Player Matchup

Scylla
Scylla
DrQaiz
Scylla
Level 9
God Stats
14W - 7L
1,713 SR
Queue Stats
76W - 73L
1,441 Elo+
Party 4
Izanami
Izanami
JohannIV
Izanami
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
PenguinProdigy
Cabrakan
Level 49
God Stats
3W - 4L
1,270 SR
Queue Stats
176W - 181L
1,404 Elo+
Party 4
Set
Set
TboKamp01
Set
Level 6
God Stats
2W - 0L
1,746 SR
Queue Stats
22W - 8L
1,664 Elo+
Party 3
Sun Wukong
Sun Wukong
zzohairr
Sun Wukong
Level 21
God Stats
9W - 3L
1,438 SR
Queue Stats
24W - 25L
1,767 Elo+
Party 3
Team Averages
Level 18
1,533 SR
1,555 Elo+

VS

Team Averages
Level 12
1,508 SR
1,424 Elo+
Bellona
Bellona
BALLA2
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BaLLa1
Baron Samedi
Level 7
God Stats
1W - 6L
1,309 SR
Queue Stats
5W - 22L
1,252 Elo+
Party 1
Nemesis
Nemesis
Bruhsicle95
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,376 Elo+
Party 2
Skadi
Skadi
Tenzza12
Skadi
Level 26
God Stats
3W - 4L
1,731 SR
Queue Stats
120W - 122L
1,493 Elo+
Party 2
Ares
Ares
balla3
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DrQaiz
Scylla
12
3 / 2 / 7
8,046
473
9,932
5,880
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JohannIV
Izanami
11
3 / 5 / 10
7,562
445
8,096
7,868
2,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
12
1 / 3 / 1
7,642
450
2,145
11,361
9,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
25 / 0 / 3
11,740
691
26,424
14,890
6,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
zzohairr
Sun Wukong
15
5 / 0 / 1
9,318
548
7,244
11,999
7,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BALLA2
Bellona
9
1 / 10 / 4
6,408
377
5,124
15,286
11,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
BaLLa1
Baron Samedi
9
2 / 10 / 3
6,556
386
5,200
14,901
5,261
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Bruhsicle95
Nemesis
10
0 / 4 / 2
6,385
376
3,031
10,318
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Tenzza12
Skadi
14
7 / 6 / 0
8,520
501
10,088
10,691
3,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
balla3
Ares
9
0 / 8 / 6
6,547
385
2,650
16,731
12,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
37
Kills
10
10
Deaths
38
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
BALLA2
Bellona
1
10
4
0.3
L
Baron Samedi
BaLLa1
Baron Samedi
2
10
3
0.35
L
Nemesis
Bruhsicle95
Nemesis
0
4
2
0.25
W
Scylla
DrQaiz
Scylla
3
2
7
3.25
W
Izanami
JohannIV
Izanami
3
5
10
1.6
W
Cabrakan
1
3
1
0.5
W
25
0
3
26.5
L
Skadi
Tenzza12
Skadi
7
6
0
1.17
L
Ares
balla3
Ares
0
8
6
0.38
W
Sun Wukong
zzohairr
Sun Wukong
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,841
Damage
26,093
51,998
Taken
67,927
28,748
Mitigated
36,317
14,967
Healing
9,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BALLA2
Bellona
5,124
1,028
0
1,776
15,286
11,853
0
1,129
13,671
4,536
18,492
L
Baron Samedi
BaLLa1
Baron Samedi
5,200
1,357
335
2,118
14,901
5,261
0
2,885
11,632
20,526
0
L
Nemesis
Bruhsicle95
Nemesis
3,031
799
0
2,224
10,318
3,205
0
696
9,370
0
25,942
W
Scylla
DrQaiz
Scylla
9,932
1,084
98
1,556
5,880
1,843
1,303
2,456
3,424
33,878
0
W
Izanami
JohannIV
Izanami
8,096
6,962
0
690
7,868
2,562
967
2,852
5,016
0
24,999
W
Cabrakan
2,145
313
667
2,680
11,361
9,629
737
1,001
10,360
22,787
0
W
26,424
11,440
0
6,730
14,890
6,939
580
1,999
12,891
0
109,211
L
Skadi
Tenzza12
Skadi
10,088
3,814
0
1,302
10,691
3,204
959
1,583
8,952
0
48,229
L
Ares
balla3
Ares
2,650
750
0
1,866
16,731
12,794
0
5,148
11,391
9,472
0
W
Sun Wukong
zzohairr
Sun Wukong
7,244
1,966
0
2,546
11,999
7,775
2,224
788
11,211
0
46,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,308
Gold Earned
34,416
374
Minions Killed
223
0
Camps Cleared
0
1,580,539
Distance Traveled
1,369,945
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,408
377
45
3
0
261,260
6
L
Baron Samedi
6,556
386
22
1
0
236,820
2
L
Nemesis
6,385
376
54
3
0
304,324
0
W
Scylla
8,046
473
56
3
0
299,731
5
W
Izanami
7,562
445
34
2
0
331,681
0
W
Cabrakan
7,642
450
37
2
0
277,520
2
W
Set
11,740
691
164
10
0
340,377
1
L
Skadi
8,520
501
87
5
0
308,996
0
L
Ares
6,547
385
15
1
0
258,545
0
W
Sun Wukong
9,318
548
83
5
0
331,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role