Player Matchup

Neith
Neith
Darii-Gaming
Neith
Level 5
God Stats
5W - 9L
1,350 SR
Queue Stats
6W - 13L
965 Elo+
Party 1
Guan Yu
Guan Yu
Guerrin_banda
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,167 Elo+
Solo
Ares
Ares
S-Libu
Ares
Level 15
God Stats
4W - 2L
1,794 SR
Queue Stats
29W - 37L
1,442 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
imantiss
Ah Muzen Cab
Level 16
God Stats
8W - 11L
1,378 SR
Queue Stats
21W - 36L
1,185 Elo+
Party 3
Jormungandr
Jormungandr
severe-chalk7
Jormungandr
Level 42
God Stats
16W - 43L
1,214 SR
Queue Stats
81W - 149L
1,173 Elo+
Party 3
Team Averages
Level 17
1,447 SR
1,186 Elo+

VS

Team Averages
Level 26
1,420 SR
1,331 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BaG Ty9991
Ra
Level 11
God Stats
2W - 0L
1,476 SR
Queue Stats
4W - 4L
1,408 Elo+
Party 2
Artemis
Artemis
Bruenor342
Artemis
Level 28
God Stats
20W - 16L
1,335 SR
Queue Stats
28W - 30L
1,204 Elo+
Solo
Medusa
Medusa
Joshuaaaar
Medusa
Level 28
God Stats
23W - 35L
1,422 SR
Queue Stats
29W - 51L
1,232 Elo+
Solo
Fenrir
Fenrir
solarstreak2
Fenrir
Level 36
God Stats
10W - 11L
1,366 SR
Queue Stats
28W - 40L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 1
11,132
557
8,873
12,569
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
12
4 / 10 / 2
8,467
423
3,660
14,431
6,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
S-Libu
Ares
14
1 / 4 / 5
9,072
454
4,134
18,271
19,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
imantiss
Ah Muzen Cab
14
5 / 8 / 0
9,091
455
9,432
12,697
4,220
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
severe-chalk7
Jormungandr
12
0 / 7 / 3
7,321
366
2,641
14,212
12,753
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
10 / 2 / 4
10,387
519
11,668
10,904
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 10 / 5
8,498
425
6,627
12,218
3,806
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Bruenor342
Artemis
16
8 / 4 / 7
10,356
518
11,811
10,105
3,776
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
Joshuaaaar
Medusa
17
9 / 0 / 6
11,388
569
9,349
7,766
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
17
8 / 0 / 3
10,951
548
9,833
10,536
9,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
15
Kills
36
36
Deaths
16
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
10
2
4
6
W
1
10
5
0.35
W
Artemis
Bruenor342
Artemis
8
4
7
2.88
L
5
7
1
0.79
L
Guan Yu
4
10
2
0.5
W
Medusa
Joshuaaaar
Medusa
9
0
6
12
L
Ares
S-Libu
Ares
1
4
5
0.88
L
Ah Muzen Cab
imantiss
Ah Muzen Cab
5
8
0
0.63
L
Jormungandr
severe-chalk7
Jormungandr
0
7
3
0.21
W
Fenrir
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,740
Damage
49,288
72,180
Taken
51,529
49,217
Mitigated
24,727
7,713
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,668
1,209
216
3,240
10,904
4,681
2,025
1,810
9,094
48,687
0
W
6,627
1,994
977
1,599
12,218
3,806
1,441
1,690
10,528
34,815
0
W
Artemis
Bruenor342
Artemis
11,811
7,278
0
1,678
10,105
3,776
0
1,192
8,913
0
46,237
L
8,873
2,646
0
1,637
12,569
6,159
2,283
3,243
9,326
0
65,585
L
Guan Yu
3,660
617
324
1,562
14,431
6,505
1,107
2,616
11,815
0
28,967
W
Medusa
Joshuaaaar
Medusa
9,349
4,394
0
1,608
7,766
2,700
3,093
654
7,112
0
59,755
L
Ares
S-Libu
Ares
4,134
743
0
1,723
18,271
19,580
452
5,574
12,697
27,365
0
L
Ah Muzen Cab
imantiss
Ah Muzen Cab
9,432
3,765
0
2,278
12,697
4,220
621
3,363
9,334
0
52,430
L
Jormungandr
severe-chalk7
Jormungandr
2,641
1,171
0
189
14,212
12,753
91
3,499
10,713
19,400
0
W
Fenrir
9,833
3,266
41
4,717
10,536
9,764
813
1,731
8,805
0
55,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,083
Gold Earned
51,580
351
Minions Killed
444
0
Camps Cleared
0
1,592,066
Distance Traveled
1,774,892
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,387
519
76
4
0
342,460
1
W
Ra
8,498
425
70
4
0
337,700
0
W
Artemis
10,356
518
73
4
0
293,865
2
L
Neith
11,132
557
140
7
0
318,012
0
L
Guan Yu
8,467
423
54
3
0
348,783
0
W
Medusa
11,388
569
140
7
0
439,968
0
L
Ares
9,072
454
45
2
0
385,507
0
L
Ah Muzen Cab
9,091
455
71
4
0
305,941
1
L
Jormungandr
7,321
366
41
2
0
233,823
0
W
Fenrir
10,951
548
85
4
0
360,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role