Player Matchup

Hercules
Hercules
DoguinhoInocente
Hercules
Level 4
God Stats
4W - 5L
1,507 SR
Queue Stats
5W - 6L
1,464 Elo+
Party 1
Anubis
Anubis
L1PE1
Anubis
Level 29
God Stats
12W - 16L
1,480 SR
Queue Stats
137W - 135L
1,433 Elo+
Solo
Neith
Neith
LowdG
Neith
Level 7
God Stats
5W - 4L
1,582 SR
Queue Stats
6W - 5L
1,509 Elo+
Party 2
Ymir
Ymir
SoHJackTR
Ymir
Level 74
God Stats
3W - 5L
1,446 SR
Queue Stats
81W - 75L
1,538 Elo+
Party 2
Khepri
Khepri
mungunzim
Khepri
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,452 Elo+
Party 1
Team Averages
Level 24
1,503 SR
1,479 Elo+

VS

Team Averages
Level 21
1,422 SR
1,497 Elo+
Vulcan
Vulcan
 
Vulcan
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DPBPriamo
Neith
Level 14
God Stats
0W - 2L
1,184 SR
Queue Stats
13W - 11L
1,575 Elo+
Party 3
Odin
Odin
Gang_Orc
Odin
Level 28
God Stats
1W - 3L
1,561 SR
Queue Stats
129W - 162L
1,489 Elo+
Solo
Bacchus
Bacchus
WornisZinho
Bacchus
Level 15
God Stats
7W - 8L
1,541 SR
Queue Stats
16W - 17L
1,474 Elo+
Solo
Thor
Thor
francodelgado
Thor
Level 25
God Stats
0W - 1L
1,323 SR
Queue Stats
39W - 38L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,364
536
1,702
5,347
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
L1PE1
Anubis
12
4 / 2 / 2
6,260
626
5,846
5,550
2,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
LowdG
Neith
9
2 / 1 / 3
5,412
541
4,748
3,093
1,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
10
4 / 1 / 1
6,004
600
5,813
6,560
5,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Khepri
mungunzim
Khepri
9
1 / 2 / 2
5,431
543
2,256
4,171
2,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 3 / 1
5,643
564
3,755
4,320
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
DPBPriamo
Neith
7
1 / 2 / 2
4,401
440
2,582
3,382
1,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Odin
8
0 / 3 / 2
4,887
489
1,784
6,883
2,250
Bacchus
WornisZinho
Bacchus
7
0 / 1 / 3
4,886
489
2,089
5,769
3,788
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 3 / 1
5,878
588
3,389
8,607
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
12
Kills
6
6
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
1
0.5
L
Neith
DPBPriamo
Neith
1
2
2
1
W
1
0
1
1.5
L
Odin
0
3
2
0.33
W
Anubis
L1PE1
Anubis
4
2
2
2.5
W
Neith
LowdG
Neith
2
1
3
3.5
W
Ymir
4
1
1
4.5
L
Bacchus
WornisZinho
Bacchus
0
1
3
1.5
L
4
3
1
1.5
W
Khepri
mungunzim
Khepri
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,365
Damage
13,599
24,721
Taken
28,961
13,180
Mitigated
10,386
7,957
Healing
7,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,755
883
0
514
4,320
899
0
3,439
881
35,346
0
L
Neith
DPBPriamo
Neith
2,582
1,131
0
761
3,382
1,140
125
1,334
2,048
0
13,503
W
1,702
969
0
3,430
5,347
1,778
0
566
4,781
0
22,351
L
Odin
1,784
274
0
123
6,883
2,250
0
4,708
2,175
0
15,434
W
Anubis
L1PE1
Anubis
5,846
210
0
1,749
5,550
2,405
460
2,283
3,267
35,615
0
W
Neith
LowdG
Neith
4,748
2,258
0
1,322
3,093
1,124
0
907
2,186
0
24,361
W
Ymir
5,813
1,720
0
518
6,560
5,244
564
1,154
5,406
26,654
0
L
Bacchus
WornisZinho
Bacchus
2,089
362
0
2,384
5,769
3,788
0
1,295
4,474
14,391
0
L
3,389
1,500
0
3,250
8,607
2,309
0
3,139
5,468
0
24,221
W
Khepri
mungunzim
Khepri
2,256
553
0
938
4,171
2,629
0
934
3,237
8,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,471
Gold Earned
25,695
241
Minions Killed
217
0
Camps Cleared
0
879,653
Distance Traveled
926,882
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,643
564
70
7
0
183,163
6
L
Neith
4,401
440
28
3
0
192,192
0
W
Hercules
5,364
536
56
6
0
199,255
1
L
Odin
4,887
489
40
4
0
172,802
3
W
Anubis
6,260
626
67
7
0
165,246
2
W
Neith
5,412
541
58
6
0
143,742
2
W
Ymir
6,004
600
51
5
0
181,074
4
L
Bacchus
4,886
489
22
2
0
192,070
3
L
Thor
5,878
588
57
6
0
186,655
3
W
Khepri
5,431
543
9
1
0
190,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role