Player Matchup

Geb
Geb
 
Geb
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Hemokinesis
Chaac
Level 37
God Stats
11W - 18L
1,396 SR
Queue Stats
108W - 143L
1,400 Elo+
Party 1
Zeus
Zeus
L0g4n_1812
Zeus
Level 79
God Stats
5W - 3L
1,494 SR
Queue Stats
336W - 308L
1,551 Elo+
Party 2
Mercury
Mercury
mxrk14
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 48L
1,523 Elo+
Party 2
Charybdis
Charybdis
zTheFallenAngelz
Charybdis
Level 29
God Stats
1W - 3L
1,396 SR
Queue Stats
88W - 88L
1,479 Elo+
Party 1
Team Averages
Level 40
1,457 SR
1,491 Elo+

VS

Team Averages
Level 103
1,543 SR
1,517 Elo+
Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Cristtgracia96
Hel
Level 42
God Stats
13W - 6L
1,592 SR
Queue Stats
111W - 80L
1,509 Elo+
Party 3
Geb
Geb
EST3V3Z_21
Geb
Level 124
God Stats
29W - 11L
1,749 SR
Queue Stats
564W - 467L
1,539 Elo+
Party 3
Neith
Neith
Jacquezz01
Neith
Level 49
God Stats
13W - 10L
1,325 SR
Queue Stats
132W - 113L
1,504 Elo+
Solo
Awilix
Awilix
imPetuosoo---
Awilix
Level 146
God Stats
10W - 4L
1,548 SR
Queue Stats
706W - 605L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 2 / 0
5,971
427
2,040
8,546
5,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 5 / 1
6,718
480
4,815
10,608
7,350
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 10 / 0
5,805
415
4,983
9,461
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
mxrk14
Mercury
11
2 / 9 / 1
7,065
505
4,726
12,882
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
10
0 / 3 / 0
5,768
412
2,442
11,426
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 2 / 9
8,581
613
8,117
13,193
6,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
11 / 1 / 8
9,497
678
10,386
7,952
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 7
8,180
584
3,947
10,424
11,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
15
2 / 0 / 4
8,626
616
10,566
7,190
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
7 / 1 / 10
8,723
623
6,614
6,850
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
67
4
Kills
29
29
Deaths
4
2
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
0
0
W
Chaac
 
Chaac
4
2
9
4.25
W
11
1
8
15
W
5
0
7
8.5
L
2
5
1
0.5
W
Neith
2
0
4
4
L
0
10
0
0
W
7
1
10
12
L
Mercury
mxrk14
Mercury
2
9
1
0.28
L
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,006
Damage
39,630
52,923
Taken
45,609
22,614
Mitigated
26,135
9,738
Healing
24,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,040
230
0
840
8,546
5,623
0
1,781
6,709
16,248
0
W
Chaac
 
Chaac
8,117
2,071
0
6,100
13,193
6,750
662
563
12,630
0
55,324
W
10,386
325
3,407
5,327
7,952
3,348
158
1,805
6,147
59,155
0
W
3,947
541
0
2,395
10,424
11,003
0
2,417
8,007
20,955
0
L
4,815
742
0
2,524
10,608
7,350
0
2,280
8,250
318
22,606
W
Neith
10,566
5,422
0
4,534
7,190
2,653
479
1,365
5,825
0
67,289
L
4,983
873
0
230
9,461
3,015
0
5,338
3,891
31,787
0
W
6,614
1,859
0
2,471
6,850
2,381
26
1,140
5,710
0
47,840
L
Mercury
mxrk14
Mercury
4,726
2,637
0
780
12,882
4,029
0
2,699
10,043
0
36,016
L
Charybdis
2,442
1,281
0
5,364
11,426
2,597
0
1,972
9,427
0
39,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,327
Gold Earned
43,607
259
Minions Killed
440
0
Camps Cleared
0
1,220,424
Distance Traveled
1,506,866
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,971
427
20
1
0
258,038
1
W
Chaac
8,581
613
94
7
0
289,063
0
W
Hel
9,497
678
115
8
0
304,934
0
W
Geb
8,180
584
24
2
0
315,480
5
L
Chaac
6,718
480
32
2
0
231,922
1
W
Neith
8,626
616
121
9
0
263,617
5
L
Zeus
5,805
415
54
4
0
243,592
4
W
Awilix
8,723
623
86
6
0
333,772
2
L
Mercury
7,065
505
69
5
0
259,994
2
L
Charybdis
5,768
412
84
6
0
226,878
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role