Player Matchup

Bellona
Bellona
CJWillyMac
Bellona
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 61L
1,444 Elo+
Solo
Ao Kuang
Ao Kuang
SWAGSeeKShots
Ao Kuang
Level 119
God Stats
3W - 1L
1,843 SR
Queue Stats
46W - 41L
1,648 Elo+
Party 1
Fenrir
Fenrir
TacoSeeKShots
Fenrir
Level 85
God Stats
2W - 5L
1,521 SR
Queue Stats
60W - 42L
1,691 Elo+
Party 1
Guan Yu
Guan Yu
Vickmagic8828
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,925 Elo+
Party 1
Ra
Ra
xXDEATHKIRBYxX
Ra
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 38L
1,689 Elo+
Party 1
Team Averages
Level 53
1,573 SR
1,680 Elo+

VS

Team Averages
Level 87
1,544 SR
1,490 Elo+
Janus
Janus
Bakin_Baconn
Janus
Level 155
God Stats
4W - 7L
1,479 SR
Queue Stats
81W - 73L
1,515 Elo+
Party 2
Hercules
Hercules
ElRaz Trillo
Hercules
Level 125
God Stats
11W - 11L
1,547 SR
Queue Stats
421W - 396L
1,467 Elo+
Party 3
Jing Wei
Jing Wei
THE_4GottenSweat
Jing Wei
Level 109
God Stats
2W - 2L
1,609 SR
Queue Stats
132W - 133L
1,521 Elo+
Party 2
Geb
Geb
charles magnifi
Geb
Level 29
God Stats
2W - 1L
1,584 SR
Queue Stats
47W - 57L
1,389 Elo+
Party 3
Fenrir
Fenrir
ÑotBad
Fenrir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 83L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CJWillyMac
Bellona
8
0 / 4 / 2
5,107
464
2,609
6,321
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
SWAGSeeKShots
Ao Kuang
10
1 / 2 / 0
5,998
545
4,287
8,257
2,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 0 / 0
5,974
543
4,075
6,761
2,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
4
0 / 1 / 0
3,984
362
370
1,847
587
7
0 / 6 / 2
4,887
444
2,245
5,319
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 1
7,221
656
4,449
5,683
1,375
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
ElRaz Trillo
Hercules
12
3 / 0 / 1
7,361
669
3,222
4,731
2,958
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 0 / 4
5,986
544
3,301
4,540
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 0 / 3
5,443
495
2,392
4,338
2,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
ÑotBad
Fenrir
11
4 / 3 / 0
6,457
587
5,626
8,679
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
13
13
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
Bellona
CJWillyMac
Bellona
0
4
2
0.25
W
Hercules
ElRaz Trillo
Hercules
3
0
1
3.5
L
Ao Kuang
SWAGSeeKShots
Ao Kuang
1
2
0
0.5
W
0
0
4
2
L
2
0
0
2
L
Guan Yu
0
1
0
0
W
0
0
3
1.5
L
0
6
2
0.17
W
Fenrir
ÑotBad
Fenrir
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,586
Damage
18,990
28,505
Taken
27,971
10,113
Mitigated
10,355
5,471
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,449
482
0
1,667
5,683
1,375
0
2,196
3,409
41,018
0
L
Bellona
CJWillyMac
Bellona
2,609
577
0
859
6,321
2,985
699
2,199
4,122
0
18,061
W
Hercules
ElRaz Trillo
Hercules
3,222
229
0
1,457
4,731
2,958
0
1,403
3,282
8,244
36,701
L
Ao Kuang
SWAGSeeKShots
Ao Kuang
4,287
818
0
1,233
8,257
2,390
0
1,934
6,323
34,095
0
W
3,301
1,975
0
2,641
4,540
1,079
106
294
4,246
0
30,750
L
4,075
622
0
2,781
6,761
2,766
0
1,016
5,745
0
24,900
L
Guan Yu
370
29
85
190
1,847
587
0
146
1,701
0
4,045
W
2,392
252
0
524
4,338
2,069
0
319
4,003
7,999
0
L
2,245
351
70
253
5,319
1,385
155
1,992
3,327
13,312
0
W
Fenrir
ÑotBad
Fenrir
5,626
766
0
2,968
8,679
2,874
0
2,042
6,499
0
33,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,950
Gold Earned
32,468
187
Minions Killed
334
0
Camps Cleared
0
938,344
Distance Traveled
1,152,207
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,221
656
76
7
0
233,136
2
L
Bellona
5,107
464
34
3
0
207,401
0
W
Hercules
7,361
669
115
10
0
237,738
0
L
Ao Kuang
5,998
545
68
6
0
235,382
1
W
Jing Wei
5,986
544
71
6
0
214,572
1
L
Fenrir
5,974
543
46
4
0
223,899
0
L
Guan Yu
3,984
362
9
1
0
95,161
0
W
Geb
5,443
495
6
1
0
238,690
3
L
Ra
4,887
444
30
3
0
176,501
0
W
Fenrir
6,457
587
66
6
0
228,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role