Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
HORN3YRaMeN
Ra
Level 148
God Stats
5W - 7L
1,377 SR
Queue Stats
252W - 205L
1,512 Elo+
Solo
Cthulhu
Cthulhu
KaWs_BeAr_253
Cthulhu
Level 128
God Stats
8W - 4L
1,685 SR
Queue Stats
574W - 584L
1,464 Elo+
Solo
Thanatos
Thanatos
NotJerryMouse
Thanatos
Level 147
God Stats
10W - 4L
1,756 SR
Queue Stats
30W - 11L
1,673 Elo+
Party 1
Charybdis
Charybdis
dyvonh
Charybdis
Level 148
God Stats
19W - 39L
1,403 SR
Queue Stats
674W - 690L
1,447 Elo+
Solo
Team Averages
Level 140
1,544 SR
1,519 Elo+

VS

Team Averages
Level 134
1,512 SR
1,516 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
FluffyKing91
Ganesha
Level 160
God Stats
135W - 124L
1,614 SR
Queue Stats
251W - 265L
1,531 Elo+
Solo
Nu Wa
Nu Wa
W_Artanis_W
Nu Wa
Level 148
God Stats
7W - 14L
1,445 SR
Queue Stats
397W - 379L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 0 / 14
7,743
774
6,168
8,362
6,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 0 / 11
9,532
953
11,129
5,774
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
15
4 / 2 / 7
8,386
839
9,195
9,844
6,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
NotJerryMouse
Thanatos
15
9 / 2 / 7
9,814
981
10,592
10,205
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
dyvonh
Charybdis
13
3 / 2 / 11
8,115
812
8,819
7,081
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 5 / 1
7,662
766
5,148
13,623
7,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
 
Nemesis
12
1 / 7 / 3
6,796
680
7,473
10,473
3,411
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
 
Neith
12
0 / 3 / 1
6,288
629
7,893
8,066
2,310
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
FluffyKing91
Ganesha
13
0 / 4 / 2
6,698
670
2,956
13,123
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 2
7,304
730
4,686
7,058
2,026
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
15
23
Kills
6
6
Deaths
23
50
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
14
8
L
Gilgamesh
 
Gilgamesh
3
5
1
0.7
L
Nemesis
 
Nemesis
1
7
3
0.36
L
Neith
 
Neith
0
3
1
0.17
L
Ganesha
FluffyKing91
Ganesha
0
4
2
0.25
W
6
0
11
11.5
W
Cthulhu
4
2
7
3.75
W
Thanatos
NotJerryMouse
Thanatos
9
2
7
6.25
L
2
4
2
0.75
W
Charybdis
dyvonh
Charybdis
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,903
Damage
28,156
41,266
Taken
52,343
22,405
Mitigated
25,190
18,502
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,168
1,031
0
3,978
8,362
6,497
209
1,070
7,292
3,008
14,812
L
Gilgamesh
 
Gilgamesh
5,148
1,067
458
1,787
13,623
7,265
0
6,056
6,859
0
19,269
L
Nemesis
 
Nemesis
7,473
3,094
0
1,355
10,473
3,411
0
2,752
7,403
0
13,104
L
Neith
 
Neith
7,893
3,274
0
1,395
8,066
2,310
0
3,597
4,044
0
26,147
L
Ganesha
FluffyKing91
Ganesha
2,956
173
0
2,756
13,123
10,178
0
3,879
8,852
19,869
0
W
11,129
701
1,595
1,786
5,774
2,572
256
620
5,154
34,737
0
W
Cthulhu
9,195
1,740
217
1,054
9,844
6,656
0
2,966
6,878
35,270
0
W
Thanatos
NotJerryMouse
Thanatos
10,592
1,974
0
8,696
10,205
4,162
212
2,396
7,809
0
25,139
L
4,686
1,651
0
1,426
7,058
2,026
278
3,790
2,924
22,336
0
W
Charybdis
dyvonh
Charybdis
8,819
5,456
0
1,176
7,081
2,518
1,881
1,129
5,952
0
22,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,590
Gold Earned
34,748
237
Minions Killed
198
10
Camps Cleared
4
938,875
Distance Traveled
858,308
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,743
774
28
3
2
174,067
1
L
Gilgamesh
7,662
766
48
5
1
183,081
2
L
Nemesis
6,796
680
20
2
1
177,490
1
L
Neith
6,288
629
56
6
1
165,246
4
L
Ganesha
6,698
670
14
1
0
171,685
6
W
Ra
9,532
953
79
8
2
196,823
2
W
Cthulhu
8,386
839
68
7
3
189,364
3
W
Thanatos
9,814
981
36
4
3
208,904
0
L
Nu Wa
7,304
730
60
6
1
160,806
1
W
Charybdis
8,115
812
26
3
0
169,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role