Player Matchup

Heimdallr
Heimdallr
BaneBandito
Heimdallr
Level 29
God Stats
5W - 12L
1,631 SR
Queue Stats
16W - 25L
1,245 Elo+
Party 1
King Arthur
King Arthur
DeadlyLion
King Arthur
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 64L
1,431 Elo+
Party 1
Olorun
Olorun
INonzeroI
Olorun
Level 27
God Stats
6W - 10L
1,410 SR
Queue Stats
44W - 66L
1,315 Elo+
Party 1
Athena
Athena
NightMare0910
Athena
Level 27
God Stats
4W - 4L
1,329 SR
Queue Stats
108W - 118L
1,390 Elo+
Party 1
Fenrir
Fenrir
Sh0tK1Lz
Fenrir
Level 107
God Stats
4W - 6L
1,397 SR
Queue Stats
405W - 457L
1,390 Elo+
Party 1
Team Averages
Level 41
1,453 SR
1,354 Elo+

VS

Team Averages
Level 15
1,503 SR
1,290 Elo+
Susano
Susano
Bigtoothjimmy
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,171 Elo+
Solo
Osiris
Osiris
ChadillacSPILLZ
Osiris
Level 18
God Stats
12W - 16L
1,411 SR
Queue Stats
45W - 54L
1,321 Elo+
Solo
Geb
Geb
Dark Sayain9
Geb
Level 8
God Stats
5W - 6L
1,451 SR
Queue Stats
10W - 19L
1,195 Elo+
Party 2
Jing Wei
Jing Wei
DarkEnviious
Jing Wei
Level 15
God Stats
5W - 4L
1,637 SR
Queue Stats
18W - 25L
1,314 Elo+
Party 2
Zeus
Zeus
Dre_Blunted
Zeus
Level 30
God Stats
1W - 4L
1,514 SR
Queue Stats
121W - 159L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BaneBandito
Heimdallr
13
11 / 1 / 5
8,208
547
15,192
7,299
3,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
DeadlyLion
King Arthur
8
0 / 2 / 2
5,697
380
1,443
5,308
2,442
Olorun
INonzeroI
Olorun
15
8 / 0 / 4
9,364
624
5,110
4,372
2,013
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 1 / 7
8,149
543
4,839
9,157
8,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
Sh0tK1Lz
Fenrir
15
12 / 2 / 5
9,006
600
11,070
10,129
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 13 / 0
5,489
366
1,193
10,605
2,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
2 / 2 / 2
7,736
516
5,249
8,218
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 8 / 0
5,429
362
2,629
14,022
6,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
DarkEnviious
Jing Wei
11
1 / 6 / 1
6,945
463
3,249
9,127
2,546
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 8 / 0
6,282
419
1,146
9,306
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
36
Kills
3
6
Deaths
37
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BaneBandito
Heimdallr
11
1
5
13.5
L
0
13
0
0
L
2
2
2
1.5
L
0
8
0
0
L
Jing Wei
DarkEnviious
Jing Wei
1
6
1
0.25
W
King Arthur
DeadlyLion
King Arthur
0
2
2
0.5
L
0
8
0
0
W
Olorun
INonzeroI
Olorun
8
0
4
10
W
5
1
7
8.5
W
Fenrir
Sh0tK1Lz
Fenrir
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,654
Damage
13,466
36,265
Taken
51,278
20,440
Mitigated
18,918
9,353
Healing
4,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BaneBandito
Heimdallr
15,192
6,194
0
970
7,299
3,162
1,216
1,127
6,172
0
46,132
L
1,193
0
0
0
10,605
2,550
0
2,081
8,524
0
17,439
L
5,249
1,810
0
1,789
8,218
4,972
188
981
7,237
0
33,222
L
2,629
517
0
648
14,022
6,538
0
1,912
12,110
10,515
0
L
Jing Wei
DarkEnviious
Jing Wei
3,249
2,665
147
1,316
9,127
2,546
210
2,700
6,427
0
32,478
W
King Arthur
DeadlyLion
King Arthur
1,443
572
0
0
5,308
2,442
0
144
5,164
0
14,724
L
1,146
95
0
364
9,306
2,312
336
2,275
7,031
29,006
0
W
Olorun
INonzeroI
Olorun
5,110
1,637
174
1,941
4,372
2,013
1,418
755
3,617
52,415
0
W
4,839
1,005
1,513
1,435
9,157
8,525
0
1,387
7,770
18,909
0
W
Fenrir
Sh0tK1Lz
Fenrir
11,070
1,656
0
3,320
10,129
4,298
0
362
9,767
0
56,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,424
Gold Earned
31,881
340
Minions Killed
256
0
Camps Cleared
0
1,360,907
Distance Traveled
1,408,776
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,208
547
71
5
0
265,613
0
L
Susano
5,489
366
34
2
0
242,917
1
L
Osiris
7,736
516
76
5
0
310,367
5
L
Geb
5,429
362
14
1
0
349,427
2
L
Jing Wei
6,945
463
64
4
0
288,401
2
W
King Arthur
5,697
380
33
2
0
204,209
0
L
Zeus
6,282
419
68
5
0
217,664
1
W
Olorun
9,364
624
112
7
0
278,187
1
W
Athena
8,149
543
28
2
0
299,968
1
W
Fenrir
9,006
600
96
6
0
312,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role