Player Matchup

Gilgamesh
Gilgamesh
Liein
Gilgamesh
Level 26
God Stats
1W - 2L
1,280 SR
Queue Stats
218W - 253L
1,429 Elo+
Solo
Artio
Artio
PhoenixTearss
Artio
Level 98
God Stats
16W - 18L
1,788 SR
Queue Stats
323W - 361L
1,417 Elo+
Party 1
Izanami
Izanami
Rixkgeta
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,599 Elo+
Party 1
Cliodhna
Cliodhna
aleologic
Cliodhna
Level 7
God Stats
1W - 0L
1,294 SR
Queue Stats
6W - 3L
1,677 Elo+
Solo
Sol
Sol
cArck3d
Sol
Level 29
God Stats
7W - 4L
1,672 SR
Queue Stats
144W - 142L
1,543 Elo+
Solo
Team Averages
Level 33
1,507 SR
1,533 Elo+

VS

Team Averages
Level 18
1,610 SR
1,469 Elo+
Gilgamesh
Gilgamesh
Cremnos
Gilgamesh
Level 23
God Stats
15W - 4L
1,869 SR
Queue Stats
76W - 59L
1,481 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ELCOCHILOCO96
Tsukuyomi
Level 31
God Stats
2W - 2L
1,629 SR
Queue Stats
50W - 73L
1,463 Elo+
Solo
Sol
Sol
LoveWood
Sol
Level 8
God Stats
0W - 2L
1,314 SR
Queue Stats
8W - 15L
1,597 Elo+
Solo
Terra
Terra
Southvanguard
Terra
Level 20
God Stats
1W - 1L
1,739 SR
Queue Stats
36W - 35L
1,430 Elo+
Party 2
Neith
Neith
oorigin
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Liein
Gilgamesh
16
4 / 4 / 1
9,902
582
4,814
9,692
4,220
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 2 / 15
8,977
528
5,454
15,678
16,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Rixkgeta
Izanami
16
5 / 3 / 3
9,818
578
10,122
10,350
4,416
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
aleologic
Cliodhna
14
2 / 2 / 6
8,791
517
6,410
11,304
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
17
13 / 3 / 5
11,356
668
13,508
12,054
6,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cremnos
Gilgamesh
16
4 / 4 / 0
9,268
545
5,378
10,068
9,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
ELCOCHILOCO96
Tsukuyomi
15
4 / 3 / 3
9,125
537
7,293
10,085
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 4 / 5
7,750
456
6,663
11,555
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 7 / 4
6,607
389
3,257
13,228
7,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
oorigin
Neith
11
4 / 8 / 1
8,104
477
7,149
9,670
2,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
27
26
Kills
14
14
Deaths
26
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Cremnos
Gilgamesh
4
4
0
1
L
Tsukuyomi
ELCOCHILOCO96
Tsukuyomi
4
3
3
1.83
W
Gilgamesh
Liein
Gilgamesh
4
4
1
1.13
L
2
4
5
1.13
W
2
2
15
4.75
W
Izanami
Rixkgeta
Izanami
5
3
3
2.17
L
0
7
4
0.29
W
Cliodhna
aleologic
Cliodhna
2
2
6
2.5
W
Sol
13
3
5
5.17
L
Neith
oorigin
Neith
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,308
Damage
29,740
59,078
Taken
54,606
35,327
Mitigated
26,207
16,423
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Cremnos
Gilgamesh
5,378
1,184
0
1,181
10,068
9,690
684
0
10,068
3,369
50,814
L
Tsukuyomi
ELCOCHILOCO96
Tsukuyomi
7,293
1,687
0
2,539
10,085
3,000
414
2,154
7,839
0
56,267
W
Gilgamesh
Liein
Gilgamesh
4,814
792
0
702
9,692
4,220
0
1,277
8,415
0
58,068
L
6,663
837
0
4,340
11,555
3,051
0
3,722
7,654
34,059
2,611
W
5,454
662
628
4,498
15,678
16,172
287
4,014
11,664
17,340
0
W
Izanami
Rixkgeta
Izanami
10,122
5,426
437
2,430
10,350
4,416
3,280
2,329
8,021
0
70,504
L
3,257
807
894
2,077
13,228
7,642
0
6,706
5,977
14,581
0
W
Cliodhna
aleologic
Cliodhna
6,410
333
0
3,201
11,304
3,642
1,007
1,313
9,991
0
37,648
W
Sol
13,508
5,131
0
4,527
12,054
6,877
1,188
1,534
10,520
80,082
9,062
L
Neith
oorigin
Neith
7,149
3,670
0
1,080
9,670
2,824
0
4,318
5,137
0
34,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,844
Gold Earned
40,854
456
Minions Killed
354
0
Camps Cleared
0
1,520,629
Distance Traveled
1,578,462
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,268
545
104
6
0
321,021
0
L
Tsukuyomi
9,125
537
99
6
0
379,540
0
W
Gilgamesh
9,902
582
111
7
0
269,469
0
L
Sol
7,750
456
69
4
0
314,863
4
W
Artio
8,977
528
23
1
0
329,123
7
W
Izanami
9,818
578
119
7
0
291,185
0
L
Terra
6,607
389
27
2
0
335,425
0
W
Cliodhna
8,791
517
61
4
0
333,765
0
W
Sol
11,356
668
142
8
0
297,087
2
L
Neith
8,104
477
55
3
0
227,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role