Player Matchup

Ra
Ra
BanginFresh
Ra
Level 13
God Stats
1W - 4L
1,148 SR
Queue Stats
1W - 4L
1,114 Elo+
Party 1
Izanami
Izanami
O_oldin
Izanami
Level 27
God Stats
4W - 12L
1,323 SR
Queue Stats
50W - 76L
1,300 Elo+
Solo
Bacchus
Bacchus
Spartan1913
Bacchus
Level 28
God Stats
13W - 4L
1,788 SR
Queue Stats
116W - 128L
1,407 Elo+
Solo
King Arthur
King Arthur
TeddyTanks
King Arthur
Level 5
God Stats
0W - 2L
1,313 SR
Queue Stats
1W - 4L
1,114 Elo+
Party 1
Susano
Susano
musilvax321
Susano
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 27L
1,265 Elo+
Solo
Team Averages
Level 18
1,414 SR
1,240 Elo+

VS

Team Averages
Level 18
1,502 SR
1,364 Elo+
Artemis
Artemis
ChocoBills
Artemis
Level 24
God Stats
20W - 14L
1,611 SR
Queue Stats
99W - 101L
1,361 Elo+
Solo
Chaac
Chaac
Reddok89
Chaac
Level 34
God Stats
7W - 4L
1,632 SR
Queue Stats
97W - 148L
1,315 Elo+
Party 2
Ra
Ra
Sageid
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
jere_len
Fenrir
Level 6
God Stats
1W - 1L
1,281 SR
Queue Stats
3W - 5L
1,230 Elo+
Party 2
Ymir
Ymir
player43783243
Ymir
Level 25
God Stats
3W - 2L
1,490 SR
Queue Stats
40W - 37L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 1
7,672
451
5,895
12,371
4,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
O_oldin
Izanami
10
4 / 9 / 0
7,400
435
8,087
15,823
3,402
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Spartan1913
Bacchus
10
0 / 6 / 5
7,176
422
5,652
18,535
15,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
TeddyTanks
King Arthur
11
1 / 10 / 3
6,975
410
5,075
14,500
6,352
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Susano
11
1 / 8 / 0
7,159
421
2,309
12,597
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChocoBills
Artemis
17
14 / 1 / 6
11,313
665
18,471
12,255
4,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Reddok89
Chaac
16
10 / 1 / 2
10,625
625
13,776
13,836
10,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
13
4 / 3 / 2
8,950
526
6,316
6,468
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
jere_len
Fenrir
15
4 / 3 / 3
9,500
559
7,026
9,881
4,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 2 / 13
10,829
637
10,052
12,503
9,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
9
Kills
39
40
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
W
Artemis
ChocoBills
Artemis
14
1
6
17
L
Izanami
O_oldin
Izanami
4
9
0
0.44
W
Chaac
Reddok89
Chaac
10
1
2
11
W
Ra
4
3
2
1.67
L
Bacchus
Spartan1913
Bacchus
0
6
5
0.42
L
King Arthur
TeddyTanks
King Arthur
1
10
3
0.25
W
Fenrir
jere_len
Fenrir
4
3
3
1.83
L
Susano
1
8
0
0.13
W
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,018
Damage
55,641
73,826
Taken
54,943
33,145
Mitigated
32,264
13,027
Healing
24,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,895
523
410
2,696
12,371
4,108
0
1,350
10,615
41,564
0
W
Artemis
ChocoBills
Artemis
18,471
10,214
0
4,425
12,255
4,598
4,310
3,869
8,386
0
84,567
L
Izanami
O_oldin
Izanami
8,087
4,782
95
3,068
15,823
3,402
565
3,024
12,749
0
37,305
W
Chaac
Reddok89
Chaac
13,776
2,336
0
7,548
13,836
10,884
3,219
3,335
10,501
0
60,036
W
Ra
6,316
1,736
182
1,357
6,468
2,311
867
916
5,552
37,296
0
L
Bacchus
Spartan1913
Bacchus
5,652
1,040
1,038
2,940
18,535
15,496
250
3,559
14,740
20,253
0
L
King Arthur
TeddyTanks
King Arthur
5,075
2,115
0
1,131
14,500
6,352
0
5,296
8,851
0
24,768
W
Fenrir
jere_len
Fenrir
7,026
716
0
3,546
9,881
4,942
1,075
1,509
8,372
0
62,135
L
Susano
2,309
461
0
1,649
12,597
3,787
48
2,822
9,523
0
28,818
W
10,052
3,055
2,495
5,340
12,503
9,529
432
1,977
10,526
45,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,382
Gold Earned
51,217
264
Minions Killed
479
0
Camps Cleared
0
1,472,848
Distance Traveled
1,524,467
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,672
451
77
5
0
294,106
1
W
Artemis
11,313
665
124
7
0
312,546
5
L
Izanami
7,400
435
75
4
0
292,499
0
W
Chaac
10,625
625
125
7
0
300,633
2
W
Ra
8,950
526
77
5
0
240,623
0
L
Bacchus
7,176
422
21
1
0
319,802
0
L
King Arthur
6,975
410
38
2
0
268,403
1
W
Fenrir
9,500
559
101
6
0
367,188
0
L
Susano
7,159
421
53
3
0
298,038
0
W
Ymir
10,829
637
52
3
0
303,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role