Player Matchup

Discordia
Discordia
BAM Kubica 4
Discordia
Level 155
God Stats
1W - 0L
1,562 SR
Queue Stats
19W - 12L
1,748 Elo+
Party 1
Osiris
Osiris
Tomac3
Osiris
Level 127
God Stats
6W - 2L
1,743 SR
Queue Stats
426W - 227L
1,742 Elo+
Party 1
Ullr
Ullr
Tomioka99
Ullr
Level 160
God Stats
26W - 9L
1,739 SR
Queue Stats
206W - 44L
1,698 Elo+
Solo
Team Averages
Level 147
1,681 SR
1,729 Elo+

VS

Team Averages
Level 137
1,630 SR
1,755 Elo+
Geb
Geb
Baxrre
Geb
Level 160
God Stats
0W - 1L
1,693 SR
Queue Stats
210W - 85L
1,888 Elo+
Party 2
Hera
Hera
CodyZPanda1
Hera
Level 100
God Stats
6W - 9L
1,504 SR
Queue Stats
461W - 410L
1,502 Elo+
Solo
Anhur
Anhur
Stu The Geezer
Anhur
Level 152
God Stats
12W - 6L
1,694 SR
Queue Stats
241W - 84L
1,875 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BAM Kubica 4
Discordia
11
1 / 2 / 4
6,681
668
5,632
3,737
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
Tomac3
Osiris
11
1 / 0 / 5
6,678
668
6,293
7,546
6,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ullr
12
4 / 1 / 2
7,500
750
7,649
6,489
2,038
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Baxrre
Geb
11
0 / 0 / 3
6,678
668
2,879
8,982
8,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 4 / 2
5,820
582
3,854
7,363
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 2 / 0
6,833
683
5,044
7,475
2,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
6
Kills
3
3
Deaths
6
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
BAM Kubica 4
Discordia
1
2
4
1.5
L
Geb
Baxrre
Geb
0
0
3
1.5
L
0
4
2
0.25
L
3
2
0
1.5
W
Osiris
Tomac3
Osiris
1
0
5
3.5
W
Ullr
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,574
Damage
11,777
17,772
Taken
23,820
9,483
Mitigated
12,914
4,609
Healing
3,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BAM Kubica 4
Discordia
5,632
314
0
368
3,737
908
170
1,341
2,286
23,792
0
L
Geb
Baxrre
Geb
2,879
319
0
2,250
8,982
8,063
0
3,000
5,982
10,522
0
L
3,854
458
0
530
7,363
2,352
306
1,391
5,972
13,384
0
L
5,044
2,172
0
330
7,475
2,499
180
1,349
6,126
0
17,436
W
Osiris
Tomac3
Osiris
6,293
1,186
221
2,359
7,546
6,537
46
2,472
4,828
0
16,710
W
Ullr
7,649
2,282
0
1,661
6,489
2,038
487
2,692
3,593
0
31,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,859
Gold Earned
19,331
128
Minions Killed
81
8
Camps Cleared
1
599,016
Distance Traveled
530,205
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,681
668
47
5
2
187,882
1
L
Geb
6,678
668
10
1
0
201,014
3
L
Hera
5,820
582
31
3
1
160,234
2
L
Anhur
6,833
683
40
4
0
168,957
1
W
Osiris
6,678
668
22
2
2
214,842
0
W
Ullr
7,500
750
59
6
4
196,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role