Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AwilixMaiin
Anubis
Level 47
God Stats
2W - 4L
1,663 SR
Queue Stats
140W - 81L
1,511 Elo+
Party 1
Rama
Rama
HORTxDevilxSoulx
Rama
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,468 Elo+
Party 1
Scylla
Scylla
TaubesnusschenXD
Scylla
Level 61
God Stats
2W - 1L
1,674 SR
Queue Stats
13W - 23L
1,372 Elo+
Party 1
Neith
Neith
pas1234133
Neith
Level 127
God Stats
11W - 2L
1,686 SR
Queue Stats
123W - 82L
1,392 Elo+
Party 1
Team Averages
Level 78
1,604 SR
1,449 Elo+

VS

Team Averages
Level 76
1,493 SR
1,500 Elo+
Izanami
Izanami
AdvansxH
Izanami
Level 46
God Stats
16W - 6L
1,887 SR
Queue Stats
227W - 159L
1,572 Elo+
Party 2
Set
Set
Arduis
Set
Level 50
God Stats
9W - 14L
1,313 SR
Queue Stats
127W - 151L
1,386 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
CyberWarlock2212
Morgan Le Fay
Level 27
God Stats
2W - 6L
1,362 SR
Queue Stats
56W - 72L
1,353 Elo+
Party 3
Hercules
Hercules
SargentoPuyana
Hercules
Level 150
God Stats
9W - 22L
1,442 SR
Queue Stats
594W - 521L
1,589 Elo+
Party 2
Bacchus
Bacchus
c3sar-cirria
Bacchus
Level 106
God Stats
19W - 20L
1,462 SR
Queue Stats
469W - 398L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
2 / 1 / 1
4,629
579
3,446
4,983
1,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
10
2 / 0 / 1
5,327
666
2,815
3,530
1,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 1 / 0
4,015
502
1,382
2,688
507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 1
4,496
562
623
2,363
570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
10
2 / 0 / 0
5,546
693
2,954
2,072
635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AdvansxH
Izanami
9
1 / 0 / 0
4,944
618
1,877
3,726
756
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
Arduis
Set
5
0 / 2 / 0
4,001
500
965
4,846
1,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morgan Le Fay
CyberWarlock2212
Morgan Le Fay
7
0 / 2 / 0
4,221
528
911
3,534
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
9
0 / 1 / 1
4,677
585
1,515
4,148
2,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
c3sar-cirria
Bacchus
6
1 / 1 / 0
4,463
558
1,217
3,108
1,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
6
Kills
2
3
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
1
2.5
L
Izanami
AdvansxH
Izanami
1
0
0
1
L
Set
Arduis
Set
0
2
0
0
W
Anubis
2
0
1
2.5
L
Morgan Le Fay
CyberWarlock2212
Morgan Le Fay
0
2
0
0
W
0
1
0
0
L
Hercules
0
1
1
0.5
W
0
1
1
0.5
L
Bacchus
c3sar-cirria
Bacchus
1
1
0
1
W
Neith
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,220
Damage
6,485
15,636
Taken
19,362
4,220
Mitigated
6,518
8,437
Healing
6,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,446
1,601
0
2,818
4,983
1,131
0
530
4,453
0
19,654
L
Izanami
AdvansxH
Izanami
1,877
1,461
0
2,024
3,726
756
0
0
3,726
0
32,926
L
Set
Arduis
Set
965
358
0
1,375
4,846
1,095
0
1,018
3,798
0
14,286
W
Anubis
2,815
34
0
3,038
3,530
1,377
0
696
2,834
31,442
0
L
Morgan Le Fay
CyberWarlock2212
Morgan Le Fay
911
40
0
912
3,534
724
64
1,196
2,300
14,707
0
W
1,382
1,052
0
1,189
2,688
507
0
213
2,475
0
15,044
L
Hercules
1,515
191
0
1,598
4,148
2,446
0
0
4,148
0
22,297
W
623
0
0
225
2,363
570
230
366
1,997
19,768
0
L
Bacchus
c3sar-cirria
Bacchus
1,217
103
0
607
3,108
1,497
0
1,125
1,952
4,467
0
W
Neith
2,954
1,877
0
1,167
2,072
635
29
323
1,749
0
32,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,013
Gold Earned
22,306
257
Minions Killed
203
0
Camps Cleared
0
786,167
Distance Traveled
768,504
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,629
579
47
6
0
188,551
3
L
Izanami
4,944
618
72
9
0
144,305
1
L
Set
4,001
500
39
5
0
130,157
0
W
Anubis
5,327
666
72
9
0
153,041
1
L
Morgan Le Fay
4,221
528
38
5
0
163,494
0
W
Rama
4,015
502
24
3
0
132,839
0
L
Hercules
4,677
585
47
6
0
155,625
1
W
Scylla
4,496
562
47
6
0
156,664
0
L
Bacchus
4,463
558
7
1
0
174,923
2
W
Neith
5,546
693
67
8
0
155,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role