Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Boot_To_The_Face
Baron Samedi
Level 17
God Stats
4W - 8L
1,164 SR
Queue Stats
7W - 16L
1,236 Elo+
Party 2
Camazotz
Camazotz
Death_Knight1179
Camazotz
Level 48
God Stats
0W - 1L
1,612 SR
Queue Stats
9W - 14L
1,341 Elo+
Party 2
Cthulhu
Cthulhu
SupaFlyGuyXZ
Cthulhu
Level 44
God Stats
60W - 39L
1,604 SR
Queue Stats
145W - 146L
1,445 Elo+
Solo
Jing Wei
Jing Wei
aDabllDoYa1
Jing Wei
Level 47
God Stats
0W - 6L
1,152 SR
Queue Stats
8W - 10L
1,451 Elo+
Party 3
Team Averages
Level 57
1,406 SR
1,395 Elo+

VS

Team Averages
Level 64
1,637 SR
1,633 Elo+
Yemoja
Yemoja
 
Yemoja
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ADHDplayer42
Chang'e
Level 62
God Stats
3W - 0L
1,795 SR
Queue Stats
46W - 45L
1,546 Elo+
Party 1
Skadi
Skadi
ChimkenKitty707
Skadi
Level 25
God Stats
4W - 1L
1,635 SR
Queue Stats
43W - 32L
1,624 Elo+
Party 1
Geb
Geb
LSI Soldier
Geb
Level 159
God Stats
12W - 8L
1,754 SR
Queue Stats
100W - 82L
1,612 Elo+
Party 1
Bacchus
Bacchus
WorriedUwU
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,883 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
1 / 3 / 1
9,885
899
6,154
14,560
10,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Boot_To_The_Face
Baron Samedi
16
0 / 5 / 3
9,563
869
9,112
20,221
7,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 4 / 3
9,479
862
6,913
15,328
6,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
SupaFlyGuyXZ
Cthulhu
15
0 / 0 / 1
8,947
813
5,630
3,202
1,087
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
aDabllDoYa1
Jing Wei
16
2 / 4 / 0
10,097
918
8,731
15,505
5,471
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

144

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
18
3 / 0 / 11
12,357
1,123
6,578
7,019
6,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chang'e
ADHDplayer42
Chang'e
17
0 / 1 / 10
9,462
860
5,114
6,286
2,585
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 0 / 7
11,325
1,030
15,162
5,202
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 2 / 10
10,240
931
14,085
13,981
6,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
WorriedUwU
Bacchus
18
6 / 0 / 10
11,223
1,020
25,085
8,122
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
3
Kills
16
16
Deaths
3
8
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
3
1
0.5
W
Yemoja
 
Yemoja
3
0
11
8.5
W
Chang'e
ADHDplayer42
Chang'e
0
1
10
5
L
Baron Samedi
Boot_To_The_Face
Baron Samedi
0
5
3
0.3
W
6
0
7
9.5
L
0
4
3
0.38
W
1
2
10
3
L
Cthulhu
SupaFlyGuyXZ
Cthulhu
0
0
1
0.5
W
Bacchus
WorriedUwU
Bacchus
6
0
10
11
L
Jing Wei
aDabllDoYa1
Jing Wei
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,540
Damage
66,024
68,816
Taken
40,610
30,304
Mitigated
23,880
21,917
Healing
16,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
6,154
408
6,211
4,851
14,560
10,156
0
9,896
4,034
19,033
0
W
Yemoja
 
Yemoja
6,578
870
6,492
4,500
7,019
6,741
0
3,963
3,056
20,355
0
W
Chang'e
ADHDplayer42
Chang'e
5,114
662
908
1,146
6,286
2,585
0
3,373
2,913
16,159
0
L
Baron Samedi
Boot_To_The_Face
Baron Samedi
9,112
1,236
1,709
2,549
20,221
7,447
0
15,542
3,993
29,612
0
W
15,162
6,285
0
0
5,202
2,389
0
3,658
1,544
0
54,584
L
6,913
1,734
813
3,132
15,328
6,143
0
9,160
5,890
0
19,559
W
14,085
513
164
1,426
13,981
6,376
0
6,587
7,394
30,186
0
L
Cthulhu
SupaFlyGuyXZ
Cthulhu
5,630
71
185
273
3,202
1,087
0
2,238
836
19,277
0
W
Bacchus
WorriedUwU
Bacchus
25,085
897
348
1,241
8,122
5,789
0
3,315
4,807
31,998
0
L
Jing Wei
aDabllDoYa1
Jing Wei
8,731
6,188
189
2,005
15,505
5,471
0
11,586
3,201
0
34,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,971
Gold Earned
54,607
198
Minions Killed
233
8
Camps Cleared
9
968,626
Distance Traveled
1,065,668
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,885
899
46
4
0
228,489
0
W
Yemoja
12,357
1,123
34
3
3
215,742
0
W
Chang'e
9,462
860
19
2
0
199,115
0
L
Baron Samedi
9,563
869
44
4
1
192,256
0
W
Skadi
11,325
1,030
108
10
0
187,553
0
L
Camazotz
9,479
862
30
3
3
222,631
2
W
Geb
10,240
931
51
5
4
216,897
3
L
Cthulhu
8,947
813
13
1
0
128,007
0
W
Bacchus
11,223
1,020
21
2
2
246,361
0
L
Jing Wei
10,097
918
65
6
4
197,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role