Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Chrinobat
Cthulhu
Level 94
God Stats
5W - 4L
1,559 SR
Queue Stats
102W - 96L
1,523 Elo+
Party 2
Scylla
Scylla
ElChepoGonzález
Scylla
Level 56
God Stats
3W - 0L
1,297 SR
Queue Stats
66W - 52L
1,443 Elo+
Party 2
Hou Yi
Hou Yi
JackKriminal
Hou Yi
Level 129
God Stats
2W - 2L
1,518 SR
Queue Stats
51W - 45L
1,635 Elo+
Solo
Amaterasu
Amaterasu
tinvalen30
Amaterasu
Level 122
God Stats
2W - 1L
1,619 SR
Queue Stats
151W - 167L
1,492 Elo+
Solo
Team Averages
Level 112
1,499 SR
1,519 Elo+

VS

Team Averages
Level 94
1,509 SR
1,519 Elo+
Tiamat
Tiamat
LTigerx
Tiamat
Level 111
God Stats
0W - 3L
1,176 SR
Queue Stats
58W - 70L
1,498 Elo+
Party 1
Osiris
Osiris
Mattysnap
Osiris
Level 80
God Stats
1W - 2L
1,497 SR
Queue Stats
40W - 52L
1,466 Elo+
Party 1
Awilix
Awilix
X_x_Dr-GoNZo_x_X
Awilix
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 38L
1,543 Elo+
Solo
Kumbhakarna
Kumbhakarna
iraffer_p
Kumbhakarna
Level 68
God Stats
0W - 2L
1,870 SR
Queue Stats
131W - 120L
1,552 Elo+
Solo
Ganesha
Ganesha
Šprcgumítek
Ganesha
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 75L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
6 / 1 / 17
9,436
944
7,358
10,714
11,173
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Chrinobat
Cthulhu
16
3 / 1 / 25
10,120
1,012
15,813
11,398
11,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
13 / 3 / 11
9,825
983
16,288
6,813
3,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
14
9 / 4 / 10
9,443
944
16,610
8,392
3,444
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
tinvalen30
Amaterasu
13
0 / 5 / 21
8,503
850
5,686
20,148
12,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LTigerx
Tiamat
11
1 / 9 / 6
6,736
674
4,795
11,751
6,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Mattysnap
Osiris
11
2 / 7 / 6
6,997
700
6,609
15,356
7,997
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
6 / 5 / 4
9,130
913
7,983
10,771
5,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
iraffer_p
Kumbhakarna
14
3 / 4 / 7
8,153
815
5,542
19,255
12,849
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ganesha
12
0 / 6 / 6
6,863
686
5,674
12,381
9,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
41
31
Kills
12
14
Deaths
31
84
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
17
14.5
W
Cthulhu
Chrinobat
Cthulhu
3
1
25
15.5
W
13
3
11
6.17
W
Hou Yi
9
4
10
3.5
L
Tiamat
LTigerx
Tiamat
1
9
6
0.44
L
Osiris
Mattysnap
Osiris
2
7
6
0.71
L
6
5
4
1.6
L
Kumbhakarna
iraffer_p
Kumbhakarna
3
4
7
1.63
W
Amaterasu
tinvalen30
Amaterasu
0
5
21
2.1
L
Ganesha
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,755
Damage
30,603
57,465
Taken
69,514
41,537
Mitigated
42,820
21,907
Healing
17,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,358
1,541
1,494
4,405
10,714
11,173
618
2,973
7,598
0
11,513
W
Cthulhu
Chrinobat
Cthulhu
15,813
1,189
1,588
2,431
11,398
11,317
292
3,644
7,668
31,155
0
W
16,288
1,443
599
250
6,813
3,241
872
2,162
4,562
21,660
0
W
Hou Yi
16,610
5,376
423
1,423
8,392
3,444
1,307
2,850
5,417
0
30,087
L
Tiamat
LTigerx
Tiamat
4,795
586
130
978
11,751
6,247
0
6,094
5,657
9,820
0
L
Osiris
Mattysnap
Osiris
6,609
1,858
782
835
15,356
7,997
0
7,809
7,547
0
13,089
L
7,983
2,788
1,827
2,174
10,771
5,832
0
4,787
5,984
0
15,520
L
Kumbhakarna
iraffer_p
Kumbhakarna
5,542
170
1,870
7,421
19,255
12,849
0
9,714
9,541
12,215
0
W
Amaterasu
tinvalen30
Amaterasu
5,686
2,614
2,260
7,034
20,148
12,362
684
4,382
15,595
0
9,197
L
Ganesha
5,674
84
299
1,290
12,381
9,895
0
3,697
8,684
11,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,327
Gold Earned
37,879
87
Minions Killed
61
0
Camps Cleared
0
925,541
Distance Traveled
789,638
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,436
944
9
1
0
194,131
0
W
Cthulhu
10,120
1,012
29
3
0
200,762
2
W
Scylla
9,825
983
12
1
0
183,234
0
W
Hou Yi
9,443
944
31
3
0
161,714
2
L
Tiamat
6,736
674
13
1
0
132,096
0
L
Osiris
6,997
700
10
1
0
170,981
0
L
Awilix
9,130
913
28
3
0
175,331
0
L
Kumbhakarna
8,153
815
8
1
0
180,958
1
W
Amaterasu
8,503
850
6
1
0
185,700
0
L
Ganesha
6,863
686
2
0
0
130,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role