Player Matchup

Sol
Sol
Silver I
Baboon--Avenger
Sol
Silver I
Level 149
God Stats
3W - 0L
1,674 SR
Queue Stats
13W - 9L
1,477 MMR
Party 1
Hercules
Hercules
Bronze III
Baboon--Maniac
Hercules
Bronze III
Level 158
God Stats
3W - 3L
1,569 SR
Queue Stats
16W - 20L
1,248 MMR
Party 1
Chaac
Chaac
Silver V
Baboon--Saviour
Chaac
Silver V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,182 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 151
1,581 SR
1,302 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,580 SR
1,432 MMR
Cu Chulainn
Cu Chulainn
Gold V
MC_Laren888
Cu Chulainn
Gold V
Level 114
God Stats
6W - 5L
1,540 SR
Queue Stats
26W - 25L
1,466 MMR
Party 2
Hun Batz
Hun Batz
Gold V
Spotify_MaxStone
Hun Batz
Gold V
Level 108
God Stats
0W - 2L
1,878 SR
Queue Stats
28W - 24L
1,417 MMR
Party 2
Hera
Hera
Bronze III
xXRaymRaymXx
Hera
Bronze III
Level 87
God Stats
0W - 3L
1,322 SR
Queue Stats
4W - 8L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 2 / 6
13,070
934
23,407
20,314
7,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
12
1 / 5 / 15
10,300
736
7,749
18,472
19,542
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 5 / 10
10,272
734
9,707
21,701
18,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
KumbhakarnaAnubisAthenaAphroditeAres

VS

Bans
GilgameshPoseidonFenrirZeusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MC_Laren888
Cu Chulainn
13
5 / 4 / 6
10,146
725
15,769
20,022
18,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 5 / 7
10,376
741
15,567
18,243
7,049
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 11 / 8
9,099
650
9,510
13,005
4,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
20
Kills
11
12
Deaths
20
31
Assists
21
Player
Kills
Deaths
Assists
KDA
W
14
2
6
8.5
W
Hercules
1
5
15
1.7
W
5
5
10
2
L
Cu Chulainn
MC_Laren888
Cu Chulainn
5
4
6
2
L
4
5
7
1.5
L
2
11
8
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,863
Damage
40,846
60,487
Taken
51,270
45,474
Mitigated
30,657
30,076
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,407
9,240
0
14,704
20,314
7,035
3,171
3,697
16,175
86,768
0
W
Hercules
7,749
1,596
466
5,197
18,472
19,542
508
4,241
13,787
0
12,612
W
9,707
2,036
306
9,403
21,701
18,897
185
6,544
14,115
0
27,087
L
Cu Chulainn
MC_Laren888
Cu Chulainn
15,769
2,641
0
3,657
20,022
18,655
0
10,241
9,781
10,452
28,629
L
15,567
3,035
0
2,412
18,243
7,049
0
8,594
9,649
0
43,343
L
9,510
2,693
175
1,265
13,005
4,953
0
4,816
8,189
27,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
29,621
160
Minions Killed
138
8
Camps Cleared
4
772,839
Distance Traveled
747,211
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,070
934
112
8
7
246,225
3
W
Hercules
10,300
736
10
1
0
257,562
0
W
Chaac
10,272
734
38
3
1
269,052
1
L
Cu Chulainn
10,146
725
43
3
2
269,042
4
L
Hun Batz
10,376
741
59
4
2
274,365
2
L
Hera
9,099
650
36
3
0
203,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role