Player Matchup

Loki
Loki
Liein
Loki
Level 26
God Stats
22W - 24L
1,305 SR
Queue Stats
218W - 253L
1,423 Elo+
Solo
Agni
Agni
Panicchild7
Agni
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 11L
1,536 Elo+
Solo
Zeus
Zeus
Xerexas
Zeus
Level 27
God Stats
5W - 2L
1,686 SR
Queue Stats
152W - 149L
1,469 Elo+
Solo
Bellona
Bellona
oofmoi
Bellona
Level 27
God Stats
28W - 19L
1,607 SR
Queue Stats
75W - 69L
1,521 Elo+
Solo
Ymir
Ymir
urgayness
Ymir
Level 14
God Stats
20W - 11L
1,781 SR
Queue Stats
145W - 157L
1,559 Elo+
Solo
Team Averages
Level 19
1,576 SR
1,501 Elo+

VS

Team Averages
Level 11
1,505 SR
1,407 Elo+
Chiron
Chiron
DivineJumpman
Chiron
Level 28
God Stats
24W - 23L
1,558 SR
Queue Stats
43W - 49L
1,427 Elo+
Solo
Hercules
Hercules
DoguinhoInocente
Hercules
Level 3
God Stats
4W - 5L
1,487 SR
Queue Stats
5W - 6L
1,448 Elo+
Party 1
Thor
Thor
Lemas05
Thor
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,284 Elo+
Solo
Zeus
Zeus
X5Oblivious
Zeus
Level 17
God Stats
0W - 4L
1,202 SR
Queue Stats
7W - 11L
1,439 Elo+
Solo
Ra
Ra
mungunzim
Ra
Level 4
God Stats
2W - 2L
1,780 SR
Queue Stats
4W - 5L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Liein
Loki
18
7 / 4 / 3
10,531
658
10,113
9,404
4,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 3 / 6
8,241
515
6,057
7,928
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
Xerexas
Zeus
14
2 / 5 / 0
8,111
507
5,257
7,821
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
oofmoi
Bellona
14
1 / 1 / 0
8,243
515
6,288
7,295
5,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
13
4 / 2 / 5
8,107
507
3,925
11,874
6,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
8,294
518
11,564
12,343
4,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 2
7,040
440
2,625
13,846
10,681
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
Lemas05
Thor
1
0 / 0 / 0
4,629
289
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

15
7 / 3 / 2
9,512
595
7,861
8,182
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
3 / 6 / 2
7,903
494
5,084
8,885
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
17
Kills
15
15
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
L
1
3
2
0.67
L
Thor
Lemas05
Thor
0
0
0
0
W
Loki
Liein
Loki
7
4
3
2.13
W
3
3
6
2
L
7
3
2
2.67
W
Zeus
Xerexas
Zeus
2
5
0
0.4
L
3
6
2
0.67
W
Bellona
oofmoi
Bellona
1
1
0
1
W
Ymir
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,640
Damage
27,134
44,322
Taken
43,256
20,809
Mitigated
20,151
9,327
Healing
12,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,564
6,309
39
4,122
12,343
4,106
1,050
7,391
4,645
0
57,102
L
2,625
926
0
4,964
13,846
10,681
0
810
12,952
0
20,275
L
Thor
Lemas05
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Loki
Liein
Loki
10,113
3,529
0
2,292
9,404
4,101
2,176
3,099
6,185
0
76,951
W
6,057
666
0
1,036
7,928
2,013
534
1,855
5,863
35,684
0
L
7,861
943
0
1,398
8,182
2,502
0
2,676
5,240
64,316
0
W
Zeus
Xerexas
Zeus
5,257
786
0
731
7,821
2,211
434
3,731
3,834
47,487
0
L
5,084
585
456
1,153
8,885
2,862
128
3,509
5,180
33,614
0
W
Bellona
oofmoi
Bellona
6,288
3,309
0
2,930
7,295
5,519
716
2,063
5,146
0
44,305
W
Ymir
3,925
1,603
0
2,338
11,874
6,965
0
1,415
10,349
19,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,233
Gold Earned
37,378
422
Minions Killed
332
0
Camps Cleared
0
1,437,315
Distance Traveled
1,067,561
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,294
518
91
6
0
255,165
4
L
Hercules
7,040
440
47
3
0
276,526
1
L
Thor
4,629
289
0
0
0
0
0
W
Loki
10,531
658
123
8
0
293,931
0
W
Agni
8,241
515
77
5
0
281,941
0
L
Zeus
9,512
595
122
8
0
246,623
1
W
Zeus
8,111
507
85
5
0
288,818
4
L
Ra
7,903
494
72
5
0
289,247
3
W
Bellona
8,243
515
100
6
0
285,675
2
W
Ymir
8,107
507
37
2
0
286,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role