Player Matchup

Chronos
Chronos
Platinum I
Juicagee
Chronos
Platinum I
Level 121
God Stats
2W - 0L
1,723 SR
Queue Stats
44W - 28L
2,464 MMR
Party 2
Artio
Artio
Diamond I
Miss_LadyArtemis
Artio
Diamond I
Level 122
God Stats
7W - 7L
1,637 SR
Queue Stats
76W - 83L
2,287 MMR
Solo
Chaac
Chaac
Diamond V
Workagee
Chaac
Diamond V
Level 157
God Stats
5W - 1L
2,051 SR
Queue Stats
43W - 26L
2,426 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,804 SR
2,392 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,638 SR
2,271 MMR
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond I
Otaku Senpai377
Sol
Diamond I
Level 158
God Stats
3W - 5L
1,724 SR
Queue Stats
208W - 163L
2,756 MMR
Party 1
Cthulhu
Cthulhu
Diamond I
king P syCHO936
Cthulhu
Diamond I
Level 160
God Stats
9W - 4L
1,690 SR
Queue Stats
187W - 152L
2,555 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Juicagee
Chronos
11
0 / 0 / 2
6,539
654
3,824
3,937
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 1
6,820
682
4,940
7,751
5,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chaac
Workagee
Chaac
11
1 / 0 / 1
6,719
672
6,160
7,635
3,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
OdinCliodhnaVulcanGilgameshGeb

VS

Bans
PersephoneAchillesScyllaHou YiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 1 / 0
5,917
592
3,791
6,654
3,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 0 / 0
6,063
606
4,807
4,915
1,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
5,715
572
4,999
7,093
2,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
2
Kills
0
0
Deaths
2
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
1
0
0
W
Chronos
Juicagee
Chronos
0
0
2
1
W
1
0
1
1.5
L
0
0
0
0
W
Chaac
Workagee
Chaac
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,924
Damage
13,597
19,323
Taken
18,662
10,721
Mitigated
7,809
12,436
Healing
6,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,791
391
0
2,204
6,654
3,348
0
1,737
4,376
0
11,986
W
Chronos
Juicagee
Chronos
3,824
1,017
0
1,161
3,937
1,458
1,254
1,794
1,985
23,391
3,222
W
4,940
482
1,086
4,617
7,751
5,533
182
3,201
3,856
14,070
0
L
4,807
1,143
0
2,811
4,915
1,467
0
2,630
1,956
25,180
1,563
W
Chaac
Workagee
Chaac
6,160
1,472
500
5,072
7,635
3,730
424
4,024
3,110
0
27,378
L
4,999
386
138
1,566
7,093
2,994
0
3,318
3,194
12,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,078
Gold Earned
17,695
120
Minions Killed
109
7
Camps Cleared
2
581,634
Distance Traveled
495,527
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,917
592
17
2
0
183,746
2
W
Chronos
6,539
654
54
5
1
194,738
2
W
Artio
6,820
682
21
2
2
190,079
3
L
Sol
6,063
606
74
7
2
170,212
2
W
Chaac
6,719
672
45
5
4
196,817
1
L
Cthulhu
5,715
572
18
2
0
141,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role