Player Matchup

Set
Set
FimmbleBimmble
Set
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Tiamat
Tiamat
IDemandCuddles
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,490 Elo+
Party 1
Achilles
Achilles
Wysteriac
Achilles
Level 85
God Stats
6W - 7L
1,560 SR
Queue Stats
136W - 109L
1,543 Elo+
Party 1
Team Averages
Level 40
1,520 SR
1,511 Elo+

VS

Team Averages
Level 59
1,635 SR
1,530 Elo+
Cthulhu
Cthulhu
Ionight
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
TheDarkMessiah04
Jing Wei
Level 76
God Stats
1W - 0L
1,758 SR
Queue Stats
35W - 29L
1,524 Elo+
Party 2
Tyr
Tyr
spacegodzilla90
Tyr
Level 94
God Stats
3W - 0L
1,646 SR
Queue Stats
41W - 34L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 8
8,372
644
7,221
8,231
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 5 / 5
9,102
700
9,858
12,123
6,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Wysteriac
Achilles
13
4 / 5 / 7
9,272
713
11,442
14,168
12,928
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ionight
Cthulhu
11
2 / 8 / 10
9,173
706
4,574
14,529
7,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
7 / 1 / 6
10,281
791
10,828
10,865
3,990
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
6 / 2 / 6
9,670
744
11,015
11,132
7,050
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
11
Kills
15
15
Deaths
11
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
8
1.2
L
5
5
5
1.5
W
Cthulhu
Ionight
Cthulhu
2
8
10
0.88
W
7
1
6
10
L
Achilles
Wysteriac
Achilles
4
5
7
1.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,521
Damage
26,417
34,522
Taken
36,526
23,168
Mitigated
18,849
4,556
Healing
4,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,221
2,351
0
61
8,231
3,996
120
1,613
6,618
0
12,862
L
9,858
896
207
3,108
12,123
6,244
112
1,660
10,463
27,646
0
W
Cthulhu
Ionight
Cthulhu
4,574
477
128
494
14,529
7,809
187
4,133
10,083
12,743
0
W
10,828
8,568
732
1,974
10,865
3,990
1,973
3,938
6,673
0
43,905
L
Achilles
Wysteriac
Achilles
11,442
1,520
0
1,180
14,168
12,928
0
1,657
12,511
3,401
28,606
W
11,015
1,226
162
522
11,132
7,050
648
2,885
7,993
0
30,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,746
Gold Earned
29,124
95
Minions Killed
132
4
Camps Cleared
7
695,808
Distance Traveled
706,092
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,372
644
19
1
0
217,977
0
L
Tiamat
9,102
700
42
3
3
223,995
1
W
Cthulhu
9,173
706
21
2
0
198,392
0
W
Jing Wei
10,281
791
71
5
4
257,256
2
L
Achilles
9,272
713
34
3
1
253,836
3
W
Tyr
9,670
744
40
3
3
250,444
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role