Player Matchup

Charybdis
Charybdis
Destroyer-JAW
Charybdis
Level 20
God Stats
9W - 15L
1,429 SR
Queue Stats
21W - 33L
1,313 Elo+
Party 2
Ares
Ares
IronCowboyy
Ares
Level 27
God Stats
17W - 23L
1,412 SR
Queue Stats
33W - 51L
1,334 Elo+
Party 2
Zeus
Zeus
Ricardo3000
Zeus
Level 68
God Stats
4W - 1L
1,474 SR
Queue Stats
105W - 173L
1,397 Elo+
Solo
Team Averages
Level 38
1,438 SR
1,348 Elo+

VS

Team Averages
Level 17
1,465 SR
1,257 Elo+
Zeus
Zeus
BladedPanda
Zeus
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 54L
1,259 Elo+
Party 1
Jing Wei
Jing Wei
CheetahGirl173
Jing Wei
Level 20
God Stats
9W - 14L
1,394 SR
Queue Stats
23W - 57L
1,228 Elo+
Solo
Ymir
Ymir
Skittlebones
Ymir
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 37L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Destroyer-JAW
Charybdis
12
7 / 2 / 11
8,979
898
9,192
5,743
2,175
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
7 / 5 / 11
9,096
910
6,168
14,408
12,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
10 / 2 / 10
9,581
958
9,910
5,345
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 1
8,385
839
7,990
7,548
2,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
9
0 / 13 / 5
6,621
662
3,166
12,461
4,451
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 7 / 3
7,071
707
1,379
12,197
8,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
24
Kills
7
9
Deaths
25
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
5
1
1.3
L
Jing Wei
0
13
5
0.19
W
Charybdis
Destroyer-JAW
Charybdis
7
2
11
6.25
W
7
5
11
2.5
W
10
2
10
7.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,270
Damage
12,535
25,496
Taken
32,206
17,070
Mitigated
15,642
3,887
Healing
1,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,990
1,108
229
737
7,548
2,306
0
3,911
3,478
23,266
0
L
Jing Wei
3,166
3,166
0
381
12,461
4,451
20
7,381
4,714
0
14,556
W
Charybdis
Destroyer-JAW
Charybdis
9,192
5,989
34
524
5,743
2,175
1,899
2,936
2,807
0
28,481
W
6,168
961
0
2,514
14,408
12,987
368
2,955
11,453
13,155
0
W
9,910
939
0
815
5,345
1,908
228
3,754
1,591
26,190
0
L
1,379
322
120
523
12,197
8,885
0
4,040
7,865
7,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,656
Gold Earned
22,077
90
Minions Killed
55
4
Camps Cleared
1
514,316
Distance Traveled
427,889
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,385
839
24
2
1
161,130
0
L
Jing Wei
6,621
662
20
2
0
113,513
0
W
Charybdis
8,979
898
34
3
1
164,844
0
W
Ares
9,096
910
8
1
1
175,318
2
W
Zeus
9,581
958
48
5
2
174,154
1
L
Ymir
7,071
707
11
1
0
153,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role