Player Matchup

Anubis
Anubis
DocWinkle
Anubis
Level 18
God Stats
26W - 29L
1,549 SR
Queue Stats
34W - 48L
1,371 Elo+
Party 1
Medusa
Medusa
DopeSikh
Medusa
Level 18
God Stats
27W - 35L
1,518 SR
Queue Stats
46W - 58L
1,408 Elo+
Party 1
King Arthur
King Arthur
SgtSheen
King Arthur
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
WitchDakka
Tsukuyomi
Level 37
God Stats
41W - 42L
1,501 SR
Queue Stats
175W - 239L
1,394 Elo+
Party 1
Khepri
Khepri
glazeit
Khepri
Level 15
God Stats
2W - 1L
1,849 SR
Queue Stats
21W - 21L
1,411 Elo+
Party 1
Team Averages
Level 18
1,583 SR
1,417 Elo+

VS

Team Averages
Level 26
1,616 SR
1,568 Elo+
Janus
Janus
Fynam
Janus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,701 Elo+
Party 2
Thanatos
Thanatos
HyraChaZe
Thanatos
Level 7
God Stats
6W - 2L
1,750 SR
Queue Stats
7W - 3L
1,701 Elo+
Party 2
Medusa
Medusa
bigbuddabro
Medusa
Level 27
God Stats
1W - 1L
1,422 SR
Queue Stats
9W - 10L
1,353 Elo+
Solo
Mulan
Mulan
palecircus
Mulan
Level 31
God Stats
6W - 1L
1,793 SR
Queue Stats
183W - 157L
1,545 Elo+
Solo
Sylvanus
Sylvanus
skinnybud
Sylvanus
Level 10
God Stats
6W - 5L
1,617 SR
Queue Stats
13W - 12L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DocWinkle
Anubis
12
6 / 11 / 1
8,152
543
10,117
15,635
6,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
DopeSikh
Medusa
12
1 / 7 / 6
7,517
501
9,171
9,789
3,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
SgtSheen
King Arthur
10
0 / 7 / 1
6,238
416
4,032
12,027
8,460
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
WitchDakka
Tsukuyomi
11
3 / 7 / 1
7,575
505
6,174
13,293
4,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
glazeit
Khepri
10
1 / 5 / 3
6,447
430
3,559
11,374
8,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fynam
Janus
12
6 / 5 / 8
8,403
560
9,514
6,865
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
HyraChaZe
Thanatos
14
13 / 3 / 6
9,510
634
10,411
11,047
3,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
13
4 / 2 / 5
7,985
532
6,770
6,676
1,939
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
18
10 / 0 / 5
10,650
710
15,828
11,588
11,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
skinnybud
Sylvanus
12
4 / 1 / 15
8,531
569
6,674
13,658
16,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
76
11
Kills
37
37
Deaths
11
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Anubis
DocWinkle
Anubis
6
11
1
0.59
L
Medusa
DopeSikh
Medusa
1
7
6
0.57
W
Janus
Fynam
Janus
6
5
8
2
W
Thanatos
HyraChaZe
Thanatos
13
3
6
5.33
L
King Arthur
SgtSheen
King Arthur
0
7
1
0.07
L
Tsukuyomi
WitchDakka
Tsukuyomi
3
7
1
0.5
W
Medusa
4
2
5
3.25
L
Khepri
glazeit
Khepri
1
5
3
0.5
W
Mulan
10
0
5
12.5
W
Sylvanus
skinnybud
Sylvanus
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,053
Damage
49,197
62,118
Taken
49,834
31,278
Mitigated
34,522
10,272
Healing
23,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
DocWinkle
Anubis
10,117
412
145
4,001
15,635
6,811
480
6,410
8,827
36,650
0
L
Medusa
DopeSikh
Medusa
9,171
3,950
0
735
9,789
3,110
758
3,497
6,224
0
35,751
W
Janus
Fynam
Janus
9,514
644
79
635
6,865
1,586
716
4,025
2,840
35,686
0
W
Thanatos
HyraChaZe
Thanatos
10,411
3,826
0
10,745
11,047
3,785
0
2,581
8,466
0
45,596
L
King Arthur
SgtSheen
King Arthur
4,032
1,332
0
650
12,027
8,460
0
2,295
9,661
0
20,475
L
Tsukuyomi
WitchDakka
Tsukuyomi
6,174
2,169
0
3,403
13,293
4,472
0
2,502
10,675
0
37,222
W
Medusa
6,770
3,760
0
1,148
6,676
1,939
2,279
1,143
5,533
0
40,880
L
Khepri
glazeit
Khepri
3,559
312
0
1,338
11,374
8,425
108
3,020
8,284
15,253
0
W
Mulan
15,828
3,450
0
4,595
11,588
11,178
1,204
1,563
10,025
9,759
72,875
W
Sylvanus
skinnybud
Sylvanus
6,674
2,113
1,462
4,954
13,658
16,034
128
4,364
9,294
21,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,929
Gold Earned
45,079
258
Minions Killed
393
0
Camps Cleared
0
1,383,321
Distance Traveled
1,397,363
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,152
543
59
4
0
236,183
0
L
Medusa
7,517
501
60
4
0
292,797
5
W
Janus
8,403
560
68
5
0
298,529
1
W
Thanatos
9,510
634
74
5
0
296,050
2
L
King Arthur
6,238
416
44
3
0
263,149
0
L
Tsukuyomi
7,575
505
76
5
0
300,579
2
W
Medusa
7,985
532
66
4
0
274,832
3
L
Khepri
6,447
430
19
1
0
290,613
4
W
Mulan
10,650
710
158
11
0
291,056
2
W
Sylvanus
8,531
569
27
2
0
236,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role