Player Matchup

Gilgamesh
Gilgamesh
KuroAshiG31
Gilgamesh
Level 117
God Stats
18W - 4L
1,706 SR
Queue Stats
104W - 90L
1,554 Elo+
Party 2
Kuzenbo
Kuzenbo
LZCyo
Kuzenbo
Level 85
God Stats
3W - 5L
1,667 SR
Queue Stats
38W - 43L
1,540 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Royal Gucc
Morgan Le Fay
Level 121
God Stats
12W - 4L
1,660 SR
Queue Stats
532W - 470L
1,552 Elo+
Party 3
Skadi
Skadi
TheLocalBM
Skadi
Level 26
God Stats
1W - 3L
1,543 SR
Queue Stats
163W - 101L
1,582 Elo+
Party 3
Bellona
Bellona
Yoshimitsuu
Bellona
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,601 Elo+
Party 2
Team Averages
Level 75
1,615 SR
1,566 Elo+

VS

Team Averages
Level 75
1,559 SR
1,587 Elo+
Agni
Agni
 
Agni
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Amaterasu
Amaterasu
AzYQos
Amaterasu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,667 Elo+
Party 1
Neith
Neith
Pablo55gg
Neith
Level 17
God Stats
3W - 2L
1,836 SR
Queue Stats
16W - 8L
1,640 Elo+
Party 4
Nemesis
Nemesis
RyukkuSora
Nemesis
Level 140
God Stats
13W - 10L
1,460 SR
Queue Stats
98W - 79L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KuroAshiG31
Gilgamesh
5
2 / 3 / 0
3,624
725
1,216
3,172
1,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
LZCyo
Kuzenbo
6
1 / 0 / 0
3,825
765
1,434
3,288
1,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Royal Gucc
Morgan Le Fay
5
0 / 3 / 2
3,418
684
1,515
4,286
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
6
0 / 1 / 1
3,459
692
1,931
1,604
412
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Yoshimitsuu
Bellona
4
1 / 2 / 0
3,357
671
1,008
1,978
1,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
2 / 1 / 2
4,448
890
3,577
2,605
646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
 
Kuzenbo
5
0 / 1 / 1
3,184
637
561
2,979
1,499
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
AzYQos
Amaterasu
6
1 / 1 / 1
4,048
810
970
2,641
1,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Pablo55gg
Neith
6
1 / 0 / 0
3,519
704
1,636
2,315
456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nemesis
RyukkuSora
Nemesis
6
5 / 1 / 1
4,522
904
2,414
3,383
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
9
9
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
1
2
3
W
Kuzenbo
 
Kuzenbo
0
1
1
0.5
W
Amaterasu
AzYQos
Amaterasu
1
1
1
1.5
L
Gilgamesh
KuroAshiG31
Gilgamesh
2
3
0
0.67
L
Kuzenbo
LZCyo
Kuzenbo
1
0
0
1
W
Neith
Pablo55gg
Neith
1
0
0
1
L
Morgan Le Fay
Royal Gucc
Morgan Le Fay
0
3
2
0.33
W
Nemesis
RyukkuSora
Nemesis
5
1
1
5.5
L
Skadi
0
1
1
0.5
L
Bellona
Yoshimitsuu
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,104
Damage
9,158
14,328
Taken
13,923
5,898
Mitigated
4,785
3,044
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
3,577
549
0
825
2,605
646
518
808
1,629
18,861
0
W
Kuzenbo
 
Kuzenbo
561
287
185
242
2,979
1,499
0
717
2,262
4,533
0
W
Amaterasu
AzYQos
Amaterasu
970
262
0
572
2,641
1,428
208
0
2,641
0
13,114
L
Gilgamesh
KuroAshiG31
Gilgamesh
1,216
327
0
397
3,172
1,185
0
835
2,259
0
8,864
L
Kuzenbo
LZCyo
Kuzenbo
1,434
587
0
1,240
3,288
1,844
0
260
3,028
10,978
0
W
Neith
Pablo55gg
Neith
1,636
578
0
1,070
2,315
456
0
717
1,598
0
18,338
L
Morgan Le Fay
Royal Gucc
Morgan Le Fay
1,515
140
0
1,259
4,286
1,239
0
2,522
1,622
11,179
0
W
Nemesis
RyukkuSora
Nemesis
2,414
1,528
0
2,080
3,383
756
0
483
2,844
0
13,105
L
Skadi
1,931
653
0
0
1,604
412
0
301
1,303
0
18,119
L
Bellona
Yoshimitsuu
Bellona
1,008
217
0
148
1,978
1,218
0
0
1,740
0
6,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,683
Gold Earned
19,721
132
Minions Killed
148
0
Camps Cleared
0
498,867
Distance Traveled
525,073
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
4,448
890
32
6
0
103,175
1
W
Kuzenbo
3,184
637
9
2
0
114,792
0
W
Amaterasu
4,048
810
32
6
0
86,160
0
L
Gilgamesh
3,624
725
22
4
0
100,792
0
L
Kuzenbo
3,825
765
25
5
0
109,312
3
W
Neith
3,519
704
38
8
0
91,620
1
L
Morgan Le Fay
3,418
684
28
6
0
113,823
0
W
Nemesis
4,522
904
37
7
0
129,326
2
L
Skadi
3,459
692
39
8
0
107,123
0
L
Bellona
3,357
671
18
4
0
67,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role