Player Matchup

Heimdallr
Heimdallr
Baxrre
Heimdallr
Level 160
God Stats
17W - 10L
1,788 SR
Queue Stats
529W - 424L
1,647 Elo+
Party 1
Chaac
Chaac
FIZZNPOP
Chaac
Level 123
God Stats
2W - 0L
1,819 SR
Queue Stats
599W - 584L
1,540 Elo+
Solo
Fenrir
Fenrir
Karl Charles
Fenrir
Level 127
God Stats
13W - 8L
1,629 SR
Queue Stats
348W - 265L
1,651 Elo+
Party 1
Ra
Ra
MehdiChelski00
Ra
Level 155
God Stats
51W - 40L
1,580 SR
Queue Stats
762W - 738L
1,584 Elo+
Solo
Cerberus
Cerberus
Stu The Geezer
Cerberus
Level 152
God Stats
1W - 0L
1,892 SR
Queue Stats
250W - 162L
1,650 Elo+
Party 1
Team Averages
Level 143
1,742 SR
1,614 Elo+

VS

Team Averages
Level 127
1,675 SR
1,575 Elo+
Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
A_F_T_W
Janus
Level 125
God Stats
21W - 17L
1,618 SR
Queue Stats
630W - 394L
1,612 Elo+
Party 2
Anhur
Anhur
Irish-Lad98-
Anhur
Level 155
God Stats
20W - 26L
1,588 SR
Queue Stats
535W - 448L
1,602 Elo+
Party 2
Sylvanus
Sylvanus
Sierra_936
Sylvanus
Level 65
God Stats
4W - 2L
1,721 SR
Queue Stats
435W - 243L
1,623 Elo+
Party 2
Ravana
Ravana
iBlaCkStaR6-KSA
Ravana
Level 143
God Stats
2W - 1L
1,947 SR
Queue Stats
239W - 237L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Baxrre
Heimdallr
14
5 / 0 / 3
7,565
630
10,877
9,050
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
FIZZNPOP
Chaac
12
0 / 1 / 1
6,319
527
3,782
6,774
4,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
12
6 / 1 / 2
6,791
566
4,693
5,741
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 2 / 4
6,682
557
7,397
7,155
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
10
1 / 0 / 8
6,282
524
3,684
7,733
4,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 1 / 0
7,032
586
4,778
6,580
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
A_F_T_W
Janus
13
2 / 2 / 1
7,363
614
6,394
7,381
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 0
5,451
454
5,154
7,783
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Sierra_936
Sylvanus
8
0 / 4 / 2
5,381
448
2,653
10,532
6,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 4
5,789
482
5,444
8,308
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
4
4
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
1
0
2
L
Janus
A_F_T_W
Janus
2
2
1
1.25
W
Heimdallr
Baxrre
Heimdallr
5
0
3
6.5
W
Chaac
FIZZNPOP
Chaac
0
1
1
0.5
L
0
3
0
0
W
Fenrir
6
1
2
7
W
3
2
4
2.5
L
Sylvanus
Sierra_936
Sylvanus
0
4
2
0.25
W
Cerberus
1
0
8
5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,433
Damage
24,423
36,453
Taken
40,584
16,546
Mitigated
13,915
15,025
Healing
13,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,778
1,248
0
3,325
6,580
2,027
0
349
6,208
0
40,724
L
Janus
A_F_T_W
Janus
6,394
262
191
1,625
7,381
2,024
0
3,904
3,305
61,016
0
W
Heimdallr
Baxrre
Heimdallr
10,877
5,807
0
5,039
9,050
2,763
193
1,420
7,630
0
59,716
W
Chaac
FIZZNPOP
Chaac
3,782
391
0
3,109
6,774
4,092
0
353
6,421
0
37,575
L
5,154
3,780
0
2,373
7,783
1,548
0
258
7,519
0
34,829
W
Fenrir
4,693
1,141
0
953
5,741
2,222
0
1,604
4,137
0
43,190
W
7,397
767
399
2,368
7,155
2,527
0
3,325
3,830
48,610
0
L
Sylvanus
Sierra_936
Sylvanus
2,653
529
1,836
3,279
10,532
6,035
0
4,177
6,157
8,207
0
W
Cerberus
3,684
304
0
3,157
7,733
4,942
0
2,345
5,388
11,651
0
L
5,444
2,154
0
763
8,308
2,281
0
1,905
6,308
0
29,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,639
Gold Earned
31,016
411
Minions Killed
376
0
Camps Cleared
0
1,192,558
Distance Traveled
1,193,428
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,032
586
95
8
0
260,536
4
L
Janus
7,363
614
138
12
0
237,741
1
W
Heimdallr
7,565
630
117
10
0
223,292
3
W
Chaac
6,319
527
87
7
0
227,925
3
L
Anhur
5,451
454
76
6
0
234,727
4
W
Fenrir
6,791
566
79
7
0
264,515
5
W
Ra
6,682
557
106
9
0
237,129
3
L
Sylvanus
5,381
448
8
1
0
224,233
6
W
Cerberus
6,282
524
22
2
0
239,697
1
L
Ravana
5,789
482
59
5
0
236,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role