Player Matchup

Hachiman
Hachiman
Kiomori
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,705 Elo+
Party 1
Hou Yi
Hou Yi
Mattster22
Hou Yi
Level 120
God Stats
1W - 2L
1,780 SR
Queue Stats
52W - 47L
1,548 Elo+
Party 1
Scylla
Scylla
Unlocktall
Scylla
Level 127
God Stats
4W - 12L
1,092 SR
Queue Stats
341W - 354L
1,496 Elo+
Solo
Chang'e
Chang'e
ZackMiers
Chang'e
Level 144
God Stats
0W - 1L
1,775 SR
Queue Stats
25W - 13L
1,655 Elo+
Party 1
Sobek
Sobek
pizzakill69
Sobek
Level 158
God Stats
0W - 1L
1,772 SR
Queue Stats
39W - 31L
1,619 Elo+
Party 1
Team Averages
Level 113
1,584 SR
1,605 Elo+

VS

Team Averages
Level 145
1,444 SR
1,554 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Hanzufuri
Bellona
Level 153
God Stats
13W - 4L
1,711 SR
Queue Stats
147W - 102L
1,572 Elo+
Party 2
Ra
Ra
L30N115
Ra
Level 146
God Stats
1W - 0L
1,377 SR
Queue Stats
134W - 90L
1,613 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ukulan
Ah Muzen Cab
Level 119
God Stats
9W - 12L
1,257 SR
Queue Stats
297W - 294L
1,453 Elo+
Solo
Kali
Kali
jhoDUNADA
Kali
Level 159
God Stats
3W - 0L
1,376 SR
Queue Stats
111W - 67L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kiomori
Hachiman
15
2 / 6 / 10
8,665
667
9,106
12,748
5,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
Mattster22
Hou Yi
16
9 / 5 / 6
10,191
784
14,194
13,689
6,627
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Unlocktall
Scylla
15
2 / 5 / 10
8,384
645
8,863
10,136
4,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
ZackMiers
Chang'e
15
3 / 5 / 11
9,059
697
8,146
14,568
6,869
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 3 / 16
9,885
760
8,062
23,118
30,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 3 / 18
10,191
784
16,508
14,239
17,479
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Hanzufuri
Bellona
16
2 / 3 / 13
9,869
759
7,759
16,205
19,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
0 / 2 / 14
9,774
752
7,817
9,371
7,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Ukulan
Ah Muzen Cab
17
3 / 4 / 13
10,419
801
21,201
8,969
3,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
18
16 / 5 / 6
12,523
963
13,442
13,490
7,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
88
17
Kills
24
24
Deaths
17
53
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
3
18
4
W
Bellona
Hanzufuri
Bellona
2
3
13
2.83
L
Hachiman
Kiomori
Hachiman
2
6
10
1.17
W
0
2
14
3.5
L
Hou Yi
Mattster22
Hou Yi
9
5
6
2.4
W
Ah Muzen Cab
Ukulan
Ah Muzen Cab
3
4
13
2.38
L
Scylla
Unlocktall
Scylla
2
5
10
1.4
L
Chang'e
ZackMiers
Chang'e
3
5
11
1.7
W
Kali
16
5
6
3.8
L
1
3
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,371
Damage
66,727
74,259
Taken
62,274
53,513
Mitigated
55,438
33,372
Healing
29,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
16,508
238
930
1,139
14,239
17,479
448
4,042
10,197
29,454
0
W
Bellona
Hanzufuri
Bellona
7,759
1,064
1,809
3,306
16,205
19,486
325
5,540
10,665
0
13,638
L
Hachiman
Kiomori
Hachiman
9,106
5,385
545
1,600
12,748
5,656
47
4,992
7,756
0
19,323
W
7,817
579
8,561
4,924
9,371
7,374
515
5,058
4,313
26,529
0
L
Hou Yi
Mattster22
Hou Yi
14,194
7,233
2,406
2,549
13,689
6,627
0
4,185
9,504
0
22,307
W
Ah Muzen Cab
Ukulan
Ah Muzen Cab
21,201
4,287
1,550
1,928
8,969
3,772
2,986
5,300
3,669
0
47,230
L
Scylla
Unlocktall
Scylla
8,863
911
1,499
507
10,136
4,010
197
2,812
7,324
26,158
0
L
Chang'e
ZackMiers
Chang'e
8,146
242
8,939
4,668
14,568
6,869
40
4,571
9,997
18,889
0
W
Kali
13,442
6,437
226
4,963
13,490
7,327
1,214
5,131
8,359
0
21,732
L
8,062
143
3,342
7,317
23,118
30,351
0
7,765
15,353
19,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,184
Gold Earned
52,776
136
Minions Killed
139
0
Camps Cleared
0
1,125,291
Distance Traveled
1,222,244
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,191
784
34
3
0
242,682
1
W
Bellona
9,869
759
9
1
0
245,765
1
L
Hachiman
8,665
667
24
2
0
209,826
0
W
Ra
9,774
752
42
3
0
263,749
0
L
Hou Yi
10,191
784
23
2
0
181,435
0
W
Ah Muzen Cab
10,419
801
42
3
0
228,279
0
L
Scylla
8,384
645
31
2
0
199,493
3
L
Chang'e
9,059
697
35
3
0
261,808
2
W
Kali
12,523
963
12
1
0
241,769
0
L
Sobek
9,885
760
23
2
0
272,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role