Player Matchup

Hou Yi
Hou Yi
Azariee
Hou Yi
Level 29
God Stats
39W - 18L
1,680 SR
Queue Stats
141W - 99L
1,639 Elo+
Solo
Pele
Pele
Duuderandom
Pele
Level 23
God Stats
4W - 8L
1,378 SR
Queue Stats
58W - 63L
1,480 Elo+
Party 1
Odin
Odin
KIONGOZI
Odin
Level 8
God Stats
2W - 1L
1,755 SR
Queue Stats
7W - 6L
1,604 Elo+
Solo
Bellona
Bellona
Lacalamer
Bellona
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 8L
1,220 Elo+
Party 1
Hera
Hera
amisma
Hera
Level 48
God Stats
9W - 6L
1,645 SR
Queue Stats
46W - 50L
1,400 Elo+
Party 1
Team Averages
Level 22
1,592 SR
1,468 Elo+

VS

Team Averages
Level 27
1,550 SR
1,532 Elo+
Medusa
Medusa
MANNLIER
Medusa
Level 23
God Stats
1W - 2L
1,271 SR
Queue Stats
89W - 74L
1,361 Elo+
Solo
Geb
Geb
Prime 40z
Geb
Level 69
God Stats
1W - 1L
1,718 SR
Queue Stats
188W - 226L
1,401 Elo+
Party 2
Scylla
Scylla
SusgayUchiha
Scylla
Level 25
God Stats
17W - 8L
1,765 SR
Queue Stats
143W - 80L
1,595 Elo+
Party 3
King Arthur
King Arthur
TheSmurfs2011
King Arthur
Level 14
God Stats
2W - 4L
1,494 SR
Queue Stats
162W - 54L
1,656 Elo+
Party 3
Serqet
Serqet
Theyloose
Serqet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Azariee
Hou Yi
18
16 / 0 / 7
10,839
602
21,739
12,744
5,928
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 9
9,157
509
8,736
12,528
4,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
12
1 / 0 / 14
8,217
457
3,175
12,186
10,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Lacalamer
Bellona
15
3 / 2 / 7
9,038
502
4,433
12,639
12,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
amisma
Hera
15
3 / 3 / 7
9,202
511
4,981
6,522
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MANNLIER
Medusa
13
0 / 4 / 0
7,470
415
7,225
8,930
2,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 8 / 1
6,606
367
7,412
14,408
10,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
14
1 / 4 / 0
8,317
462
6,994
9,244
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TheSmurfs2011
King Arthur
13
4 / 4 / 1
8,795
489
13,019
16,356
12,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
Theyloose
Serqet
12
1 / 8 / 1
7,379
410
3,673
13,861
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
9
27
Kills
6
6
Deaths
28
44
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Azariee
Hou Yi
16
0
7
19.5
W
4
1
9
8.5
W
Odin
1
0
14
8
W
Bellona
Lacalamer
Bellona
3
2
7
3.25
L
Medusa
MANNLIER
Medusa
0
4
0
0
L
0
8
1
0.06
L
Scylla
1
4
0
0.25
L
King Arthur
TheSmurfs2011
King Arthur
4
4
1
1.13
L
Serqet
Theyloose
Serqet
1
8
1
0.19
W
Hera
amisma
Hera
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,064
Damage
38,323
56,619
Taken
62,799
36,947
Mitigated
31,596
12,969
Healing
9,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Azariee
Hou Yi
21,739
12,059
0
5,239
12,744
5,928
1,577
4,156
8,482
0
77,714
W
8,736
1,741
0
4,030
12,528
4,656
1,837
3,383
9,043
0
56,152
W
Odin
3,175
762
0
1,096
12,186
10,562
240
2,345
9,592
0
18,443
W
Bellona
Lacalamer
Bellona
4,433
1,256
0
1,540
12,639
12,249
240
3,749
8,479
0
32,194
L
Medusa
MANNLIER
Medusa
7,225
3,124
0
1,601
8,930
2,065
0
197
8,733
0
50,892
L
7,412
546
0
241
14,408
10,812
0
866
13,446
34,302
0
L
Scylla
6,994
0
0
1,531
9,244
2,084
0
1,214
7,926
60,356
0
L
King Arthur
TheSmurfs2011
King Arthur
13,019
1,740
0
2,395
16,356
12,838
330
1,046
15,270
5,031
48,066
L
Serqet
Theyloose
Serqet
3,673
539
0
3,636
13,861
3,797
0
1,298
12,443
0
46,458
W
Hera
amisma
Hera
4,981
1,262
0
1,064
6,522
3,552
204
1,766
4,539
38,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,453
Gold Earned
38,567
403
Minions Killed
438
0
Camps Cleared
0
1,696,315
Distance Traveled
1,651,686
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,839
602
105
6
0
325,281
8
W
Pele
9,157
509
111
6
0
373,879
0
W
Odin
8,217
457
18
1
0
345,117
1
W
Bellona
9,038
502
70
4
0
328,971
4
L
Medusa
7,470
415
90
5
0
362,931
7
L
Geb
6,606
367
39
2
0
320,571
0
L
Scylla
8,317
462
116
6
0
304,660
1
L
King Arthur
8,795
489
108
6
0
317,200
1
L
Serqet
7,379
410
85
5
0
346,324
6
W
Hera
9,202
511
99
6
0
323,067
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role