Player Matchup

Nemesis
Nemesis
JAUNCAMANEY
Nemesis
Level 104
God Stats
19W - 15L
1,603 SR
Queue Stats
136W - 138L
1,356 Elo+
Party 1
Merlin
Merlin
TigerHooodz
Merlin
Level 98
God Stats
25W - 30L
1,460 SR
Queue Stats
138W - 145L
1,351 Elo+
Party 1
Hades
Hades
Zombie XCIX
Hades
Level 63
God Stats
2W - 0L
1,196 SR
Queue Stats
11W - 14L
1,235 Elo+
Party 2
Nike
Nike
i_Melodic_i
Nike
Level 90
God Stats
11W - 7L
1,498 SR
Queue Stats
223W - 271L
1,316 Elo+
Solo
Cerberus
Cerberus
xASSASSINx911
Cerberus
Level 27
God Stats
9W - 13L
1,406 SR
Queue Stats
11W - 15L
1,235 Elo+
Party 2
Team Averages
Level 76
1,433 SR
1,299 Elo+

VS

Team Averages
Level 81
1,535 SR
1,295 Elo+
Artemis
Artemis
HippyKit
Artemis
Level 150
God Stats
90W - 78L
1,438 SR
Queue Stats
635W - 708L
1,340 Elo+
Solo
Fenrir
Fenrir
Majormoe402
Fenrir
Level 89
God Stats
78W - 76L
1,510 SR
Queue Stats
473W - 635L
1,266 Elo+
Party 3
Mulan
Mulan
MiakoTheThief
Mulan
Level 17
God Stats
18W - 23L
1,395 SR
Queue Stats
31W - 44L
1,200 Elo+
Party 3
Kukulkan
Kukulkan
WeeDTrollER13
Kukulkan
Level 89
God Stats
2W - 1L
1,823 SR
Queue Stats
438W - 458L
1,400 Elo+
Solo
Terra
Terra
WillowWhips
Terra
Level 59
God Stats
2W - 2L
1,511 SR
Queue Stats
22W - 32L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JAUNCAMANEY
Nemesis
19
9 / 4 / 8
11,877
540
13,321
12,342
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
19
7 / 5 / 1
11,974
544
16,271
12,891
4,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
6 / 1 / 2
10,292
468
10,387
14,490
5,891
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
5 / 2 / 4
11,648
529
12,621
17,142
19,263
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
xASSASSINx911
Cerberus
16
1 / 3 / 7
10,104
459
3,071
13,989
13,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HippyKit
Artemis
17
4 / 5 / 1
10,369
471
10,192
10,992
4,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
16
5 / 7 / 2
9,819
446
9,077
17,755
7,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 6 / 1
9,872
449
13,192
19,438
17,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
WeeDTrollER13
Kukulkan
16
1 / 6 / 1
9,963
453
8,438
12,615
4,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 3
9,504
432
3,016
16,422
14,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
28
Kills
14
15
Deaths
28
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
HippyKit
Artemis
4
5
1
0.9
W
Nemesis
JAUNCAMANEY
Nemesis
9
4
8
3.25
L
Fenrir
5
7
2
0.86
L
3
6
1
0.58
W
Merlin
7
5
1
1.5
L
Kukulkan
WeeDTrollER13
Kukulkan
1
6
1
0.25
L
1
4
3
0.63
W
6
1
2
7
W
5
2
4
3.5
W
Cerberus
xASSASSINx911
Cerberus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,671
Damage
43,915
70,854
Taken
77,222
47,376
Mitigated
48,311
23,149
Healing
15,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
HippyKit
Artemis
10,192
4,775
0
185
10,992
4,534
645
5,642
5,296
0
74,241
W
Nemesis
JAUNCAMANEY
Nemesis
13,321
7,008
0
5,654
12,342
4,555
2,507
1,452
10,649
0
66,104
L
Fenrir
9,077
2,253
0
4,794
17,755
7,390
0
3,421
14,170
0
62,680
L
13,192
2,117
143
6,061
19,438
17,054
481
0
19,438
0
63,805
W
Merlin
16,271
1,040
0
2,368
12,891
4,500
754
3,425
9,385
86,195
0
L
Kukulkan
WeeDTrollER13
Kukulkan
8,438
346
0
687
12,615
4,354
749
8,854
3,313
66,648
0
L
3,016
824
809
2,773
16,422
14,979
224
11,022
5,276
20,557
0
W
10,387
1,267
287
7,930
14,490
5,891
1,235
3,918
10,494
68,419
0
W
12,621
5,503
0
2,040
17,142
19,263
104
0
15,977
0
70,161
W
Cerberus
xASSASSINx911
Cerberus
3,071
473
108
4,762
13,989
13,167
375
2,737
11,190
34,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,895
Gold Earned
49,527
568
Minions Killed
523
0
Camps Cleared
0
1,980,028
Distance Traveled
1,818,660
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,369
471
134
6
0
316,138
0
W
Nemesis
11,877
540
104
5
0
464,022
0
L
Fenrir
9,819
446
97
4
0
399,988
0
L
Mulan
9,872
449
123
6
0
349,310
0
W
Merlin
11,974
544
164
7
0
347,690
3
L
Kukulkan
9,963
453
137
6
0
376,345
1
L
Terra
9,504
432
32
1
0
376,879
2
W
Hades
10,292
468
97
4
0
368,204
6
W
Nike
11,648
529
136
6
0
407,725
0
W
Cerberus
10,104
459
67
3
0
392,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role