Player Matchup

Nemesis
Nemesis
BonzeLoko
Nemesis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 12L
1,549 Elo+
Solo
Medusa
Medusa
LowdG
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,477 Elo+
Party 1
Anubis
Anubis
P1POS
Anubis
Level 6
God Stats
3W - 0L
1,724 SR
Queue Stats
4W - 0L
1,665 Elo+
Solo
Tiamat
Tiamat
SoHJackTR
Tiamat
Level 74
God Stats
2W - 4L
1,291 SR
Queue Stats
81W - 75L
1,531 Elo+
Party 1
Geb
Geb
thebiganão
Geb
Level 28
God Stats
41W - 34L
1,422 SR
Queue Stats
104W - 116L
1,408 Elo+
Solo
Team Averages
Level 28
1,487 SR
1,526 Elo+

VS

Team Averages
Level 21
1,472 SR
1,488 Elo+
Neith
Neith
 
Neith
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
ILUVwq15_FG
Cabrakan
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Mercury
Mercury
L1PE1
Mercury
Level 29
God Stats
5W - 11L
1,362 SR
Queue Stats
137W - 135L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BonzeLoko
Nemesis
10
5 / 0 / 4
6,064
674
5,984
5,408
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Medusa
LowdG
Medusa
8
2 / 4 / 2
4,796
533
1,781
3,861
1,008
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
P1POS
Anubis
12
5 / 0 / 2
6,765
752
5,828
5,293
2,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
SoHJackTR
Tiamat
11
4 / 0 / 4
6,183
687
2,698
3,139
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 2 / 3
4,987
554
998
6,308
2,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
4 / 4 / 2
5,494
610
6,570
6,209
1,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
 
Sylvanus
8
0 / 3 / 0
4,910
546
1,526
4,559
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ra
 
Ra
6
0 / 3 / 0
4,555
506
1,917
3,326
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
ILUVwq15_FG
Cabrakan
6
2 / 4 / 4
4,702
522
1,654
5,532
5,438
Mercury
L1PE1
Mercury
7
0 / 3 / 0
4,669
519
986
6,508
1,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
6
6
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
2
1.25
L
Sylvanus
 
Sylvanus
0
3
0
0
L
Ra
 
Ra
0
3
0
0
W
Nemesis
BonzeLoko
Nemesis
5
0
4
7
L
Cabrakan
ILUVwq15_FG
Cabrakan
2
4
4
1
L
Mercury
L1PE1
Mercury
0
3
0
0
W
Medusa
LowdG
Medusa
2
4
2
0.75
W
Anubis
P1POS
Anubis
5
0
2
6
W
Tiamat
SoHJackTR
Tiamat
4
0
4
6
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,289
Damage
12,653
24,009
Taken
26,134
8,952
Mitigated
10,450
8,589
Healing
6,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,570
3,679
0
1,869
6,209
1,738
0
1,568
4,548
0
29,083
L
Sylvanus
 
Sylvanus
1,526
518
0
1,190
4,559
1,342
0
3,179
1,380
16,564
3,885
L
Ra
 
Ra
1,917
415
86
810
3,326
721
0
637
2,517
21,485
0
W
Nemesis
BonzeLoko
Nemesis
5,984
2,539
0
1,518
5,408
1,627
0
1,037
4,321
0
29,346
L
Cabrakan
ILUVwq15_FG
Cabrakan
1,654
460
79
166
5,532
5,438
27
1,991
3,473
3,271
0
L
Mercury
L1PE1
Mercury
986
274
0
1,833
6,508
1,211
0
1,439
4,993
0
18,026
W
Medusa
LowdG
Medusa
1,781
1,160
0
387
3,861
1,008
621
527
3,334
0
7,355
W
Anubis
P1POS
Anubis
5,828
954
0
4,339
5,293
2,482
252
1,564
3,729
34,761
3,001
W
Tiamat
SoHJackTR
Tiamat
2,698
180
0
1,586
3,139
1,321
1,726
981
2,088
29,707
0
W
998
96
0
759
6,308
2,514
156
668
5,640
12,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,795
Gold Earned
24,330
259
Minions Killed
213
0
Camps Cleared
0
918,132
Distance Traveled
746,112
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,494
610
55
6
0
152,888
2
L
Sylvanus
4,910
546
56
6
0
118,933
2
L
Ra
4,555
506
50
6
0
126,921
1
W
Nemesis
6,064
674
58
6
0
219,230
3
L
Cabrakan
4,702
522
7
1
0
156,598
1
L
Mercury
4,669
519
45
5
0
190,772
0
W
Medusa
4,796
533
12
1
0
156,933
1
W
Anubis
6,765
752
85
9
0
157,088
4
W
Tiamat
6,183
687
80
9
0
204,411
3
W
Geb
4,987
554
24
3
0
180,470
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role