Player Matchup

Anubis
Anubis
Alacaldo
Anubis
Level 53
God Stats
12W - 43L
1,279 SR
Queue Stats
153W - 363L
1,284 Elo+
Solo
Danzaburou
Danzaburou
Lerias
Danzaburou
Level 129
God Stats
2W - 2L
1,526 SR
Queue Stats
87W - 126L
1,341 Elo+
Party 1
Gilgamesh
Gilgamesh
munkyface710
Gilgamesh
Level 139
God Stats
28W - 20L
1,632 SR
Queue Stats
72W - 96L
1,344 Elo+
Party 1
Team Averages
Level 107
1,479 SR
1,323 Elo+

VS

Team Averages
Level 29
1,606 SR
1,402 Elo+
Bastet
Bastet
Linentooth
Bastet
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 68L
1,272 Elo+
Party 2
Thoth
Thoth
Str8ThroatGOAT
Thoth
Level 18
God Stats
2W - 1L
1,515 SR
Queue Stats
53W - 11L
1,610 Elo+
Solo
Artio
Artio
levGamez
Artio
Level 8
God Stats
3W - 1L
1,804 SR
Queue Stats
7W - 12L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alacaldo
Anubis
13
0 / 13 / 7
9,696
606
7,046
18,188
4,650
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Lerias
Danzaburou
15
6 / 12 / 1
11,394
712
9,321
20,017
6,423
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
munkyface710
Gilgamesh
14
2 / 11 / 4
10,404
650
11,908
36,932
19,141
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Linentooth
Bastet
17
16 / 2 / 15
13,370
836
27,522
16,589
8,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
18 / 0 / 14
14,333
896
30,245
7,334
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
levGamez
Artio
14
2 / 6 / 23
12,058
754
7,717
21,875
21,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
88
8
Kills
36
36
Deaths
8
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Anubis
Alacaldo
Anubis
0
13
7
0.27
L
Danzaburou
Lerias
Danzaburou
6
12
1
0.54
W
Bastet
Linentooth
Bastet
16
2
15
11.75
W
18
0
14
25
W
Artio
levGamez
Artio
2
6
23
2.25
L
Gilgamesh
munkyface710
Gilgamesh
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,275
Damage
65,484
75,137
Taken
45,798
30,214
Mitigated
32,720
7,325
Healing
17,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Alacaldo
Anubis
7,046
257
111
2,221
18,188
4,650
322
9,522
8,248
29,664
0
L
Danzaburou
Lerias
Danzaburou
9,321
3,869
0
1,371
20,017
6,423
330
10,937
8,627
0
25,918
W
Bastet
Linentooth
Bastet
27,522
11,386
304
6,349
16,589
8,915
1,011
3,760
12,829
0
54,256
W
30,245
564
0
2,506
7,334
2,761
1,133
1,306
6,028
74,908
0
W
Artio
levGamez
Artio
7,717
1,164
1,101
7,053
21,875
21,044
416
3,574
18,033
25,440
0
L
Gilgamesh
munkyface710
Gilgamesh
11,908
2,846
0
3,622
36,932
19,141
600
16,428
19,926
696
33,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
39,761
135
Minions Killed
185
3
Camps Cleared
9
675,696
Distance Traveled
949,953
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,696
606
54
3
0
208,149
0
L
Danzaburou
11,394
712
37
2
2
205,375
2
W
Bastet
13,370
836
47
3
4
334,951
0
W
Thoth
14,333
896
124
8
5
318,809
2
W
Artio
12,058
754
14
1
0
296,193
1
L
Gilgamesh
10,404
650
44
3
1
262,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role