Player Matchup

Sobek
Sobek
Gold IV
Deathnote1676
Sobek
Gold IV
Level 117
God Stats
5W - 2L
1,527 SR
Queue Stats
113W - 130L
1,501 MMR
Solo
Hercules
Hercules
Silver I
DebbieDyatlov
Hercules
Silver I
Level 147
God Stats
5W - 8L
1,593 SR
Queue Stats
11W - 10L
1,588 MMR
Solo
Agni
Agni
Silver I
domiingrcia
Agni
Silver I
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,563 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,540 SR
1,551 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,421 SR
1,529 MMR
Vulcan
Vulcan
Gold IV
Shifty EC
Vulcan
Gold IV
Level 122
God Stats
18W - 23L
1,530 SR
Queue Stats
37W - 51L
1,775 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
Simmo EC
Gilgamesh
Gold V
Level 148
God Stats
1W - 4L
1,548 SR
Queue Stats
35W - 50L
1,663 MMR
Party 1
Chiron
Chiron
Silver I
SkyZze-Exotic
Chiron
Silver I
Level 89
God Stats
0W - 4L
1,185 SR
Queue Stats
61W - 90L
1,148 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 9
12,314
560
7,921
25,051
31,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
DebbieDyatlov
Hercules
18
8 / 0 / 2
15,109
687
15,727
26,079
29,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 2 / 8
13,372
608
27,781
23,963
11,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
ArtioAchillesCliodhnaThothGeb

VS

Bans
PoseidonCharybdisMedusaUllrFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Shifty EC
Vulcan
15
0 / 4 / 3
11,381
517
28,810
13,126
5,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
Simmo EC
Gilgamesh
16
3 / 4 / 1
12,023
547
18,111
27,413
32,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 3
11,993
545
13,246
17,615
8,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
4
4
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Hercules
DebbieDyatlov
Hercules
8
0
2
9
L
Vulcan
Shifty EC
Vulcan
0
4
3
0.38
L
Gilgamesh
Simmo EC
Gilgamesh
3
4
1
0.88
L
1
4
3
0.63
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,429
Damage
60,167
75,093
Taken
58,154
71,680
Mitigated
46,413
29,424
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,921
241
1,531
8,201
25,051
31,362
122
11,726
13,325
23,432
0
W
Hercules
DebbieDyatlov
Hercules
15,727
3,295
0
9,305
26,079
29,110
56
12,332
13,747
0
49,499
L
Vulcan
Shifty EC
Vulcan
28,810
15,842
0
529
13,126
5,893
0
7,352
5,540
73,122
0
L
Gilgamesh
Simmo EC
Gilgamesh
18,111
2,517
407
5,628
27,413
32,198
0
14,247
12,267
9,059
33,118
L
13,246
6,278
1,211
7,150
17,615
8,322
0
13,059
4,263
0
46,091
W
27,781
1,253
275
10,112
23,963
11,208
797
9,021
14,942
96,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,795
Gold Earned
35,397
244
Minions Killed
211
8
Camps Cleared
8
1,257,707
Distance Traveled
1,291,231
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,314
560
37
2
2
428,340
4
W
Hercules
15,109
687
43
2
1
436,039
4
L
Vulcan
11,381
517
96
4
2
442,903
1
L
Gilgamesh
12,023
547
31
1
2
462,994
1
L
Chiron
11,993
545
84
4
4
385,334
5
W
Agni
13,372
608
164
7
5
393,328
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role