257
0
35,171
L
7,207
2,585
527
1,766
9,153
3,051
897
1,956
7,111
0
36,400
L
6,360
242
48
564
8,576
2,094
1
1,671
6,825
23,142
0
L
Mulan
UPGDTK
Mulan
3,333
343
328
3,745
16,439
7,537
0
2,272
14,015
0
29,397
L
541
110
390
1,107
7,426
5,984
0
2,305
4,992
0
3,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,899
Gold Earned
43,047
233
Minions Killed
253
5
Camps Cleared
10
828,924
Distance Traveled
1,085,754
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,764
876
9
1
0
200,342
2
L
Baron Samedi
6,273
627
27
3
0
143,389
4
W
Ah Muzen Cab
9,601
960
99
10
6
214,232
0
W
Pele
8,406
841
53
5
1
233,779
0
W
Hel
8,405
841
32
3
0
220,667
0
W
Chiron
7,871
787
60
6
3
216,734
2
L
Medusa
6,912
691
86
9
2
187,050
4
L
Janus
6,761
676
42
4
1
178,154
0
L
Mulan
7,139
714
66
7
2
189,616
2
L
Tyr
5,814
581
12
1
0
130,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role